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Alexandre Santos Lobao

Kirjat ja teokset yhdessä paikassa: 4 kirjaa, julkaisuja vuosilta 2004-2009, suosituimpien joukossa Beginning .NET Game Programming in VB .NET. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

4 kirjaa

Kirjojen julkaisuhaarukka 2004-2009.

Beginning .NET Game Programming in VB .NET

Beginning .NET Game Programming in VB .NET

David Weller; Alexandre Santos Lobao; Ellen Hatton

APress
2004
nidottu
Beginning .NET Game Programming in VB .NET presents the work of David Weller (.NET Game evangelist at Microsoft) and a group of key Microsoft insiders who decided to write the ideal introduction to game programming for VB .NET programmers. Weller has switched his previous book to VB .NET and added a bonus chapter. The book has passed all internal Microsoft tests as to programming style. This thoroughly revised and improved version (including a bonus chapter) is the ideal way to get into .NET game programming using the VB .NET language. Ur innehållet: .Nettrix: GDI+ and Collision Detection.- .Netterpillars: Artificial Intelligence and Sprites.- Managed DirectX First Steps: Direct3D Basics and DirectX vs. GDI+.- Working with User Input: Twisty Cube.- River Pla.Net: Tiled Game Fields, Scrolling, and DirectAudio.- River Pla.Net II: DirectInput and Writing Text to Screen.- Magic KindergarteN.: Adventure Games, ADO.NET, and DirectShow.- Magic KindergarteN. II: Animation Techniques and Speech API.- .Netterpillars II: Multiplayer Games and DirectPlay.- Spacewar! Classic 2D Multiplayer Gaming with Managed DirectX.- D-iNfEcT: Multithreading, Nonrectangular Windows, and Access to Nonmanaged Code.- Bonus Chapter: Porting .Nettrix to Pocket PC.- Appendices: The State of PC Gaming; Motivations in Games; How Do I Make Games? Guidelines for Developing Successful Games.
Beginning .NET Game Programming in C#

Beginning .NET Game Programming in C#

David Weller; Alexandre Santos Lobao; Ellen Hatton

APress
2004
nidottu
This book, Beginning .NET Game Programming in C#, presents the additional work of David Weller (.NET Game evangelist at Microsoft) and a group of key Microsoft insiders who decided to make the bestselling .NET Game Programming with DirectX 9.0 (VB .NET Edition) even better. Weller has switched the programming language to C# and added a bonus chapter. The book has passed all internal Microsoft tests as to programming style. This thoroughly revised and improved version (including a bonus chapter) is the ideal way to get into .NET game programming using the C# language. Ur innehållet: .Nettrix: GDI+ and Collision Detection; .Netterpillars: Artificial Intelligence and Sprites; Managed DirectX First Steps: Direct3D Basics and DirectX vs. GDI+; Working with User Input: Twisty Cube; River Pla.Net: Tiled Game Fields, Scrolling, and DirectAudio; River Pla.Net II: DirectInput and Writing Text to Screen; Magic KindergarteN.: Adventure Games, ADO.NET, and DirectShow; Magic KindergarteN. II: Animation Techniques and Speech API; .Netterpillars II: Multiplayer Games and DirectPlay; Spacewar! Classic 2D Multiplayer Gaming with Managed DirectX; D-iNfEcT: Multithreading, Nonrectangular Windows, and Access to Nonmanaged Code; Bonus Chapter: Porting .Nettrix to Pocket PC; Appendix A: The State of PC Gaming; Appendix B: Motivations in Games; Appendix C: How Do I Make Games? Appendix D: Guidelines for Developing Successful Games.
Beginning XNA 3.0 Game Programming

Beginning XNA 3.0 Game Programming

Bruno Evangelista; Alexandre Santos Lobao; Riemer Grootjans; Jose ANTONIO LEAL DEFARIAS

APress
2009
nidottu
Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don't have to! XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don't know how to program at all, Beginning XNA 3.0 Game Programming: From Novice to Professional will teach you the basics of C# 2008 programming along the way. Don't get overwhelmed with details you don't need to know—just learn what you need to start creating your own games right now! This fast–paced introduction to XNA 3.0 and the C# language provides you with a quick–start guide to creating high–quality XNA games. You'll be introduced to the key concepts and ideas you need to know in a gradual fashion so that you master one concept before using it as a foundation for the next. Before long, you will have the skills to create smooth, professional–looking results in a range of gaming genres. By the end of the book, you will have constructed several working games and have an excellent knowledge base from which to investigate more advanced techniques.
Beginning XNA 2.0 Game Programming

Beginning XNA 2.0 Game Programming

Alexandre Santos Lobao; Bruno Evangelista; Jose ANTONIO LEAL DEFARIAS

APress
2008
nidottu
Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don't have to! XNA makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don't know how to program at all, Beginning XNA 2.0 Game Programming: From Novice to Professional will teach you the basics of C# 2005 programming along the way. Don't get overwhelmed with details you don't need to know— just learn what you need to start creating your own games right now! The fast–paced introduction to XNA and the C# language provides professional developers a quick-start guide to creating a commercial product using XNA, as well as offering home enthusiasts or hobbyists everything they need to begin putting together games in their spare time. You'll discover and understand all the key concepts required to create smooth, professional–looking results in a range of gaming genres. Every reader will come away with a firm foundation onto which they can build more advanced ideas.