Welcome to war in space! This is a ruleset for tabletop wargaming with whatever spaceship miniatures you might already have in your collection. The rules are easy to learn and this makes it great for newcomers or grizzled veterans. Battles can be with as few or as many spacecraft as your like. Rules for planets, asteroids, suns, space stations, escape pods, space mines, crew, etc. are also covered. You will also need a ruler and various dice.
These quick-to-learn and quick-to-play rules for miniature tabletop wargames are perfect for beginners and veterans alike. Any type of 25-30mm scale miniatures can be used with this ruleset. Science Fiction and Fantasy genres are covered, with instructions on assigning values to your miniatures. Tired of rules tied to a specific brand of miniatures? Me too! Grab all those minis you have lying around, and get ready to rumble with the 3rd edition of the Clash of Steel Miniatures Rules!
This product is both a RPG and Miniatures Wargame Ruleset, set in the far off future. Wage war in outer space, and find adventure on new worlds. These rules are short and sweet, perfect for newcomers to the hobby. The RPG is at the beginning of the book, followed by the rules for tabletop wargaming.
The Amazon Rain Forest burns and is being cutdown at an alarming rate. Kapatilist Corporation issick of the locals disrupting its greedy pursuits.Forest fires from both sides have been started, andthe ecosystem is in danger. A giant weaponizedvehicle of destruction has been created by theKapatilist Corporation to deal with tree cutting(and meddlesome local eco warriors). The Forestitself cries out. An old woman with an interestingnecklace begs for your help. The machine must bedestroyed.This is an introductory adventure for theSage & Sand Role-playing game. Youdon't need the base rulebook to play (asQuick Start rules are provided). But it isrecommended. The adventure is based inthe Amazon Rainforest. Five players isthe ideal number for this adventure.
Teeth and Talons Volume I describes different creaturesfor your players' characters to run into during a RPGadventure. This book also contains Quick-Start rules forSage & Sand at the back. Statistics are provided for threeother RPG systems besides Sage & Sand. Though conversion of the stats to the Astral Conflict RPG or other RPGs is easy. These creatures shown in this book are bizarre and unique. The artwork was done by a variety of artists, I am excited to work further with them.I hope you enjoy scaring your players with these monsters!
Ever thought party food was a little boring? Within these pages, you will find ten recipes for delicious hors d'oeuvres that will delight your guests and tingle their palates. From the sweet to the savory, the refreshingly cool to the hearty and filling, these recipes can and will spruce up any gathering!
The key to growth as a church, youth ministry, or a business is getting first-time guests to come back. And as any good manager of a hotel, a store, a restaurant, or an attraction knows, the key to getting guests to come back is not actually the rooms or the product or the food itself; it's how guests feel when they're there. It's about hospitality. No matter how much effort and time we spend on excellence--stirring worship time, inspiring sermons, a good coffee blend in the foyer--what our guests really want when they come to our churches is to feel welcome, comfortable, and understood.Written by a church consultant and a hospitality expert, The Come Back Effect shows church, ministry, and even business leaders the secret to helping a first-time guest return again and again. Through an engaging, story-driven approach, they explain how service and hospitality are two different things, show how Jesus practiced hospitality, and invite leaders to develop and implement changes that lead to repeat visits and, eventually, to sustained growth.
Welcome to the world of optical gaming, where your body is the conduit through which your mind can explore vast dreamscapes, blurring the lines between the surreal and the visceral, the psychedelic and the psychotic. OpTale is an immersive gaming experience that snares its users like a drug. It taps into the visual cortex through encoded contact-lenses to craft an enveloping, shared reality for its users; a world that is a programed, waking dream. You can choose to be a superhero, a spy or a sex god; you can be anything you want inside an OpTale. But how do you wake up when you can't tell you're dreaming? And how do you suppress the urge to play when the game decides you are the enemy? An exploration of addiction, sensory-overload and a bleak, not too distant future, OpTale is the story of one man's bizarre mission to crack the code of the 'Tales, to get behind the graphic interface and beyond.
A sick daughter draws the party into a race against time. And no one in town seems trustworthy. This is an adventure for the Sage & Sand Role-playing game system. The setting is Gila Bend in Arizona and ideally 3-5 players.
By 2010, 260 million citizens were living outside of their permanent hukou location, a major challenge to the constrictive Mao-era system of migration and settlement planning. Jason Young shows how these new forces have been received by the state and documents the process of change and the importance of China's hukou system.
VIRUS is a Dark Fantasy role-playing game centered around plague and virus themes. Character creation and combat is simple to focus more on the story. The Storyteller centers adventures around delivering antidotes, healing sick villagers, stopping magical curses, killing ravaging plague beasts, etc. All you need for this role-playing game in terms of dice is six-sided dice. A sample of the Continent of Corovia setting is also provided at the end of this book. This Micro-RPG is best suited for 4-5 players and one Storyteller. This book is great for one-off adventures at game conventions, or to introduce new people to the Fantasy RPG hobby.
By 2010, 260 million citizens were living outside of their permanent hukou location, a major challenge to the constrictive Mao-era system of migration and settlement planning. Jason Young shows how these new forces have been received by the state and documents the process of change and the importance of China's hukou system.
Sage and Sage RPG is a role-playing game set in the post-apocalyptic future. A mix of sci-fi and fantasy, players assume roles of people who have survived nuclear fallout. Countries are at war with alliances and borders changing daily. This is easy to learn ruleset, perfect for beginners to role-playing games. Everything is here to get you started as a player or Gamemaster, you just need dice and a pencil.
This is a collection of poems that I wrote in the last three years of my life. I have gone through divorce, the death of my father, and the death of my beloved dog Rogue. In this book you will read poems about love, life, struggle, death, anger, and rebirth. There are 45 poems in this Volume I (plus a poem on the back cover).
Life can be effortless, easy, and ultimately good to us when we change what we believe about our lives during negative experiences.Through my own self-reflection, I have identified six general negative sayings and beliefs that I believe and state during negative situations....the moment I began adjusting my own negative beliefs, is the moment Life became effortlessly easy and amazingly good. As a result of this self-discovery I wish to share my personal negative beliefs and declarations with you so that you can better identify your own and be able to adjust them in order to fully love your life.My six negative beliefs: - "Life is hard."- "Why Me?"- "Nothing good ever happens to me."- "Never Fails "- "Damned if I do and damned if I don't."- "I knew it was too good to be true "Through my own personal soul searching and asking for a solution to my life problems, I have been inspired by six positive responses to the negative beliefs. These six positive responses that are the antidote to my negative experiences are also the titles of the chapters.My six positive responses: - Life is easy, Life is good - There's a purpose for everything that happens in my life- Everything works out in my favor- Life is a journey towards the destination of love- I am effortlessly taken care of - Every good thing is specifically designed for me to enjoy
Every ministry needs capable and reliable volunteers, but so often it feels like no one is coming forward to fill your church's needs. In reality, the people around us do want to volunteer their time and talents, but we often fail to connect potential volunteers to ministry opportunities or lose them somewhere along the way.The Volunteer Effect is your start-to-finish guide to recruiting, leading, and retaining volunteers for your ministry. Based on solid management theory delivered in an engaging narrative form, this book shows you how to- recruit people to a mission, not just a role- create low-risk entry points- build a team that evokes pride- train them for the bigger picture- and much moreYour most effective volunteers are already in your church! Let this resource show you how to find--and keep--them.
Everything equal, customers choose whether they will return based on the feeling they get when interacting with your brand. Research reveals that a high number of customers will go through the trouble of switching brands due to a bad customer experience. Great businesses know how to make a customer feel seen, understood, and valued. Those satisfied customers trust you more and come back--and they tell their friends.Backed by plenty of on-the-ground research and illustrated with real-life examples, The Come Back Culture shows you how to create an experience that keeps people coming back for more. It shows you how to- build a hospitable team- know your guest- create moments that impress- recover quickly when things go wrong- and moreWhether you offer a service or a product online or at a physical location, you can use the principles in this book to turn your customers into raving fans of your business who not only spend their money but continue to spread awareness of your brand.
Build toward Long-Term Energy, Health, and Success as a LeaderPastors and ministry leaders are some of the hardest-working people in the world--and they have the high rate of burnout to prove it. As a leader, if you aren't operating at peak efficiency and taking care of yourself, it is bound to catch up with you in a big way. So few in ministry feel they have the time to take a sabbatical or tend to their own physical, emotional, and spiritual needs. But healthy rhythms of work and rest are the key to a thriving, long-term ministry.Putting their years of experience as both leaders and consultants to work, Jason Young and Jonathan Malm show you how to fine-tune your leadership and organize your life in such a way that you can become a high-capacity leader without the exhaustion and discouragement so many feel. They teach you how to set healthy boundaries, release control, operate from your values, and much more in order to burn bright and make a lasting impact without sacrificing your health, happiness, and relationships.