Kirjojen hintavertailu. Mukana 12 390 323 kirjaa ja 12 kauppaa.
Kirjailija
Amanda Hamon Kunz
Kirjat ja teokset yhdessä paikassa: 9 kirjaa, julkaisuja vuosilta 2014-2019, suosituimpien joukossa Starfinder Roleplaying Game: Beginner Box. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.
Explore the Galaxy!Launch into an exciting universe of science fantasy adventure with the Starfinder Beginner Box! Create and customize your own futuristic hero to play through challenging adventures and action-packed battles against dangerous foes! With streamlined rules, this deluxe boxed set is the ideal introduction to the Starfinder Roleplaying Game, an imaginative tabletop roleplaying game for 2-7 players. Welcome to the best launchpad for a lifetime of pulse-pounding adventure among the stars-the only limit is your imagination!The Starfinder Beginner Box has everything you need to get started:• A 96-page Heroes' Handbook, detailing character creation and general rules for playing the game, plus a short solo adventure• A 96-page Game Master's Guide containing an adventure, alien adversaries, and advice on how to create your own science fantasy tales• A complete set of seven polyhedral dice• More than 80 full-color pawns depicting diverse heroes and aliens• 24 plastic pawn bases• Six pregenerated character sheets to throw you right into the action• Six blank character sheets to record the abilities of your custom-made hero• Six player aid cards for quick rules references• A durable, reusable, double-sided Flip-Mat play surface that works with any kind of marker
Shoot for the Stars Blast off into a galaxy of adventure with the Starfinder Roleplaying Game! Step into your powered armor and grab your magic-infused laser rifle as you investigate the mysteries of a weird universe with your bold starship crew. Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you'll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you're making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you'll need each other. This massive 528-page hardcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more-everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars! Inside this book, you'll find: • All of the rules you need to play or run a game of Starfinder. • Seven character classes, from the elite soldier and stealthy operative to the physics-hacking technomancer and mind-bending mystic. • Character races both new and classic, from androids, insectile shirrens, ratlike ysoki, and reptilian vesk to the dwarves and elves of the distant future. • An in-depth exploration of the Starfinder setting, including its planets, gods, factions, and threats. • Hundreds of weapons, spells, technological gadgets, magic items, and other options to outfit any character. • Complete rules for starships, including customization and starship combat.• Rules and tips on using Pathfinder RPG content with Starfinder.
The Return of the Runelords Adventure Path continues as the heroes must infiltrate the icy realm of a terrible demigod on the Shadow Plane to perform the ritual needed to enter an ancient, time-locked Thassilonian city. Once there, the heroes must navigate a complex web of intrigue, politics, and looming threats to find the key to saving a storied nation from the wrath of a runelord! “The City Outside of Time” is a Pathfinder Roleplaying Game adventure for 15th-level characters that continues the Return of the Runelords saga. A selection of new monsters, an exploration of artifacts from ancient Thassilon, and revelations about the demigods on the Shadow Plane round out this volume of the Pathfinder Adventure Path. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
To Live and Die on EoxTracking the Cult of the Devourer, the heroes travel to the asteroid belt called the Diaspora, but they must face space pirates and other treacherous dangers of the asteroid field to find the cult's hidden command post. What the heroes learn in the Field of the Lost takes them to the dead world of Eox, where they must survive both the undead inhabitants of the planet and clandestine agents of the officially disavowed Corpse Fleet. Only then do the heroes learn that the Devourer cult is headed for a distant star system in search of clues to the location of an alien superweapon!This volume of Starfinder Adventure Path continues the Dead Suns Adventure Path and includes:•“Splintered Worlds,” a Starfinder adventure for 5th-level characters, by Amanda Hamon Kunz.•A gazetteer of Eox, the planet of the dead, including rules for disturbing necromantic augmentations called necrografts, by Owen K.C. Stephens.•Details on the exiled Corpse Fleet, the rogue undead navy of Eox, including new necrotech armor and weapons and additional Corpse Fleet starships, by Thurston Hillman.•An archive of strange new alien creatures, both living and undead, by Amanda Hamon Kunz and Owen K.C. Stephens.•Statistics and deck plans for a new starship, by Amanda Hamon Kunz, plus a rogue planet that hosts a secret Corpse Fleet base in the Codex of Worlds, by Jason Keeley.
DOOM FROM THE DEEPDare the deadly depths with Pathfinder Flip-Mat: Cavernous Lair. While one side of this Flip-Mat features a view of barren, cave pocked cliffs, the other presents a mazelike tangle of tunnels and caverns. This portable, affordable map measures 24" × 30" unfolded, and 8" × 10" folded. Usable by experienced GMs and novices alike, and friendly to both dry erase and wet erase markers, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal!Get to the game faster with Pathfinder Flip-Mat: Cavernous Lair, and be ready next time your players prepare to delve underground! "Price Includes VAT"
With the secrets of the Stone Road and its focus, the Onyx Citadel, finally revealed, the PCs only need an army of their own to push back against the Ironfang Legion. But with Nirmathas’s ragtag forces occupied with Molthune and the Legion tearing at the nation’s underbelly, the heroes require unconventional allies to build that army. Legends tell of an ancient fey nation that once controlled the Fangwood Forest, and now lies imprisoned by the corrupted dryad Arlantia and her otherworldly Darkblight. Can the heroes survive this twisted, fey wonderland and defeat its mistress, or will they succumb to the same sentient plants, terrifying dragon, and legendary beasts that have claimed so many before them? “Prisoners of the Blight” is a Pathfinder Roleplaying Game adventure for 14th-level characters. It continues the Ironfang Invasion Adventure Path, a war-torn homage to classic fantasy adventure in which the heroes defend their homeland from a savage invading army. An array of new boons and banes powerful fey can bestow upon mortals, a selection of blighted and First World monsters, and a review of the faith of Cyth V’sug, demon lord of filth and pollution, round out this volume of the Pathfinder Adventure Path! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
Not all adventures take place on land. Take your heroics to the high seas with this guide to ships from across the Pathfinder world! The perfect companion to the Skull & Shackles Adventure Path and Pathfinder Module: Plunder & Peril, Ships of the Inner Sea presents seven unique sailing vessels, complete with adventure-packed histories, maps, and statistics for each captain and crew. Whether it's a pirate-hunting man-of-war, a ghost ship, a slave galley, or a Viking longship, the boats in Ships of the Inner Sea make an indispensible addition to any nautical Pathfinder RPG campaign.