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1000 tulosta hakusanalla Keith Peters; Gerald YardFace

Extending Flash MX 2004

Extending Flash MX 2004

Keith Peters; Gerald YardFace

APress
2004
nidottu
Flash MX 2004 and Flash MX Professional 2004 introduce a new extensibility architecture. This is not an upgrade to an existing feature, but a brand new concept that nobody using an earlier version of Flash has seen or used before. With the extensibility tools, which include behaviors, custom-made tools and commands, the JavaScript API (or JSFL), and the XML-to-UI API, you can literally extend Flash to do things it cannot do out of the box. Things such as adding new custom commands to the menu and customizing the tool bar, adding brand new, custom created tools. The commands could be as simple as drawing a commonly used shape on the stage, or as complex as creating an entire new Flash movie from scratch. Tools take into account mouse actions and property inspector parameters. This allows you for custom shapes much as are seen in Microsoft Office, for example, stars, callouts, arrows, etc.These new features will not only allow users to share code and effects more easily within the community or a production environment, but will also allow developers to package up and reuse more within Flash than was ever possible before, increasing productivity and decreasing production times. Some simple commands, tools, effects and behaviors will be included with Flash MX 2004, but the possibilities of what one could do with these are staggering. Virtually anything you can do in the authoring environment can now be written into a command or behavior.
Flash MX Most Wanted

Flash MX Most Wanted

David Doull; Chad Corbin; Adam Phillips; Maria Stone; Keith Peters; Sham Bhangal; Gerald YardFace

APress
2003
nidottu
Some friends of ED books concentrate on more serious aspects of Flash - this one concentrates on the fun. Flash can be used for many purposes, but making visually stunning effects to impress your boss, your friends, and anyone who looks at your site is one of the most rewarding. Friends of ED have scoured the web and the Flash community, discovering the most requested and popular Flash effects in action today. We have investigated the visual effects and actual design techniques that Flash beginners have been asking for. The visual inspiration and detailed explanations of how to recreate these effects are combined together in this book. The eight leading designers in this full color book take these effects apart, showing you how to adapt your basic Flash knowledge to achieve results exceeding anything you thought possible. The effects stay true to the tried and tested friends of ED design-centric approach, with full exercises and explanations for each effect. Topics include: ground-breaking site navigation; a dynamic MP3 jukebox; cartoon animation; and Flash math visual effects. All you need to use this book is a knowlegde of the Flash MX interface, and some imagination. So sit back, relax, and open up your mind to the visual potential of Flash MX. As with all books from friends of ED our support is fast, friendly and free. Your queries will be passed onto the editors and authors who put the book together.
Animal Behaviour: Evolution and Mechanisms

Animal Behaviour: Evolution and Mechanisms

Nils Anthes; Ralph Bergmüller; Wolf Blanckenhorn; H. Jane Brockmann; Claudia Fichtel; Lutz Fromhage; Joachim Frommen; Wolfgang Goymann; Juergen Heinze; Katharina Hirschenhauser; Heribert Hofer; Sylvia Kaiser; Peter M. Kappeler; Bart Kempenaers; Gerald Kerth; Judith Ingrid Korb; Kurt M. Kotrschal; Cornelila Kraus; Martha Manser; Nico Michiels; Robin F. A. Moritz; Mario Pahl; Dustin Penn; Norbert Sachser; Martin Schaefer; Carel P. van Schaik; Jutta M. Schneider; Isabella Schreiber; Michael Taborsky; Jürgen Tautz; Fritz Trillmich

Springer-Verlag Berlin and Heidelberg GmbH Co. K
2016
nidottu
The study of animal behaviour has become one of the fastest growing b- logical disciplines in recent decades. This development can be easily - ferred, for example, from the steady increase in the total number of pub- cations on any aspect of animal behaviour, in particular also in journals with a more general readership (e. g. Nature, Proceedings of the Royal - ciety or Current Biology), the ever-increasing number of participants at - ternational conferences (e. g. IEC or ISBE), and from the growing numbers of students choosing courses in this field. This development has several causes, of which I find three particularly compelling. First, it is incre- ingly being appreciated that behaviour is the crucial level at which an in- vidual s genotype and phenotype interface with the environment. Rec- nising behaviour as the main mechanism animals employ to ascertain their homeostasis, growth, survival and reproduction therefore provides a deep understanding of organismal integration and adaptation. Second, the ast- ishing success of the study of animal behaviour also has importantly to do with the intellectual flexibility and methodological inter-disciplinarity - quired for comprehensive analyses of behaviour. Today, students of beh- iour are jacks-of-all-trades; importing, applying and improving methods from many neighbouring disciplines, such as molecular genetics, physi- ogy or micro-electronics, as well as concepts and theories from less ob- ous sources, such as economics or sociology, for example."
AdvancED ActionScript 3.0 Animation
This book is a compilation of advanced ActionScript 3.0 animation techniques for any user creating games, user interaction, or motion control with ActionScript. It's an anthology of topics that follow from the author's earlier book, Foundation ActionScript 3.0 Animation: Making Things Move, and things that became possible in version 10 of Flash Player. This book covers a diverse selection of topics that don't necessarily lead one into the other. You don't need to start with Chapter 1 and read it cover to cover. Just start with any chapter that looks interesting and jump around as you see fit. In this book, you'll find chapters on advanced collision detection, artificial intelligence and steering behaviors, isometric projection, using the camera and microphone for input, 3D, and much, much more. AdvancED ActionScript 3.0 Animation is also more experimental in nature. The techniques shown here might not be the best way to do things, but they should work well and get you started in your own efforts to achieve a perfect implementation. In fact, many of the chapters can be seen as introductions to very complex topics that could fill a whole book by themselves. Many of these subjects have been extensively covered elsewhere, but not necessarily targeted for Flash or ActionScript 3.0. So it took a fair amount of work to pull the data together and get it all working and explain it all clearly in ActionScript. This book will inspire you to find out about subjects that you might not have considered before, acting as a springboard into your own research into the possibilities of ActionScript 3.0.
Foundation ActionScript Animation
Sure you can animate using motion tweens—in fact, we'll help you do that with our Flash Cartoon Animation book—but isn't there something extra special in making things move with just a few lines of code? In this book Keith Peters guides you through some basic animation theory and then demystifies the math and physics behind creating realistic animation, looking at trigonometry, velocity and acceleration, and bouncing & friction. This book will teach you how to use Flash ActionScript to move the objects in your movies, rather than letting Flash's tween engine do it for you. The benefit of this is smaller, more realistic, more dynamic interactive movies that seem to come alive on your screen. Almost all of the code featured in this book will work fine in either Flash MX 2004 or Flash 8, and with a few minor adjustments, most of it can even be applied to Flash MX. Although the text covers many advanced math and physics concepts, making for very realistic motion, there's no need to worry, even if you're a relative newcomer to programming and the last math class you took was in high school (and even if you barely remember that!). This book first covers everything you need to know to get started: the principles of animation, and the basics of ActionScript, trigonometry, and Flash rendering methods. You'll work your way through slowly, from using code to move a single object across the screen to creating complex systems that really push Flash's capabilities, with topics covered including collision detection, particle attraction, and kinematics. The book concludes with looking at 3D animation techniques, including building a basic 3D engine, 3D lines, fills and solids, and matrix math. Once you come to grips with the ideas presented here, you'll find yourself creating all manner of exciting animations and games!
Foundation Actionscript 3.0 Animation
Flash has long been one of the most approachable, user-friendly tools for creating web-based animations, games, and applications. This has contributed to making it one of the most widely used programs for creating interactive web content. With each new version of Flash, ActionScript, its built-in scripting language, has become more powerful and a little more complex, too. ActionScript, now at version 3.0, has significantly matured as a programming language, bringing power and speed only previously dreamed about to Flash-based animation, going far beyond traditionally used keyframes and tweens. The material inside this book covers everything you need to know to harness the power of ActionScript 3.0. First, all the basics of script-based animation and setting up an ActionScript 3.0 project are covered. An introduction to object-oriented programming follows, with the new syntax, events, and rendering techniques of ActionScript 3.0 explained, giving you the confidence to use the language, whether starting from scratch or moving up from ActionScript 2.0. The book goes on to provide information on all the relevant trigonometry you will need, before moving on to physics concepts such as acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. In no time at all, you'll both understand the concepts of scripted animation and have the ability to create all manner of exciting animations and games.
Byte-Size Flash MX

Byte-Size Flash MX

Keith Peters; Cody Lindley; Kip Parker; Genevive Garand; David Hirmes; Roy Tanck; Robert Reich

APress
2003
nidottu
Have you ever poured all your creativity into a Flash movie, but found your friends grumbling at the download size? Have you tried to use just one tiny picture in your movie, and seen the file size go through the roof? Is it possible to do anything remotely effective in a small file? More than you could possibly imagine! This collection shows you just exactly what can be done with tiny Flash files, using some of the hottest Flash designers around. These authors pull designs out of the top drawer and show you exactly how you can go about creating great SWFs with the smallest amount of download pain. We will look at: creating incredible generative designs -- so small you can use them for wallpaper producing 3D animations that roll in at under 5k in size creating sound toys in the smallest possible file space de-mystifying the use of JPEGs and photographs while keeping your Flash movies small strategic use of back-end technology to keep your delivery times down to nanoseconds! changing the boundaries to look at new ways of delivering entire sites! From the Publisher Who is this book for You've worked with Flash, but are wondering why people are getting tetchy at the download time. You're willing to start learning some ActionScript tricks to fight the file flab, and you're not afraid to become addicted to optimization! About the Author Genevieve Garand Conceived 3weeksinApril.com, an experimental web site that explores new ways of navigation and features an engaging narrative. David Hirmes is a Flash developer living in Brooklyn, New York. Kip Parker Works through his own company Hi-Rise Limited and in collaboration with Anthony Burrill as Friendchip, which was established in 1998. Keith Peters Found Flash to be the ideal medium for creating graphics with code. Robert Reich lives in Hamburg, Germany. Flash became his favourite besides normal HTML and serverside driven website creation. He is working as freelancer for several firms. Roy Tanck Currently employed in Hilversum, as part of a team that creates innovative e-learning solutions. Within this environment, Flash is a great tool.
Robson's Arizona Mining World

Robson's Arizona Mining World

Teresa Peters; Keith Peters

Writer
2023
pokkari
Robin's Arizona Mining World, allows readers to travel back in time through this visually captivating tour. We invite you to immerse yourself in the fascinating realm of Robson's Arizona Mining World, a testament to one man's dream to preserve Arizona's rich mining heritage.Through a collection of breathtaking photographs, we explore Robson's Arizona Mining World, consisting of remarkable buildings from the early 1900s filled with antiques as well as an extensivecollection of awe-inspiring mining machinery.So, join us on this extraordinary visual journey as we peel back the layers of Robson's Arizona Mining World.
Foundation HTML5 Animation with JavaScript

Foundation HTML5 Animation with JavaScript

Billy Lamberta; Keith Peters

APress
2011
nidottu
Foundation HTML5 Animation with JavaScript covers everything that you need to know to create dynamic scripted animation using the HTML5 canvas. It provides information on all the relevant math you'll need, before moving on to physics concepts like acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. Foundation HTML5 Animation with JavaScript is a fantastic resource for all web developers working in HTML5 or switching over from Flash to create standards-compliant games, applications, and animations that will work across all modern browsers and most mobile devices, including iPhones, iPads, and Android devices. You will learn how to utilize the amazing animation and physics-based code originally created by author Keith Peters in his hugely successful Foundation ActionScript Animation in all of your HTML5 applications. In no time at all, you'll understand the concepts behind scripted animation and also have the ability to create all manner of exciting animations and games.
Flash MX 2004 Games Most Wanted

Flash MX 2004 Games Most Wanted

Sham Bhangal; Fay Rhodes; Keith Peters; Steve Young; Brian Monnone; Brad Ferguson; Kristian Besley; Anthony Eden

APress
2003
nidottu
Macromedia Flash MX 2004 Games Most Wanted is the latest title in the popular ‘Most Wanted’ series from friends of ED. This book presents the definitive selection of game design techniques using the latest version of Macromedia Flash – now the industry standard for creating multimedia applications, used by over one million professionals. Each chapter covers a distinct area of online gaming, describing the design and development of a finished Flash game. The book delivers as many complete example games as possible and is packed full of the most wanted tips, tricks, and techniques to demonstrate exactly how to produce exciting and interactive games. This is an inspiring sample of all the very best techniques that professional Flash game designers are using today.
iPhone User Interface Design Projects

iPhone User Interface Design Projects

Joachim Bondo; David Barnard; Dan Burcaw; Tim Novikoff; Craig Kemper; Chris Parrish; Keith Peters; Jurgen Siebert; Eddie Wilson; Brian Wilson; Ingo Peters; Michael Kemper

APress
2009
nidottu
With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code—an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface. Whatever type of iPhone project you have in mind—social networking app, game, or reference tool—you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including: Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on thecreation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.
Fresh Flash

Fresh Flash

Brandon Williams; Jared Tarbell; Paul Prudence; Keith Peters; Ty Lettau; Danny Franzreb; Jim Armstrong; JD Hooge

APress
2003
nidottu
So you think you've got to grips with the new features of Macromedia Flash MX? Welcome to this inspirations upgrade from friends of ED. Upgrade your thinking, upgrade your attitude, and upgrade your standards to take on board the host of exciting features incorporated into the latest version of Flash. With this title we run the gamut of new features, from the Drawing API ("to die for"), through new Video compression, Scriptable Masks and Components. We explore the new territory with Experimental Interfaces, check out the improvements in the 3D arena, and quarry the backend technologies to see what gems we can turn up! Some of the best designers in the Web community have concentrated their efforts on this project. This has resulted in the highest caliber of work, including an exclusive insight into the creation of Jim Armstrong's New York Flash Film Festival Final piece. From the acclaimed team that brought you Flash Math Creativity comes this inspiring volume, full of brand new effects and discussion on what Flash MX is going to do for designers -- and where we go from here. Book Info Provides the competent Flash user the means to become an advanced user in terms of creativity, and also the ability to become an advanced MX user by working with the new tools.
The Management of a Student Research Project

The Management of a Student Research Project

John A Sharp; John Peters; Keith Howard

Gower Publishing Ltd
2002
nidottu
The third edition of this popular book has been extensively revised to reflect the changes that have affected student research in higher education in recent years. The ability to carry out research successfully has come to be seen as a 'key transferable skill' required of all higher education students - and The Management of a Student Research Project addresses directly the skill element of this. Furthermore the research process, at all levels, is far more systematized than in the past. The single largest change since the second edition came out in 1996 has been the impact of the World Wide Web on student research. The third edition has been thoroughly rewritten and developed in response to this. In particular, Chapter 4, 'Literature Searching', has been structured around a sample online search. Throughout, the comments and thoughts of readers of previous editions have been taken into account in framing this third edition. Its aims remain the same - to provide a clear, comprehensive and useful guide to students undertaking research projects in order to improve their chances of a successful outcome.
Historic Insight into the Millennia: Intuitive Moments

Historic Insight into the Millennia: Intuitive Moments

Keith Peter Scharding

Createspace Independent Publishing Platform
2016
nidottu
A work well considered which encompasses vital insights into our common history, faith, metaphysical philosophy, science and the ethics of distributive justice which our green planet's sustainable development is 'quietly' regenerating a world in which mankind can dwell together in productive harmony with a "messianic hope of peace".
Just Lookin' Out of the Window

Just Lookin' Out of the Window

Keith Peter Wilson

Heavenly Enterprises Midwest, Limited
2021
pokkari
This book is a journey down the memory lane of my life, which is filled with many life lessons that were imparted to me by the most influential people in my life. The people I am referring to are my parents, Alease and James Wilson. The soundtrack of my life was established in the 1970s, beginning after my parents moved our family out of public housing and into our first home in 1969. Like every home at that time, we gathered around our living room television or listened to wonderful soul music on the home stereo created in that decade. Family meals and car trips were like comedy shows. Catholic school and church taught me about faith and discipline. My dad was the rock and my mother was the soul of the family. This is a bird's eye view of life growing up with my family on the South Side of Chicago.
U.S. Foreign Policy Discourse and the Israel Lobby

U.S. Foreign Policy Discourse and the Israel Lobby

Keith Peter Kiely

Springer International Publishing AG
2017
sidottu
This book seeks to debunk the popular myth of an all-powerful pro-Israel lobby. Here, Kiely demonstrates how discourses surrounding American Identity and US foreign policy towards the Israeli-Palestinian conflict, which has deep roots in American historicity, have constructed an understanding of the conflict which is inherently more susceptible to the Israeli narrative. Kiely argues that the so-called power of what other researchers, such as Mearsheimer and Walt (2006, 2007), call ‘The Israel Lobby’ are limited by these discourses. It is the author’s contention that groups such as The American Israel Public Affairs Committee (AIPAC) serve to amplify and reproduce existing representations within these discourses which align the United States and Israel in terms of cultural, historical and political values while simultaneously reinforcing dominant representations of the Palestinian ‘Other’.
U.S. Foreign Policy Discourse and the Israel Lobby

U.S. Foreign Policy Discourse and the Israel Lobby

Keith Peter Kiely

Springer International Publishing AG
2018
nidottu
This book seeks to debunk the popular myth of an all-powerful pro-Israel lobby. Here, Kiely demonstrates how discourses surrounding American Identity and US foreign policy towards the Israeli-Palestinian conflict, which has deep roots in American historicity, have constructed an understanding of the conflict which is inherently more susceptible to the Israeli narrative. Kiely argues that the so-called power of what other researchers, such as Mearsheimer and Walt (2006, 2007), call ‘The Israel Lobby’ are limited by these discourses. It is the author’s contention that groups such as The American Israel Public Affairs Committee (AIPAC) serve to amplify and reproduce existing representations within these discourses which align the United States and Israel in terms of cultural, historical and political values while simultaneously reinforcing dominant representations of the Palestinian ‘Other’.
Wine Dark Deep: A Hard Science Fiction Space Opera - Book One

Wine Dark Deep: A Hard Science Fiction Space Opera - Book One

R. Peter Keith

Uphill Downhill Press, LLC
2020
nidottu
A hard science-fiction space opera. Equal parts The Martian, Star Trek, The Moon is a Harsh Mistress and The Expanse. The First Book in the Epic Odyssey of the Spaceship Ulysses and its Crew When the solar system's key asteroid mine is seized by revolutionaries, it puts the secret mission of the spaceship Ulysses in jeopardy. Without a refueling launch from the asteroid, the survival of the ship and its crew is uncertain. The safest course for the Ulysses? Abandon the mission and limp home. But Cal Scott, captain of the Ulysses, is an astronaut of the old school and failure is not an option. He has a plan: head straight for the asteroid belt and get their fuel-one way or another.