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1000 tulosta hakusanalla Sidney Eve Matrix

Cyberpop

Cyberpop

Sidney Eve Matrix

Routledge
2012
nidottu
Cyberpop is an analysis of cyberculture and its popular cultural productions. The study begins with a Foucaultian model of cyberculture as a discursive formation, and explains how some key concepts (such as 'virtuality,' 'speed,' and 'Connectivity') operate as a conceptual architecture network linking technologies to information and individual subjects. The chapters then each focus on a particular cyberfiguration, including Hollywood films (GATTACA,The Matrix), popular literature (William Gibson's Neuromancer, Scott Westerfeld's Polymorph), advertising for digital products and services (Apple Computer's '1984/McIntosh' campaign, AT&T's 'mLife' campaign), digital artworks (including virtual females such as Motorola's 'Mya' and Elite Modeling Agency's 'Webbie Tookay,' and work by visual artist Daniel Lee for Microsoft's 'Evolution' campaign), and video games (TombRaider). Each close reading illustrates the ways in which representations of digital lifestyles and identities - which typically fetishize computers and celebrate a 'high tech' aesthetic encourage participation in digital capitalism and commodity cyberculture. Matrix argues that popular representations of cyberculture often function as forms of social criticism that creatively inspire audiences to 'think different' (in the words of Mac advertising) about the consequences of the digitalization of everyday life.
Cyberpop

Cyberpop

Sidney Eve Matrix

Routledge
2006
sidottu
Cyberpop is an analysis of cyberculture and its popular cultural productions. The study begins with a Foucaultian model of cyberculture as a discursive formation, and explains how some key concepts (such as 'virtuality,' 'speed,' and 'Connectivity') operate as a conceptual architecture network linking technologies to information and individual subjects. The chapters then each focus on a particular cyberfiguration, including Hollywood films (GATTACA,The Matrix), popular literature (William Gibson's Neuromancer, Scott Westerfeld's Polymorph), advertising for digital products and services (Apple Computer's '1984/McIntosh' campaign, AT&T's 'mLife' campaign), digital artworks (including virtual females such as Motorola's 'Mya' and Elite Modeling Agency's 'Webbie Tookay,' and work by visual artist Daniel Lee for Microsoft's 'Evolution' campaign), and video games (TombRaider). Each close reading illustrates the ways in which representations of digital lifestyles and identities - which typically fetishize computers and celebrate a 'high tech' aesthetic encourage participation in digital capitalism and commodity cyberculture. Matrix argues that popular representations of cyberculture often function as forms of social criticism that creatively inspire audiences to 'think different' (in the words of Mac advertising) about the consequences of the digitalization of everyday life.
India on the Eve of the British Conquest

India on the Eve of the British Conquest

Sidney Owen

Anatiposi Verlag
2023
pokkari
Reprint of the original, first published in 1872. The publishing house Anatiposi publishes historical books as reprints. Due to their age, these books may have missing pages or inferior quality. Our aim is to preserve these books and make them available to the public so that they do not get lost.
India on the Eve of the British Conquest

India on the Eve of the British Conquest

Sidney Owen

Anatiposi Verlag
2023
sidottu
Reprint of the original, first published in 1872. The publishing house Anatiposi publishes historical books as reprints. Due to their age, these books may have missing pages or inferior quality. Our aim is to preserve these books and make them available to the public so that they do not get lost.
Sidney

Sidney

Colleen Duvall

Lulu.com
2021
pokkari
Sidney is the new kid at school-and the only kid who happens to be a ghost. As he struggles to be accepted and figure out what to wear to the class Halloween party, Sidney learns some valuable lessons about what it means to be true to yourself. His classmates learn the importance of accepting others, even if they look different.
Sidney

Sidney

Kim Simmonds; Leann Pelvit; Mondak Heritage Center

Arcadia Publishing Library Editions
2016
sidottu
Positioned just 10 miles west of the North Dakota border, and nestled against the Yellowstone River in the south, Sidney, Montana, has a rich history filled with hearty pioneers who settled in the area starting in the 1870s. Through hard work, and in both good times and bad, those pioneers managed to establish themselves and create a new culture filled with industrious, tireless homesteaders. From the Lower Yellowstone Irrigation Project, which made agriculture a viable commodity in the area, to widespread ranching, and finally to the boom-and-bust world of black gold in the Bakken, Sidney soon boasted a strong economy fueled by fertile land and hardworking people. Schools, churches, and many businesses were built, giving entrepreneurs the opportunity to prosper in the region. Featured here in over 200 vintage photographs is the history of this pioneer town, once boasted as the Metropolis of the Lower Yellowstone Valley. "