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Anthony Eden

Kirjat ja teokset yhdessä paikassa: 4 kirjaa, julkaisuja vuosilta 2003-2013, suosituimpien joukossa Flash 3D Cheats Most Wanted. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

4 kirjaa

Kirjojen julkaisuhaarukka 2003-2013.

Flash 3D Cheats Most Wanted

Flash 3D Cheats Most Wanted

Gerald Yardface; Aral Balkan; James Dean Palmer; Jared Tarbell; Brian Monnone; Anthony Eden; Josh Dura

APress
2003
nidottu
Why is this book called "3D Cheats"? Unlike committed 3D applications (like Maya, 3D Studio Max, Swift 3D), Flash MX doesn’t have an internal 3D engine, and therefore if a designer wants include realistic 3D effects in their Flash designs they must either import from one of these other 3D applications (can be complex, expensive, and time-consuming), or rely on "pseudo-3D" effects – 2D graphics rendered to mimic realistic 3D imagery. This book teaches users how to employ 3D principles without having to learn the official names for everything. Digital 3D is a tricky area – and until the day someone makes 3D TV commercially viable, it’s going to remain a tricky area. What is 3D? Can you genuinely render 3D on a flat screen? Do you have to spend a year’s wages to get a dedicated piece of 3D software? Do you have to conjure up a bunch of complex math techniques to make the grade? Is anyone going to answer these interminable questions? Well, listen: we’re not out to work ourselves into the ground here. We want 3D and we want it fast, and we want to use Flash to get it. In a series of clear and concise demonstrations, this book shows you exactly what can be achieved in Web 3D. Some of the most cunning designers around have put their heads together to present these: the most wanted 3D cheats in Flash. This book will show you that you can: - Lie your way into 3D with simple drawing techniques. - Cheat a 3D interface with cunning use of light and shadow. - Fool Flash into thinking it can render genuine 3D, and con the Internet into delivering it for us in double-quick time. - Hoodwink visitors into thinking they’re witnessing focus and depth of field. - Improve your depth of deception with an innovative slice engine to create convincing 3D objects. - Trick users into thinking they’re moving through a 3D space.
Flash MX 2004 Games Most Wanted

Flash MX 2004 Games Most Wanted

Sham Bhangal; Fay Rhodes; Keith Peters; Steve Young; Brian Monnone; Brad Ferguson; Kristian Besley; Anthony Eden

APress
2003
nidottu
Macromedia Flash MX 2004 Games Most Wanted is the latest title in the popular ‘Most Wanted’ series from friends of ED. This book presents the definitive selection of game design techniques using the latest version of Macromedia Flash – now the industry standard for creating multimedia applications, used by over one million professionals. Each chapter covers a distinct area of online gaming, describing the design and development of a finished Flash game. The book delivers as many complete example games as possible and is packed full of the most wanted tips, tricks, and techniques to demonstrate exactly how to produce exciting and interactive games. This is an inspiring sample of all the very best techniques that professional Flash game designers are using today.