Kirjojen hintavertailu. Mukana 12 595 353 kirjaa ja 12 kauppaa.

Kirjailija

Alan Zucconi

Kirjat ja teokset yhdessä paikassa: 2 kirjaa, julkaisuja vuosilta 2016-2018, suosituimpien joukossa Unity 2018 Shaders and Effects Cookbook. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

2 kirjaa

Kirjojen julkaisuhaarukka 2016-2018.

Unity 2018 Shaders and Effects Cookbook

Unity 2018 Shaders and Effects Cookbook

John P. Doran; Alan Zucconi

Packt Publishing Limited
2018
nidottu
Bring realism to your games by mastering post-processing effects and advanced shading techniques in Unity 2018Key FeaturesLearn the secrets of creating AAA quality shaders without writing long algorithmsMaster shader programming through easy-to-follow examplesCreate stunning visual effects that can be used in 3D gamesBook DescriptionSince their introduction to Unity, shaders have been seen as notoriously difficult to understand and implement in games. Complex mathematics has always stood in the way of creating your own shaders and attaining the level of realism you crave.Unity 2018 Shaders and Effects Cookbook changes that by giving you a recipe-based guide to creating shaders using Unity. It will show you everything you need to know about vectors, how lighting is constructed with them, and how textures are used to create complex effects without the heavy math.This book starts by teaching you how to use shaders without writing code with the post-processing stack. Then, you’ll learn how to write shaders from scratch, build up essential lighting, and finish by creating stunning screen effects just like those in high-quality 3D and mobile games. You'll discover techniques, such as normal mapping, image-based lighting, and animating your models inside a shader. We'll explore how to use physically based rendering to treat light the way it behaves in the real world. At the end, we’ll even look at Unity 2018’s new Shader Graph system.With this book, what seems like a dark art today will be second nature by tomorrow.What you will learnUnderstand physically based rendering to fit the aesthetic of your gameWrite shaders from scratch in ShaderLab and HLSL/CgCombine shader programming with interactive scripts to add life to your materialsDesign efficient shaders for mobile platforms without sacrificing their realismUse state-of-the-art techniques, such as volumetric explosions and fur shadingMaster the math and algorithms behind the most used lighting modelsUnderstand how shader models have evolved and how you can create your ownWho this book is forUnity Shaders and Effects Cookbook is for developers who want to create their first shaders in Unity 2018 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unity is required to get the most from this book.
Unity 5.x Shaders and Effects Cookbook

Unity 5.x Shaders and Effects Cookbook

Alan Zucconi; Kenneth Lammers

Packt Publishing Limited
2016
nidottu
Master the art of Shader programming to bring life to your Unity projects About This Book • This book will help you master the technique of physically based shading in Unity 5 to add realism to your game quickly through precise recipes • From an eminent author, this book offers you the fine technicalities of professional post-processing effects for stunning results • This book will help you master Shader programming through easy-to-follow examples to create stunning visual effects that can be used in 3D games and high quality graphics. Who This Book Is For Unity Effects and Shader Cookbook is written for developers who want to create their first Shaders in Unity 5 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unity is required. What You Will Learn • Understand physically based rendering to fit the aesthetic of your game • Enter the world of post-processing effects to make your game look visually stunning • Add life to your materials, complementing Shader programming with interactive scripts • Design efficient Shaders for mobile platforms without sacrificing their realism • Use state-of-the-art techniques such as volumetric explosions and fur shading • Build your knowledge by understanding how Shader models have evolved and how you can create your own • Discover what goes into the structure of Shaders and why lighting works the way it does • Master the math and algorithms behind the most used lighting models In Detail Since their introduction to Unity, Shaders have been notoriously difficult to understand and implement in games: complex mathematics have always stood in the way of creating your own Shaders and attaining that level of realism you crave. With Shaders, you can transform your game into a highly polished, refined product with Unity's post-processing effects. Unity Shaders and Effects Cookbook is the first of its kind to bring you the secrets of creating Shaders for Unity3D—guiding you through the process of understanding vectors, how lighting is constructed with them, and also how textures are used to create complex effects without the heavy math. We'll start with essential lighting and finishing up by creating stunning screen Effects just like those in high quality 3D and mobile games. You'll discover techniques including normal mapping, image-based lighting, and how to animate your models inside a Shader. We'll explore the secrets behind some of the most powerful techniques, such as physically based rendering! With Unity Shaders and Effects Cookbook, what seems like a dark art today will be second nature by tomorrow. Style and approach The recipes in this book contain step-by-step instructions, complemented by screenshots and code, and real-world examples.