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Kirjailija

Alexander H Cohen

Kirjat ja teokset yhdessä paikassa: 4 kirjaa, julkaisuja vuosilta 2017-2025, suosituimpien joukossa Library Space Planning and Design. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

Mukana myös kirjoitusasut: Alexander H. Cohen

4 kirjaa

Kirjojen julkaisuhaarukka 2017-2025.

Library Space Planning and Design

Library Space Planning and Design

Alexander H. Cohen

ELSEVIER SCIENCE TECHNOLOGY
2025
nidottu
Library Space Planning and Design discusses library planning methods to improve academic libraries, learning commons, undergraduate and graduate studies, special collections, and archives. Often, these projects required difficult challenges. For example, how to integrate student success centers or create new learning commons into a library. The book shows how a library plan can be both sustainable and attractive to the users and how to integrate library functions, furniture, and equipment to enhance the learning environment. Case studies from the author's interactions with library staff, stakeholders, and community leadership in the planning process are also included for additional clarity.
Gaming the System

Gaming the System

Alexander H Cohen; John Alden; Jonathan J. Ring

CRC Press Inc
2019
nidottu
Gaming the System takes an active approach to learning about American government, using novel, exciting, and highly instructive games to help students learn politics by living it. These timeless games are the perfect complement to a core textbook in American government—covering key topics like the Constitution, the Supreme Court, Congress, political participation, campaigns and elections, the federal bureaucracy, the social contract, social movements, and public opinion—and can be applied to specific courses at other levels, as well.For Instructors: These nine games are designed to be easily inserted into courses, with all but one fitting into one class session and all flexible enough to adapt or scale as needed. Games are designed so that students will be ready to play after minimal preparation and with little prior knowledge; instructors do not need to design or prepare any additional materials. An extensive instructor-only online resource provides everything needed to accompany each game: summary and discussion of the pedagogical foundations on active learning and games; instructions and advice for managing the game and staging under various logistical circumstances; student handouts and scoresheets, and more.For Students: These games immerse participants in crucial narratives, build content knowledge, and improve critical thinking skills—at the same time providing an entertaining way to learn key lessons about American government. Each chapter contains complete instructions, materials, and discussion questions in a concise and ready-to-use form, in addition to time-saving tools like scorecards and 'cheat sheets.' The games contribute to course understanding, lifelong learning, and meaningful citizenship.
Gaming the System

Gaming the System

Alexander H Cohen; John Alden; Jonathan J. Ring

CRC Press Inc
2019
sidottu
Gaming the System takes an active approach to learning about American government, using novel, exciting, and highly instructive games to help students learn politics by living it. These timeless games are the perfect complement to a core textbook in American government—covering key topics like the Constitution, the Supreme Court, Congress, political participation, campaigns and elections, the federal bureaucracy, the social contract, social movements, and public opinion—and can be applied to specific courses at other levels, as well.For Instructors: These nine games are designed to be easily inserted into courses, with all but one fitting into one class session and all flexible enough to adapt or scale as needed. Games are designed so that students will be ready to play after minimal preparation and with little prior knowledge; instructors do not need to design or prepare any additional materials. An extensive instructor-only online resource provides everything needed to accompany each game: summary and discussion of the pedagogical foundations on active learning and games; instructions and advice for managing the game and staging under various logistical circumstances; student handouts and scoresheets, and more.For Students: These games immerse participants in crucial narratives, build content knowledge, and improve critical thinking skills—at the same time providing an entertaining way to learn key lessons about American government. Each chapter contains complete instructions, materials, and discussion questions in a concise and ready-to-use form, in addition to time-saving tools like scorecards and 'cheat sheets.' The games contribute to course understanding, lifelong learning, and meaningful citizenship.
Living with Zombies

Living with Zombies

Chase Pielak; Alexander H. Cohen

McFarland Co Inc
2017
pokkari
Depictions of the zombie apocalypse continue to reshape our concept of the walking dead (and of ourselves). The undead mirror cultural fears--governmental control, lawlessness, even interpersonal relationships--exposing our weaknesses and demanding a response (or safeguard), even as we imagine ever more horrifying versions of post-apocalyptic life. This critical study traces a shift in narrative focus in portrayals of the zombie apocalypse, as the living move from surviving hypothetical destruction toward reintegration and learning to live with the undead.