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1000 tulosta hakusanalla Susan Gates

Understanding Video Games

Understanding Video Games

Simon Egenfeldt-Nielsen; Jonas Heide Smith; Susana Pajares Tosca

TAYLOR FRANCIS LTD
2024
sidottu
The fifth edition of this pioneering textbook takes video game studies into the next decade, highlighting changes in mobile, social, and casual gaming.This book introduces students to both the major theories used to analyze games, such as ludology and narratology, and the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, this student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games. This new edition includes updates to the history, statistics, and developments in the vast game studies landscape throughout. The book has been expanded with additional theory, research, and insights from scholars around the world, making it more inclusive and broadening its global perspective.Extensively illustrated and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline, Understanding Video Games, Fifth Edition is an indispensable resource for anyone interested in examining the ways video games are reshaping entertainment, education, and society.
Understanding Video Games

Understanding Video Games

Simon Egenfeldt-Nielsen; Jonas Heide Smith; Susana Pajares Tosca

TAYLOR FRANCIS LTD
2024
nidottu
The fifth edition of this pioneering textbook takes video game studies into the next decade, highlighting changes in mobile, social, and casual gaming.This book introduces students to both the major theories used to analyze games, such as ludology and narratology, and the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, this student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games. This new edition includes updates to the history, statistics, and developments in the vast game studies landscape throughout. The book has been expanded with additional theory, research, and insights from scholars around the world, making it more inclusive and broadening its global perspective.Extensively illustrated and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline, Understanding Video Games, Fifth Edition is an indispensable resource for anyone interested in examining the ways video games are reshaping entertainment, education, and society.
Understanding Video Games

Understanding Video Games

Simon Egenfeldt-Nielsen; Jonas Heide Smith; Susana Pajares Tosca

Routledge
2019
nidottu
From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game studies into the next decade of the twenty-first century, highlighting changes in the area, including mobile, social, and casual gaming.In this new edition of the pioneering text, students learn to assess the major theories used to analyze games, such as ludology and narratology, and gain familiarity with the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, the student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games.Extensively illustrated and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline, this new edition is an indispensable resource for students, scholars, and teachers interested in examining the ways video games continue to reshape entertainment and society.
Susan

Susan

Susan

Authorhouse
2009
sidottu
Susan is a collection of writings. Words that have kept company with Susan throughout her life. Some have been born from of her own life experiences, many have not. Subjects covered reflect a number of periods in time across many aspects of life and include; murder, nature, sex, death, food. Romance, war, friendship, loss, fear, desire. disaster. suicide, love and a little humour.
SuSAn

SuSAn

Fred Rothganger

Createspace Independent Publishing Platform
2017
pokkari
Susan dreams of a normal life, but humans have different plans. Her creator expects artificial intelligence to save the world. Others want a sex toy or a super soldier. And some fear AI will destroy humanity, so they strike first.The lab in ruins, Susan forges a human identity and lives with her best friend. He's careful not to use her, but that only makes their relationship more complicated. Around them civilization slowly crumbles. Technology has always been there like a lover to rescue Man. This time she expects a man to love her back.