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1000 tulosta hakusanalla Jason Nelson; Mike D. Welham

Royal Tournaments (5E)

Royal Tournaments (5E)

Mike D. Welham; Jason Nelson

Createspace Independent Publishing Platform
2017
nidottu
Days of Wine, Roses, and Glory An iconic moment in fantasy fiction is the grand tournament. From the archery contests of Robin Hood to the jousts of Ivanhoe, it seems like half the stories about the Middle Ages have the heroes attend such a festival somewhere along the line. Whether honoring the king's birthday, the birth of a saint, the nation's victory over its enemies, or just because it's Midsummer's Day, festive pavilions are raised and flags and pennants flap in the rising breeze to signal that it is time for the main event to begin However, even in the real-world tournaments were about far more than bows and lances, and in a fantasy game the options for what would constitute a friendly (or even not-so-friendly) competition are infinitely varied, from gritty and brutal feats of raw strength to magical marvels of the highest fantasy. You'll find athletic contests for running, riding, jumping, and more, to caber tossing, target shooting, tag-team wrestling, and armored ring races From prosaic rural delights of a country fair to exotic events like the tower of jewels and pillars of life and death, Royal Tournaments is a fantastic resource for incorporating tournaments and festivals into your campaign, including an array of different tournament events and awards, some physical, some magical, some social, and all delightful. Whether your players want to promote the interests of their own kingdom or simply fight for glory and prizes, Royal Tournaments has everything you need to make the tournaments in your campaign magnificent and memorable. Grab this 40-page 5th Edition accessory today and Make Your Game Legendary
Pathfinder Campaign Setting: Mythical Monsters Revisited

Pathfinder Campaign Setting: Mythical Monsters Revisited

Jason Nelson; Anthony Pryor; Mike Kenway; Jonathan Keith; Jesse Benner; Greg A. Vaughan

Paizo Publishing, LLC
2012
nidottu
This Pathfinder sourcebook takes a detailed look at ten of the most well-known and well-feared monsters from mythology. Within these pages you'll find entries on creatures from the old world to the new, including the chimera, couatl, griffon, harpy, hydra, kraken, medusa, phoenix, sphinx, and wendigo. With each monster receiving a chapter of their own, details about history, ecology, lairs, variants, and even realworld roots provide all the information you'll need to bolster these classic monsters in your game.
Mutants and Mad Scientists (5E)

Mutants and Mad Scientists (5E)

Mike Myler; Clinton J. Boomer; Jason Nelson

Createspace Independent Publishing Platform
2018
nidottu
For SCIENCE Mutants and Mad Scientists (5E) provides a horrific examination of the magic and mechanics of mutation, blending elements of science fiction and fantasy in a magnificently mutated melange. This product is ideal for 5E spellcasters seeking to create their own mutated minions and awful experiments, but it also deals with the hateful backlash against all manner of mutants. With new class options like the chirurgeon wizard and xenocidist ranger and spells like blightcore meltdown, summon horde of flesh, and the ominously titled one of us to genetic purification and mutagenic reversion, this product covers both sides of the mutant question. This book provides a variety of options for paragons of genetic purity seeking to stamp out the insidious influx of mutants in society. At the same time, mutations and body horror experimentation are just one facet of introducing mad scientists into your 5E campaign They are a classic trope of the horror genre, and this book brings them to life in a terrifyingly evocative way, focusing on all the awful possibilities of non-magical yet murderous medicine, sadistic surgery, and gruesome grafting. There are echoes of magic alongside the purely technological, as we explore how the cruel science of chirurgery and replicate or counter more common magical means of corrupting or altering body and mind alike with procedures like Implant Psychic Trigger, Lobotomize, Stimulate Adrenal Cortex, and Install Kill-Switch. You can incorporate these options across the campaign to infuse sci-fi and steampunk themes into your game, or you can use the unique tomes included in this book to restrict the terrifying secrets within to only those insane enough to seek them out. The dread libram Omnia Mutandis reveals the inmost secrets of twisting the flesh, while Regarding the Clockwork of Capillaries explicates all the subtle mechanics of the living body and the creation of chirurgical constructs like the cyberphrenic tadpole and cranial dissectibot Grab this amazing 38-page horror supplement for the 5th Edition of the world's most famous roleplaying game today and Make Your Game Legendary