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1000 tulosta hakusanalla John Scannell
This book explores how funk emerged in the mid-1960s at the very apex of the civil rights movement and shows how this music mirrored the broader changes taking place within the African-American community at a crucial political time and continues to this day to underpin remix culture. It traces the extent of the Brown legacy, musically, culturally and otherwise articulating decisive links between Brown's work and the DJ culture that embraced it so emphatically that Brown is now considered to be the most widely sampled African-American recording artist in history; indeed, we seem to have reached a point where many of Brown's refrains - the screams, the horn stabs, the "funky drummer" breakbeats - have been sampled so often as to have seemingly become part of the public domain. Traversing the past forty years of popular music, the book explores how the ubiquitous presence of Brown's groove, the affective and transformative capacities of a grunt or a well-timed "Good God" or punctuating scream take over where language fails and compel even the most sedate listener to take to the floor.
For ten years between 1965 and 1975, James Brown was the most popular and cutting-edge of any black artist. As one journalist put it, "before Brown, there was music with a beat. After Brown music had found a groove." The drawing out of this "groove," leveraged on "the one," - or the first and third beats of a 4/4 bar, - would provide the key to much of Brown's subsequent musical success and instil within popular music an unprecedented drive that would characterize not only the funk style, but also provide the rhythmic blueprint for dance music up to the present day. This book explores how funk emerged in the mid-1960s at the very apex of the civil rights movement and shows how this music mirrored the broader changes taking place within the African-American community at a crucial political time and continues to this day to underpin remix culture. It traces the extent of the Brown legacy, musically, culturally and otherwise articulating decisive links between Brown's work and the DJ culture that embraced it so emphatically that Brown is now considered to be the most widely sampled African-American recording artist in history; indeed, we seem to have reached a point where many of Brown's refrains - the screams, the horn stabs, the "funky drummer" breakbeats - have been sampled so often as to have seemingly become part of the public domain. Traversing the past forty years of popular music, the book explores how the ubiquitous presence of Brown's groove, the affective and transformative capacities of a grunt or a well-timed "Good God" or punctuating scream take over where language fails and compel even the most sedate listener to take to the floor.
Frank and Isabel lived on their one-acre "little piece of heaven" for years, in the company of their three dogs, three cats, and abundant wildlife. Life, beneath the sheltering arms of dozens of 100-foot-tall trees-cedar, spruce, fir, and hemlock-changes when the forest south of their home is razed, and the developer deliberately severs the holding roots of five of Frank and Isabel's trees. Those five trees fall in a windstorm, crushing their shed, shattering the roof of their home, and killing their beloved Flat-Coated Retriever, Aria. Their "little piece of heaven" becomes hell. Turning to the authorities for help, Frank and Isabel hope against hope that the developer, or the law, or the agencies of justice will make some effort to make them whole-if that is even possible. It's a vain hope. Ultimately, they lose faith that the law and the agencies of justice are willing or able to act morally and ethically. This is the story about what happened next-about a very different and unexpected path to justice than either Frank or Isabel would have preferred. It's a story told alternately by Frank, Isabel's husband, and Detective Jimmy Brautigan, the man attempting to solve three seemingly related murders-murders that wouldn't have happened if the developer, or the city planner, or the law hadn't been entirely indifferent to Frank and Isabel's tragedy. As Frank tells the reader, "We didn't take the law into our own hands. No, we took justice into our own hands." This is a story about justice restored.
Dolcetta is a very particular tortoiseshell cat who has a very particular story to tell you about a very particular secret. (Pssst. If you want to know all about her very particular secret, you must read this very particular book.) As Dolcetta explains, she shares her kitty life with her two kitty companions-Guinness and Lilly-who are both rescued cats adopted from a wonderful animal shelter. Dolcetta also happily shares her windowsills with her kitty friends, and is kind enough to share her entire house with Grandma Wendy and Grandpa John-and their three doggies. Grandma and Grandpa are expecting a visit from their newest granddaughter, Eleanor. As Dolcetta explains her very particular secret, she also explains how Eleanor quickly became her new particular best person.
How often have you tried to get a training program underway only to be met by silent stares from your audience? Or started a session with a bang and watched it fizzle out as the course progressed? Here's the book that can help you break the ice and get participants to really participate. It's packed with over 100 different exercises, activities, and training aids that have been proven effective in a variety of group situations. Each of these games has three common characteristics: all can be administered in less than 30 minutes; they involve very little advance preparation; you can adapt them for a variety of purposes. Each exercise is printed on a perforated, 3-hole punched sheet so you can remove them from the book and add them to your own workshop materials. In addition, several of the exercises include transparency masters.
Look on any trainer's bookshelf and most likely you'll find all three of the earlier "Games Trainers Play" books - well-used and well-loved. To date, this imitated-but-never-duplicated series leads the training game field with more than 100,00 copies sold. Now Scannell and Newstrom have done it again, with a fresh collection of motivational activities for every training situation. Readers will enjoy a wealth of all-new icebreakers, brain teasers, problem-solvers, and session closers.
Get any training session off the ground fast or jump start one whenever it lags with the more than 400 proven activities in the bestselling Games Trainers Play series. Their names may range from "Tombstone Planning" to "The 'Nobel' Prize Winner," but these brilliantly offbeat, unexpected, disarming, fully reproducible games have one serious mission: to coax even the most reluctant groups to talk, laugh, think, and work together.Page after page of fun, easy-to-plan tear-out exercises help you:Break the ice and get participants acquaintedShake up outworn habits and perceptionsChallenge with thought-provoking brainteasersTest learning and retentionDevelop communication and listening skillsBring out and involve participant-leadersWin back lethargic, distracted, low-energy groupsEncourage creative problem-solving;Boost or reinforce a group's self-imageForge cohesive work teams that value group effortFacilitate transfer of training to the job
The Big Book of Business Games: Icebreakers, Creativity Exercises and Meeting Energizers
John Newstrom; Edward Scannell
McGraw-Hill Professional
1996
nidottu
In this exciting resource book, two of today's acknowledged games masters serve up a cookbook of activities that anyone leading a meeting or giving a presentation can use to break the ice, generate a lively discussion, or simply give a group a 'breather' from the monotony of a boring staff meeting or presentation. Each of the 75 group games and activities here is adapted from the best-selling "Games Trainers Play" series and shortened to suit the needs of managers and team leaders for use with their departments, staff, or committees.
The Big Book of Presentation Games: Wake-Em-Up Tricks, Icebreakers, and Other Fun Stuff
John Newstrom; Edward Scannell
McGraw-Hill Professional
1998
nidottu
Don't let the audience snooze through any of your presentations! How do you keep an audience from becoming bored or restless during a presentation? Find out with "The Big Book of Presentation Games". Stop relying on tired jokes and use these fun-filled, interactive games and activities specifically designed to: build rapport and warm up the audience; provide refreshing "breathers" from the monotony of a speech; get people's blood flowing with physical activity; generate lively discussions; reinforce the key points of your message in an enjoyable way; and win back an audience that has tuned out. Each game in "The Big Book of Presentation Games" is fast, fun, creative, and easy-to-read, and easy-to-lead, and costs little or nothing. Categories also include: great session-openers; icebreakers; climate-setting games; practical jokes and tricks; audience brainteasers; motivation activities; memorable closing activities; and much more!
The Big Book of Team Building Games: Trust-Building Activities, Team Spirit Exercises, and Other Fun Things to Do
John Newstrom; Edward Scannell
McGraw-Hill Professional
1998
nidottu
The fun way to lift morale in any work group! Did you know that games can be a terrifically effective way to build team spirit, communication, and trust among people who work together day in and day out? Team-building games and activities are so stimulating and enjoyable that everyone in the department actually looks forward to them! Now you can choose from 70 varied and imaginative games and activities that have been specifically designed for the manager who's looking to: raise sagging morale in a department; liven up boring staff meetings; improve communication; promote a culture of harmony and cooperation; and have fun with your work team. Each of these games is fast, creative, easy-to-lead, and will help you accomplish your team building goals. Learn valuable tips on how to present games and how to select activities for particular situations. Get essential advice on what not to do when leading games, and much more!
The Complete Games Trainers Play, Volume II
John Newstrom; Edward Scannell; Nilson Carolyn
McGraw-Hill Professional
1998
irtolehti
From the authors of the most phenomenally successful training series of all time comes a second huge collection of ice-breakers, brain teasers, problem solvers, and session closers that have been chosen to train for the skills today's companies are seeking. Included are games that teach employees how to continuous learning; exercises that enhance motivation, effectiveness, and speed in providing quality customer service; and activities that foster team-building. As in the previous books, each game has been field tested by professionals, most games can be played in under 30 minutes, and all the games can be implemented at little or no cost.
Get any training session off the ground fast or jumpstart one whenever it lags - with more than 400 proven activities in the bestselling "Games Trainers Play" series. Their names may range from "Tombstone Planning" to "The 'Nobel' Prize Winner," but these brilliantly offbeat, unexpected, disarming, fully reproducible games have one serious mission: to coax even the most reluctant groups to talk, laugh, think, and work together. Page after page of fun, easy-to-plan tear-out exercises help you: break the ice and get participants acquainted; shake up outworn habits and perceptions; challenge with thought-provoking brainteasers; test learning and retention; develop communication and listening skills; bring out and involve participant-leaders; win back lethargic, distracted, low-energy groups; encourage creative problem-solving; boost or reinforce a group's self-image; forge cohesive work teams and value object; and facilitate transfer of training to the job.
Environmental Law Handbook
Kevin A. Ewing; Duke K. McCall; David R. Case; Marshall Lee Miller; Daniel M. Steinway; Karen J. Nardi; Christopher Bell; Stanley W. Landfair; Austin P. Olney; Thomas Richichi; F. William Brownell; Jessica O. King; John M. Scagnelli; James W. Spensley; Rolf R. von Oppenfeld; Andrew N. Davis
Bernan Press
2019
sidottu
The environmental field and its regulations have evolved significantly since Congress passed the first environmental law in 1970, and the Environmental Law Handbook, published just three years later, has been indispensable to students and professionals ever since. The authors provide clear and accessible explanations, expert legal insight into new and evolving regulations, and reliable compliance and management guidance. The Environmental Law Handbook continues to provide individuals across the country—professionals, professors, and students—with a comprehensive, up-to-date, and easy-to-read look at the major environmental, health, and safety laws affecting U.S. businesses and organizations. Because it is written by the country's leading environmental law firms, it provides the best, most reliable guidance anywhere. Both professional environmental managers and students aspiring to careers in environmental management should keep the Environmental Law Handbook within arm's reach for thoughtful answers to regulatory questions like: ·How do I ensure compliance with the regulations? ·How do the latest environmental developments impact my operations? ·How do we keep our operations efficient and our community safe? The Handbook begins with chapters on the fundamentals of environmental law and on issues of enforcement and liability. It then dives headfirst into the major laws, examining their history, scope, and requirements with a chapter devoted to each. The 24th edition of this well-known Handbook has been thoroughly updated, covering major changes to the law and enforcement in the areas of Clean Air, Clean Water, Climate Change, Oil Pollution, and Pollution Prevention. This is an essential reference for environmental students and professionals, and anyone who wants the most up-to-date information available on environmental laws.
John un ragazzino con tanti sogni. Ma ha anche un'ideale: un mondo senza le bugie e le parolacce. Ce la far a realizzarlo? Leggete e lo scoprirete...
Jesus came to give us life.Jesus called twelve men to be His disciples, but three fishermen–Peter, James, and John–shared a special relationship with Him. They were given direct access to some of the more pivotal events in Jesus’ ministry, such as the transfiguration, His raising of Lazarus from the dead, and His agony in the Garden of Gethsemane. John’s account thus gives us a unique glimpse from one of Jesus’ closest disciples into the significance of the life, death, and resurrection of Christ. John reveals how Jesus came to provide “living water” to quench our deep spiritual thirst for the things of God. He shows how Jesus is the “bread of life” who satisfies our deep spiritual hunger. And he reveals how Jesus is the only way we can obtain that living water and bread of life, for “no one comes to the Father” except through Him.The Jeremiah Bible Study Series captures Dr. David Jeremiah’s forty-plus years of commitment to teaching the Word of God. In each study, he will help you understand what the Bible says, what it meant to the people at the time it was written, and what it means to you today. Along the way, you will gain insights into the text, identify key stories and themes, and be challenged to apply the truth you find in your life.