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1000 tulosta hakusanalla Carly A. Kocurek
Video gaming: it’s a boy’s world, right? That’s what the industry wants us to think. Why and how we came to comply are what Carly A. Kocurek investigates in this provocative consideration of how an industry’s craving for respectability hooked up with cultural narratives about technology, masculinity, and youth at the video arcade.From the dawn of the golden age of video games with the launch of Atari’s Pong in 1972, through the industry-wide crash of 1983, to the recent nostalgia-bathed revival of the arcade, Coin-Operated Americans explores the development and implications of the “video gamer” as a cultural identity. This cultural-historical journey takes us to the Twin Galaxies arcade in Ottumwa, Iowa, for a close look at the origins of competitive gaming. It immerses us in video gaming’s first moral panic, generated by Exidy’s Death Race (1976), an unlicensed adaptation of the film Death Race 2000. And it ventures into the realm of video game films such as Tron and WarGames, in which gamers become brilliant, boyish heroes.Whether conducting a phenomenological tour of a classic arcade or evaluating attempts, then and now, to regulate or eradicate arcades and coin-op video games, Kocurek does more than document the rise and fall of a now-booming industry. Drawing on newspapers, interviews, oral history, films, and television, she examines the factors and incidents that contributed to the widespread view of video gaming as an enclave for young men and boys.A case study of this once emergent and now revived medium became the presumed enclave of boys and young men, Coin-Operated Americans is history that holds valuable lessons for contemporary culture as we struggle to address pervasive sexism in the domain of video games-and in the digital working world beyond.
Video gaming: it’s a boy’s world, right? That’s what the industry wants us to think. Why and how we came to comply are what Carly A. Kocurek investigates in this provocative consideration of how an industry’s craving for respectability hooked up with cultural narratives about technology, masculinity, and youth at the video arcade.From the dawn of the golden age of video games with the launch of Atari’s Pong in 1972, through the industry-wide crash of 1983, to the recent nostalgia-bathed revival of the arcade, Coin-Operated Americans explores the development and implications of the “video gamer” as a cultural identity. This cultural-historical journey takes us to the Twin Galaxies arcade in Ottumwa, Iowa, for a close look at the origins of competitive gaming. It immerses us in video gaming’s first moral panic, generated by Exidy’s Death Race (1976), an unlicensed adaptation of the film Death Race 2000. And it ventures into the realm of video game films such as Tron and WarGames, in which gamers become brilliant, boyish heroes.Whether conducting a phenomenological tour of a classic arcade or evaluating attempts, then and now, to regulate or eradicate arcades and coin-op video games, Kocurek does more than document the rise and fall of a now-booming industry. Drawing on newspapers, interviews, oral history, films, and television, she examines the factors and incidents that contributed to the widespread view of video gaming as an enclave for young men and boys.A case study of this once emergent and now revived medium became the presumed enclave of boys and young men, Coin-Operated Americans is history that holds valuable lessons for contemporary culture as we struggle to address pervasive sexism in the domain of video games-and in the digital working world beyond.
Brenda Laurel is best known for her work with Purple Moon, the pioneering game company she cofounded in the 1990s. Purple Moon’s games were based on years of research Laurel completed in an effort to understand why computer games seemed to be of so little interest to girls. Using diverse archival sources such as trade journals, newspapers, and recorded interviews, alongside Laurel’s completed games and own writings and an original interview with Laurel herself, this volume offers insight into both the early development of the games for girls movement of the 1990s and the lasting impact of Laurel’s game design breakthroughs. In her work with Purple Moon, Laurel drew on her background in theatre as well as her expertise in human computer interaction and qualitative research. By relying on this interdisciplinary background, Laurel made significant contributions to our understanding of the design and development of games as a medium for emotional rehearsal and storytelling. Additionally, her dedication to research-informed design has had a longstanding impact as companies and designers increasingly rely on audience research and metrics to shape their practices. The newest in Bloomsbury’s Influential Video Game Designers series, Carly Kocurek highlights the contributions of a designer whose work has had a profound impact on the development of both games for girls and empathy games.
Brenda Laurel is best known for her work with Purple Moon, the pioneering game company she cofounded in the 1990s. Purple Moon’s games were based on years of research Laurel completed in an effort to understand why computer games seemed to be of so little interest to girls. Using diverse archival sources such as trade journals, newspapers, and recorded interviews, alongside Laurel’s completed games and own writings and an original interview with Laurel herself, this volume offers insight into both the early development of the games for girls movement of the 1990s and the lasting impact of Laurel’s game design breakthroughs. In her work with Purple Moon, Laurel drew on her background in theatre as well as her expertise in human computer interaction and qualitative research. By relying on this interdisciplinary background, Laurel made significant contributions to our understanding of the design and development of games as a medium for emotional rehearsal and storytelling. Additionally, her dedication to research-informed design has had a longstanding impact as companies and designers increasingly rely on audience research and metrics to shape their practices. The newest in Bloomsbury’s Influential Video Game Designers series, Carly Kocurek highlights the contributions of a designer whose work has had a profound impact on the development of both games for girls and empathy games.
Ultima and Worldbuilding in the Computer Role-Playing Game
Carly A. Kocurek; Matthew Payne
Michigan Publishing Services
2024
nidottu
Ultima and World-Building in the Computer Role-Playing Game is the ?rst scholarly book to focus exclusively on the long-running Ultima series of computer role-playing games (RPG) and to assess its lasting impact on the RPG genre and video game industry. Through archival and popular media sources, examinations of fan communities, and the game itself, this book historicizes the games and their authors. By attending to the salient moments and sites of game creation throughout the series’ storied past, authors Carly A. Kocurek and Matthew Thomas Payne detail the creative choices and structural forces that brought Ultima’s celebrated brand of role-playing to fruition. This book ?rst considers the contributions of series founder and lead designer, Richard Garriott, examining how his fame and notoriety as a pioneering computer game auteur shaped Ultima’s reception and paved the way for the evolution of the series. Next, the authors retrace the steps that Garriott took in fusing analog, tabletop role-playing with his self-taught lessons in computer programming. Close textual analyses of Ultima I outline how its gameplay elements o?ered a foundational framework for subsequent innovations in design and storytelling. Moving beyond the game itself, the authors assess how marketing materials and physical collectibles ampli?ed its immersive hold and how the series’ legions of fans have preserved the series. Game designers, long-time gamers, and fans will enjoy digging into the games’ production history and mechanics while media studies and game scholars will ?nd Ultima and World-Building in the Computer Role-Playing Game a useful extension of inquiry into authorship, media history, and the role of fantasy in computer game design.
Boom! Comics by Carly: A What Happens Next Comic Book for Budding Illustrators and Story Tellers
Bokkaku Dojinshi
Createspace Independent Publishing Platform
2018
nidottu
A Beginner's Guide to Forensic Science
Carly A Pietrzyk; Susan M Carlson
Createspace Independent Publishing Platform
2013
pokkari
Business Minded: A Guide to Setting Up Your Mind, Body and Business for Success
Carly A. Riordan
ALPHA BOOKS
2021
nidottu
Carly's goal for you: become a happy, healthy, successful, business-minded boss. Part self-help wisdom, part business school teaching, and part interactive workbook pages, plus real-life advice from 18 amazing, thriving entrepreneurs: this book is everything you need to know to turn your creative passion into a successful company. With clarity and approachability, this complete guide will teach you how to monetize your creativity with a sustainable operation: ideation and business plans, branding, bookkeeping, accounting, marketing, management, social media, and more. Maybe you want to become a social media influencer like Carly. Maybe you want to sell cake pops on the side. Maybe you want to design beautiful branding for small business owners, or maybe you want to run a coffee cart on campus Whatever your idea, the same responsible business principles apply. With dedicated space for you to write down your own ideas, Carly will walk you through the process, step-by-step. Through it all, Carly will remind you of your true goal: you started your business to make you happy. That's not a bad thing You can't field calls, answer emails, manage your accounts, and so on, if you're not taking care of yourself first. With firsthand wisdom, she'll encourage you to live a happy entrepreneur's lifestyle because YOU are your business's greatest asset. With insight from some of the best women in the entrepreneurial game, this book will become your most-trusted resource. Thank you to the owners of these amazing small businesses: Chappy Wrap, chlo digital, Sarah Flint, Sarah O. Jewelry, Lycette Designs, Margaux, Oui Create, Grace Rose Farm, Dudley Stephens, Diane Hill, Sara Fitz, BFB Hair and dae Hair, Addison Bay, and The Tiny Tassel
Oil and gas companies now recognize that industrial projects in the Canadian North can only succeed if Aboriginal communities are involved in decision-making processes. Are Aboriginal concerns appropriately addressed through current consultation and participatory processes?Where the Rivers Meet is an ethnographic account of Sahtu Dene involvement in the environmental assessment of the Mackenzie Gas Project, a massive pipeline that, if completed, would have unprecedented effects on Aboriginal communities in the North.Carly A. Dokis reveals that while there has been some progress in establishing avenues for Dene participation in decision making, the structure of participatory and consultation processes fails to meet the expectations of local people by requiring them to participate in ways that are incommensurable with their experiential knowledge and understandings of the environment. Ultimately, Dokis finds that the evaluation of such projects remains rooted in non-local beliefs about the nature of the environment, the commodification of land, and the inevitability of a hydrocarbon-based economy.
Oil and gas companies now recognize that industrial projects in the Canadian North can only succeed if Aboriginal communities are involved in decision-making processes. Are Aboriginal concerns appropriately addressed through current consultation and participatory processes?Where the Rivers Meet is an ethnographic account of Sahtu Dene involvement in the environmental assessment of the Mackenzie Gas Project, a massive pipeline that, if completed, would have unprecedented effects on Aboriginal communities in the North.Carly A. Dokis reveals that while there has been some progress in establishing avenues for Dene participation in decision making, the structure of participatory and consultation processes fails to meet the expectations of local people by requiring them to participate in ways that are incommensurable with their experiential knowledge and understandings of the environment. Ultimately, Dokis finds that the evaluation of such projects remains rooted in non-local beliefs about the nature of the environment, the commodification of land, and the inevitability of a hydrocarbon-based economy.
Data Management for Libraries
Laura Krier; Carly A. Strasser
Neal-Schuman Publishers Inc
2014
nidottu
Since the National Science Foundation joined the National Institutes of Health in requiring that grant proposals include a data management plan, academic librarians have been inundated with requests from faculty and campus-based grant consulting offices. Data management is a new service area for many library staff, requiring careful planning and implementation. This guide offers a start-to-finish primer on understanding, building, and maintaining a data management service, showing another way the academic library can be invaluable to researchers. Krier and Strasser of the California Digital Library guide readers through every step of a data management plan byOffering convincing arguments to persuade researchers to create a data management plan, with advice on collaborating with researchersLaying out all the foundations of starting a service, complete with sample data librarian job descriptions and data management plansProviding tips for conducting successful data management interviewsLeading readers through making decisions about repositories and other infrastructureAddressing sensitive questions such as ownership, intellectual property, sharing and access, metadata, and preservationThis Lita Guide will help academic librarians work with researchers, faculty, and other stakeholders to effectively organise, preserve, and provide access to research data.
Fuzzy Social Choice Models
Peter C. Casey; Michael B. Gibilisco; Carly A. Goodman; Kelly Nelson Pook; John N. Mordeson; Mark J. Wierman; Terry D. Clark
Springer International Publishing AG
2014
sidottu
This book explores the extent to which fuzzy set logic can overcome some of the shortcomings of public choice theory, particularly its inability to provide adequate predictive power in empirical studies. Especially in the case of social preferences, public choice theory has failed to produce the set of alternatives from which collective choices are made. The book presents empirical findings achieved by the authors in their efforts to predict the outcome of government formation processes in European parliamentary and semi-presidential systems. Using data from the Comparative Manifesto Project (CMP), the authors propose a new approach that reinterprets error in the coding of CMP data as ambiguity in the actual political positions of parties on the policy dimensions being coded. The range of this error establishes parties’ fuzzy preferences. The set of possible outcomes in the process of government formation is then calculated on the basis of both the fuzzy Pareto set and the fuzzy maximal set, and the predictions are compared with those made by two conventional approaches as well as with the government that was actually formed. The comparison shows that, in most cases, the fuzzy approaches outperform their conventional counterparts.
Fuzzy Social Choice Models
Peter C. Casey; Michael B. Gibilisco; Carly A. Goodman; Kelly Nelson Pook; John N. Mordeson; Mark J. Wierman; Terry D. Clark
Springer International Publishing AG
2016
nidottu
This book explores the extent to which fuzzy set logic can overcome some of the shortcomings of public choice theory, particularly its inability to provide adequate predictive power in empirical studies. Especially in the case of social preferences, public choice theory has failed to produce the set of alternatives from which collective choices are made. The book presents empirical findings achieved by the authors in their efforts to predict the outcome of government formation processes in European parliamentary and semi-presidential systems. Using data from the Comparative Manifesto Project (CMP), the authors propose a new approach that reinterprets error in the coding of CMP data as ambiguity in the actual political positions of parties on the policy dimensions being coded. The range of this error establishes parties’ fuzzy preferences. The set of possible outcomes in the process of government formation is then calculated on the basis of both the fuzzy Pareto set and the fuzzy maximal set, and the predictions are compared with those made by two conventional approaches as well as with the government that was actually formed. The comparison shows that, in most cases, the fuzzy approaches outperform their conventional counterparts.
Gravely Dead: A Carly Keene Cozy Mystery
Ruby Blaylock
Createspace Independent Publishing Platform
2015
nidottu
Kissing Carly (Kiss a Cowboy Series, Book Three)
Deanna Lynn Sletten
Deanna Lynn Sletten
2015
pokkari
She never expected to fall in love. Carly Stevens loves to have fun but her carefree lifestyle has finally caught up with her. Broke and in debt, she heads to Montana to spend the summer with her sister, Andi Brennan, at the Brennan ranch. Her sister agrees she can stay on two conditions-she works to pay down her debt and changes her wild-girl ways. Reluctantly, Carly agrees, but it isn't long before she breaks her promise and finds herself in a bind and Randy comes to her rescue. Carly begins to see the 'crusty old cowboy' in a different light and soon finds herself falling for the one man she'd never thought it was possible to fall in love with. Randy Olson's life has never been easy-growing up with an alcoholic mother and an absent father- but he considers himself lucky to work for the Brennans and to be considered a part of their family. When Carly shows up to stay for the summer, he does his best to ignore the spoiled city girl, as he has done over the past two years when she's visited. Then, one night, everything changes and he realizes there may be more to Carly than he ever imagined. As their relationship grows, old doubts plague Randy-could a city girl like Carly ever truly love a simple ranch hand? What people are saying about the Kiss a Cowboy Series and Kissing Carly: "This is a fun, highly romantic story. Thanks to great characters, witty dialog, and well-built relationships (I especially loved Luke's mom and how she takes in Andi), Kiss a Cowboy has a real depth to it." Tia Bach of Mom in Love with Fiction "KISS A COWBOY was my first experience reading work by indie author Deanna Lynn Sletten, and Ms. Sletten's well-paced and touching story between a cowboy and a city girl thoroughly held my interest from the onset and has definitely won her a new fan." Angie Just Read...The Romance Reviews "Deanna is one of my must read authors now and I have loved everything she has written. Her stories are just so easy to get lost in and like I said, the characters become friends. Her books go to the top of my TBR list when they come out I know the stories are going to be so good " Susan Schleicher of The Book Bag Great story, believable and well written. You can't help but love the people in this series. I read all 3 books in this series and couldn't put them down Love this author Amazon CustomerThis book was as great as the first two in the series.... The author made the books flow seamlessly from the first to the last of the series and each book romance was so different. Amazon Customer
When victims turn up with Shakespearean sonnets left on their bodies, the handiwork of a diabolical serial killer, FBI Special Agent (and psychic medium) Carly See is called in. Can she use her intuition to supplement her brilliant investigative skills and save the next victim before it's too late? NO WAY OUT (A Carly See FBI Suspense Thriller-Book 1) is the debut novel in a new series by mystery and suspense author Rylie Dark. FBI Special Agent Carly See, a star in the elite BAU unit, hides a terrible secret: she can speak with the dead. The murder of her sister, still unsolved, plunged her life into grief and awakened a new power within her. Sometimes messages come from direct contact, other times in dreams. All of it feels like a curse-until Carly realizes she can harness her new skills to solve cases. But her abilities are unreliable, and Carly must use her brilliant mind to complete the puzzle-all while struggling to keep her secret from her colleagues. As Carly races to decode the conflicting messages she receives from the other side, she wonders: Why these poems? Why these victims? What connects them? What is the killer's secret message? And who will he strike next? In a twisted game of cat and mouse, this killer seems to know way too much about Carly. Is he toying with her? Or is Carly herself the prey? A page-turning thriller packed with twists and turns, secrets, and harrowing surprises you won't see coming, the CARLY SEE series is a mystery series that will endear you to a unique new character and having you turning pages, bleary-eyed, late into the night. Books #2 and #3 in the series-NO WAY BACK and NO WAY HOME-are now also available.
Women are disappearing on their walk home at night, their bodies are turning up the next day staged as famous sculptures. FBI Special Agent (and psychic medium) Carly See must decode the mystery, and finds herself in the race of her life to find the killer-and save the next victim-before it's too late.NO WAY BACK (A Carly See Suspense Thriller) is book #2 in a chilling new series by mystery and suspense author Rylie Dark, which begins with NO WAY OUT (book #1).FBI Special Agent Carly See, a star in the elite BAU unit, hides a terrible secret: she can speak with the dead. The murder of her sister, still unsolved, plunged her life into grief and awakened a new power within her. Sometimes messages come from direct contact, other times in dreams. All of it feels like a curse-until Carly realizes she can harness her new skills to solve cases. But her abilities are unreliable, and Carly must use her brilliant mind to complete the puzzle-all while struggling to keep her secret from her colleagues.With her vision leading Carly to dark and irrational places, she finds herself in a cat and mouse game with a diabolical killer-who always seems to be one step ahead of her. Why is he staging these bodies? What is he trying to create? A page-turning thriller packed with twists and turns, secrets, and harrowing surprises you won't see the CARLY SEE series is a mystery series that will have you on the edge of your seat, endearing you to a brilliant and unique new character and having you turning pages, bleary-eyed, late into the night. Books #3-#6 in the series-NO WAY HOME, NO WAY LEFT, NO WAY UP, and NO WAY TO DIE-are now also available.
In a macabre and bizarre pattern, women grieving for their loved ones are turning up murdered themselves, targeted by a serial killer. FBI Special Agent Carly See will have to descend into a world of death to enter the killer's mind-and save the next victim before it's too late. NO WAY HOME (A Carly See Suspense Thriller) is book #3 in a chilling new series by mystery and suspense author Rylie Dark, which begins with NO WAY OUT (book #1). FBI Special Agent Carly See, a star in the elite BAU unit, hides a terrible secret: she can speak with the dead. The murder of her sister, still unsolved, plunged her life into grief and awakened a new power within her. All of it feels like a curse-until Carly realizes she can harness her new skills to solve cases. But her abilities are unreliable, and Carly must use her brilliant mind to complete the puzzle-all while struggling to keep her secret from her colleagues. This killer, though, is always one step ahead, and Carly herself, leading the investigation, may not be as safe as she seems. In this game of cat and mouse, it will be a race to figure out what these victims have in common-and who is next on the killer's list. But will Carly's vision lead her astray? A page-turning thriller packed with twists and turns, secrets, and harrowing surprises you won't see the CARLY SEE series is a mystery series that will have you on the edge of your seat, endearing you to a brilliant and unique new character and having you turning pages, bleary-eyed, late into the night. Books #4-#6-NO WAY LEFT, NO WAY UP, and NO WAY TO DIE-are also available now.
Dead Before The Wedding: A Carly Keene Cozy Mystery
Ruby Blaylock
Createspace Independent Publishing Platform
2015
nidottu
Can't Beat A Dead Horse: A Carly Keene Cozy Mystery
Ruby Blaylock
Createspace Independent Publishing Platform
2016
nidottu