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Making a successful video game is hard. Even games that are well-received at launch may fail to engage players in the long term due to issues with the user experience (UX) that they are delivering. That’s why makers of successful video games like Fortnite and Assassin’s Creed invest both time and money perfecting their UX strategy. These top video game creators know that a bad user experience can ruin the prospects for any game, regardless of its budget, scope, or ambition. The game UX accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the optimal experience they want to deliver, including shipping higher quality games (whether indie, triple-A, or "serious”) and meeting business goals -- all while staying true to design vision and artistic intent. Yet, UX is more than a discipline, it's a mindset that places players at the center of the game development process, no matter the type of game (from gamification to hardcore games to the metaverse), the platform (PC, consoles, mobile, or VR), or the technology (including AI and blockchain). At its core, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with cognitive science knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience all the while minding for inclusion, accessibility, and ethics.
A striking historical novel about an ordinary young British woman sent to uncover a network of spies and war criminals in post-war Germany that will appeal to fans of The Huntress and Transcription.World War II has just ended, and Britain has established the Control Commission for Germany, which oversees their zone of occupation. The Control Commission hires British civilians to work in Germany, rebuild the shattered nation and prosecute war crimes. Somewhat aimless, bored with her job as a provincial schoolteacher, and unwilling to live with her overbearing mother any longer, thirtysomething Edith Graham applies for a job with the Commission--but she is also recruited by her cousin, Leo, who is in the Secret Service. To them, Edith is perfect spy material...single, ordinary-looking, with a college degree in German. Cousin Leo went to Oxford with one of their most hunted war criminals, Count Kurt von Stavenow, who Edith remembers all too well from before the war. He wants her to find him.Intrigued by the challenge, Edith heads to Germany armed with a convincing cover story: she's an unassuming Education Officer sent to help resurrect German schools. To send information back to her Secret Service handlers in London, Edith has crafted the perfect alter ego, cookbook author Stella Snelling, who writes a popular magazine cookery column. She embeds crucial intelligence within the recipes she collects. But occupied Germany is awash with other spies, collaborators, and opportunists, and as she's pulled into their world, Edith soon discovers that no one is what they seem to be. The closer she gets to uncovering von Stavenow's whereabouts--and the network of German civilians who still support him--the greater the danger. With a unique, compelling premise, Miss Graham's Cold War Cookbook is a beautifully crafted and gripping novel about daring, betrayal, and female friendship.
A striking historical novel about an ordinary young British woman sent to uncover a network of spies and war criminals in post-war Germany that will appeal to fans of The Huntress and Transcription.World War II has just ended, and Britain has established the Control Commission for Germany, which oversees their zone of occupation. The Control Commission hires British civilians to work in Germany, rebuild the shattered nation and prosecute war crimes. Somewhat aimless, bored with her job as a provincial schoolteacher, and unwilling to live with her overbearing mother any longer, thirtysomething Edith Graham applies for a job with the Commission--but she is also recruited by her cousin, Leo, who is in the Secret Service. To them, Edith is perfect spy material...single, ordinary-looking, with a college degree in German. Cousin Leo went to Oxford with one of their most hunted war criminals, Count Kurt von Stavenow, who Edith remembers all too well from before the war. He wants her to find him.Intrigued by the challenge, Edith heads to Germany armed with a convincing cover story: she's an unassuming Education Officer sent to help resurrect German schools. To send information back to her Secret Service handlers in London, Edith has crafted the perfect alter ego, cookbook author Stella Snelling, who writes a popular magazine cookery column. She embeds crucial intelligence within the recipes she collects. But occupied Germany is awash with other spies, collaborators, and opportunists, and as she's pulled into their world, Edith soon discovers that no one is what they seem to be. The closer she gets to uncovering von Stavenow's whereabouts--and the network of German civilians who still support him--the greater the danger. With a unique, compelling premise, Miss Graham's Cold War Cookbook is a beautifully crafted and gripping novel about daring, betrayal, and female friendship.
Making a successful video game is hard. Even games that are well-received at launch may fail to engage players in the long term due to issues with the user experience (UX) that they are delivering. That’s why makers of successful video games like Fortnite and Assassin’s Creed invest both time and money perfecting their UX strategy. These top video game creators know that a bad user experience can ruin the prospects for any game, regardless of its budget, scope, or ambition.The game UX accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the optimal experience they want to deliver, including shipping higher quality games (whether indie, triple-A or "serious" games) and meeting business goals -- all while staying true to design vision and artistic intent.At its core, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with cognitive science knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. "The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design"Is written by Celia Hodent -- a UX expert with a PhD in psychology who has been working in the entertainment industry for over 10 years, including at prominent companies such as Epic Games (Fortnite), Ubisoft, and LucasArts.Major themes explored in this book: Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning.Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development.Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research).Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist.Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level.This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.
Beautiful Celia wants nothing more than to be with her beloved, Colin. But when Colin is falsely accused of murder, he is forced to seek refuge in the gloomy Yorkshire moors with his mysterious cousin, Sir Jason Hardwicke. In exchange for Colin's safety, the enigmatic Jason demands Celia's unquestioning submission - knowing she will do anything to protect her lover. Soon, Celia becomes an instrument to satisfy each of the men's most depraved appetites, until she no longer recognizes her own desires from theirs.From internationally bestselling erotica author M. S. Valentine, this contemporary erotic classic is the first in the popular "Celia" series.
In this long-awaited sequel to M. S. Valentine's erotic classic "The Captivity of Celia," Celia's lover Colin, still wanted for a murder he did not commit, must finally flee England. His cousin, Sir Jason Hardwicke, has provided Colin with a sanctuary - for the price of Celia's sexual favors. Jason finally "releases" Celia from her obligation and arranges for the couple's passage to safety in France. But Celia cannot easily forget the man who awakened so many desires within her. Can Colin compete with the memory of Jason's virility, or must Celia choose between them?From internationally bestselling erotica author M. S. Valentine, this contemporary erotic classic is the second in the popular "Celia" series.
Last Word is the popular BBC Radio 4 series broadcast weekly, featuring the lives of several famous people who have recently died. More than standard obituaries, the lives are summarised with narration and include interviews with some of those who knew them. The programme was first broadcast in 2006 and this compelling anthology commemorates the remarkable and revealing lives of 80 women who were illuminating, inspiring or moving. Their names may not always be well known, but their lives made an impact on the world, and they broke new ground in many different ways. The book includes: Lt Islam Bibi - Helmand's top female police officer, shot dead by the Taliban Naty Revuelta Clews - Fidel Castro's mistress Naomi Sims - first Black supermodel Sylvia Robinson - The 'mother of hip-hop' who was the founder/CEO of Sugar Hill records Rosalia Mera - Zara founder, the world's richest self-made woman Marie Colvin - celebrated war reporter killed in Homs Clare Hollingworth - first war correspondent to report the outbreak of the Second World War Eileen Nearne - wartime spy who was captured and tortured by the Gestapo Salome Karwah - Ebola survivor who went back to Liberia to nurse other sufferers Jo Cox - MP murdered in her own Yorkshire constituency Jill Saward - rape survivor and campaigner for victims of sexual abuse Scharlette Holdman - 'The Angel of Death Row' who fought against the death penalty in the US Jeanne Cordova - former nun who became a lesbian rights activist Francis Kelsey - pharmacologist who prevented the licence of Thalidomide in the US Margaret Rule - archaeologist who raised the Mary Rose Countess of Arran - powerboat racer, 'the fastest granny on water'
Last Word is the popular BBC Radio 4 series broadcast weekly, featuring the lives of several famous people who have recently died. More than standard obituaries, the lives are summarised with narration and include interviews with some of those who knew them. The programme was first broadcast in 2006 and this compelling anthology commemorates the remarkable and revealing lives of 80 women who were illuminating, inspiring or moving. Their names may not always be well known, but their lives made an impact on the world, and they broke new ground in many different ways. The book includes: Lt Islam Bibi - Helmand's top female police officer, shot dead by the Taliban Naty Revuelta Clews - Fidel Castro's mistress Naomi Sims - first Black supermodel Sylvia Robinson - The 'mother of hip-hop' who was the founder/CEO of Sugar Hill records Rosalia Mera - Zara founder, the world's richest self-made woman Marie Colvin - celebrated war reporter killed in Homs Clare Hollingworth - first war correspondent to report the outbreak of the Second World War Eileen Nearne - wartime spy who was captured and tortured by the Gestapo Salome Karwah - Ebola survivor who went back to Liberia to nurse other sufferers Jo Cox - MP murdered in her own Yorkshire constituency Jill Saward - rape survivor and campaigner for victims of sexual abuse Scharlette Holdman - 'The Angel of Death Row' who fought against the death penalty in the US Jeanne Cordova - former nun who became a lesbian rights activist Francis Kelsey - pharmacologist who prevented the licence of Thalidomide in the US Margaret Rule - archaeologist who raised the Mary Rose Countess of Arran - powerboat racer, 'the fastest granny on water'
Escaping To Tybee: Megan's Story
Celia Chase
Createspace Independent Publishing Platform
2013
nidottu
Ecology in Jurgen Moltmann's Theology
Celia E Deane-Drummond; Richard Bauckham
Wipf Stock Publishers
2016
pokkari
Ecology in Jurgen Moltmann's Theology
Celia E Deane-Drummond; Richard Bauckham
Wipf Stock Publishers
2016
sidottu
Making a successful video game is hard. Even games that are well-received at launch may fail to engage players in the long term due to issues with the user experience (UX) that they are delivering. That’s why makers of successful video games like Fortnite and Assassin’s Creed invest both time and money perfecting their UX strategy. These top video game creators know that a bad user experience can ruin the prospects for any game, regardless of its budget, scope, or ambition.The game UX accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the optimal experience they want to deliver, including shipping higher quality games (whether indie, triple-A or "serious" games) and meeting business goals -- all while staying true to design vision and artistic intent.At its core, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with cognitive science knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. "The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design"Is written by Celia Hodent -- a UX expert with a PhD in psychology who has been working in the entertainment industry for over 10 years, including at prominent companies such as Epic Games (Fortnite), Ubisoft, and LucasArts.Major themes explored in this book: Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning.Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development.Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research).Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist.Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level.This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.
A Survivor's Guide To Thriving After A Breakup: A Guide - A Novel
Celine Petit
Createspace Independent Publishing Platform
2015
nidottu
Ben and Maki - Let's Be Friends: A Bilingual Picture Book
Celia Jenkins
Createspace Independent Publishing Platform
2017
nidottu
SPEND LESS TIME STRUGGLING AND MORE TIME WRITING. What happens when you're writing book four and can't remember book one? You can waste hours re-reading book one OR you can refresh your memory in ten minutes by flipping through your series bible. The Writer's Complete Series Bible Workbook will help you remember the details that are too easy to forget. Stop searching through random notebooks and stacks of sticky notes for the information you need. This workbook is organized in a clean, simple, and easy to navigate PDF file, which means less time struggling and more time writing. 5 Book Summaries 35 Chapters Character Choice Timelines Quick Reference Lists for characters and settings Pages for World Rules, Series Notes, Definitions and Maps 20 Main Character profiles 20 Secondary Character profiles 40 Settings profiles Series Summary