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Kirjailija

Aaron Allston

Kirjat ja teokset yhdessä paikassa: 18 kirjaa, julkaisuja vuosilta 2002-2026, suosituimpien joukossa Strike Force Organizations. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

18 kirjaa

Kirjojen julkaisuhaarukka 2002-2026.

Strike Force Organizations

Strike Force Organizations

Michael Surbrook; Aaron Allston

Blackwyrm
2026
pokkari
In 1981 Aaron Allston ran the first session of what would eventually become the Strike Force Universe. And when it ended, some 22 years later, the hundreds of sessions had featured thousands of characters. Aaron offered the first glimpse of his world in issue 48 of The Space Gamer (1982) and then dove into greater detail with the publication of Strike Force in 1988. Then came Aaron Allston's Strike Force in 2016, which presented many, never-before-seen elements of the Strike Force Universe as well as an extensive section presenting tips and advice for running games using Aaron's GMing style. And now we have Strike Force Organizations. Strike Force Organizations presents eight of Aaron's major factions, groups, and teams from the Strike Force Universe. Each section contains the history, membership, assets, goals, and methods of the group in question, as well as plenty of character sheets. You can incorporate these characters and concepts into your campaign, either in whole or in part, picking and choosing the elements that best fit your campaign. Whether you're new to Champions, an old hand, a game master, or a player, Strike Force Organizations has something for everyone -Alien Research Laboratories - Where do aliens stranded on Earth go for help? Here. -The Blood - These visitors from another universe are royalty back home. They came to this Earth to escape tyranny, but have brought their problems with them. -The Circle - A school for mystics where knowledge is traded freely. All are welcome; provided you listen to the Master. -The Cult of the Beast - This mystic pyramid scheme wishes to gain power of the world via arcane means. -The Families - Long-lived and possessing assorted superhuman powers, the Families manipulate the markets of the world to ensure their wealth and power remains undisturbed. -The Hell-Raisers - Founded by the monstrous Denier, the Hell-Raisers do just that. -The Wanderers - Victims of a Third Reich experiment gone awry, the Wanderers are a team of cosmic-level supers constantly searching for a way to return to Earth. -Yooso - First presented in the pages of Ninja Hero, the team has gone through a number of changes since then
Iron Fist: Star Wars Legends (Wraith Squadron)

Iron Fist: Star Wars Legends (Wraith Squadron)

Aaron Allston

Random House Worlds
2024
nidottu
They are the Rebel Alliance's ultimate strike force--sleek, swift, and deadly. For these X-wing fighters, no job is too dirty or too dangerous. Now they must rise to meet an impossible challenge: stop a powerful warlord by pretending to be his ally. Against all odds, the controversial Wraith Squadron has survived its first covert mission. But now they are called upon to cheat death twice. This time Wedge Antilles sends them in to stop the warlord Zsinj and his Super Star Destroyer, Iron Fist. If Zsinj joins the Empire, it could turn the tide of war against the Rebels. The Wraith Squadron's mission: infiltrate the warlord's fleet and uncover his carefully guarded plans. To do so, they must pose as ruthless pirates seeking to join Zsinj's forces. And that means first becoming pirates in space lanes teeming with Imperial Navy patrols. If that isn't enough to get them killed, they'll have to pass one last test--a suicide mission for Zsinj. Can they survive the test and turn the tables on Zsinj? Or is this the end for Wraith Squadron?
Wraith Squadron: Star Wars Legends (Wraith Squadron)
As the battle against the Empire rages, a new crew of X-wing fighters risk life and machine on a daring undercover mission and emerge as the Rebel Alliance's elite strike force. It is Wedge Antilles's boldest creation: a covert-action unit of X-wing fighters, its pilots drawn from the dregs of other units, castoffs and rejects being given one last chance. But before the new pilots can complete their training, the squadron's base is attacked by former Imperial admiral Trigit and Wraith Squadron is forced to swing into action--taking over an Imperial warship and impersonating its crew. The mission: to gain vital intelligence about Trigit's secret weapons, to sabotage the admiral's plans, and to lure him into an Alliance trap. However, the high-stakes gamble pits Wraith Squadron's ragtag renegades against the Empire's most brilliant master of guile and deception. Are they up to the challenge? If not, the penalty is instant death.
Champions

Champions

Steven S Long; Aaron Allston

Hero Games
2019
pokkari
Champions, the world's greatest superhero roleplaying game Champions 6th Edition for the HERO System is the ultimate guide to creating heroes, having superheroic adventures, and creating superhero campaigns. Soar through the skies, fight villains, and save humanity from all kinds of fiendish menaces
Star Wars: X-Wing: Mercy Kill

Star Wars: X-Wing: Mercy Kill

Aaron Allston

Cornerstone
2013
pokkari
Wraith Squadron was Wedge Antilles' boldest creation: a covert-action unit of X-Wing fighters, its pilots drawn from the dregs of other units, castoffs and rejects given one last chance. Now, years after their thrilling adventures during and after the Rebellion that destroyed the Empire, they're back to deal with a brand-new mission.
Star Wars: Legacy of the Force I - Betrayal

Star Wars: Legacy of the Force I - Betrayal

Aaron Allston

Arrow Books Ltd
2007
pokkari
This is the era of Luke Skywalker's legacy: the Jedi Master has unified the order into a cohesive group of powerful Jedi Knights. Melding the galaxy into one cohesive political whole after the savage war with the Yuuzhan Vong is not the easiest task, and already some worlds are chafing under the demands of the new government.
Champions (5th Edition)

Champions (5th Edition)

Aaron Allston

Hero Games
2002
pokkari
ANY SUPERHERO... ANY POWER... ANY ADVENTURE Champions is back This latest edition explores the superhero genre more thoroughly than ever before, delving into all the subjects you need to know about to create incredible characters and campaigns. It includes: - a complete review of the superhero genre, from the earliest Golden Age comics to today's cutting-edge graphic novels, with guidelines and suggestions for simulating the eras and features of the genre using the HERO System rules- creating superhero characters using the HERO System, including a thorough look at origins, sources of powers, game elements, and prominent character archetypes, plus aQuick Superhuman Generator- information on and examples of super-technology- creating, running, and improving Champions campaigns- examples of character sheets for the Champions and some of their major enemies- and more Like all other HERO System genre books, Champions is a toolkit, presenting you with the information, options, and ideas you need tto create your own characters and campaigns just the way you want them, Whatever type of superhero game you like to play, and however you like to play it, Champions helps you make it even better Champions is usable as a stand-alone product, but does not include the HERO System rules, only discussions of how to apply those rules. For the rules themselves, you'll need the HERO System 5th Edition core rulebook.