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Carissa Gookool

Kirjat ja teokset yhdessä paikassa: 6 kirjaa, julkaisuja vuosilta 2022-2023, suosituimpien joukossa Cambridge Primary Computing Learner's Book Stage 4. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

6 kirjaa

Kirjojen julkaisuhaarukka 2022-2023.

Cambridge Primary Computing Learner's Book Stage 6

Cambridge Primary Computing Learner's Book Stage 6

Roland Birbal; Carissa Gookool; Michelle Koon Koon; Nazreen Mohammed; Shiva Maharaj; Michele Taylor

Hachette Learning
2023
nidottu
This title has been endorsed by Cambridge Assessment International Education.Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.Contents How to use this book Term 1 Unit 1 Go with the flow Unit 2 Be a data manager Unit 3 Selecting hardware and software Unit 4 Variables in programming Term 2 Unit 5 Digital content Unit 6 Sub-routines in programming Unit 7 Be a data architect Unit 8 Be an innovator Term 3 Unit 9 Keeping data safe Unit 10 Be a game developer Unit 11 Autonomous robots Unit 12 Be a problem solver Glossary
Cambridge Primary Computing Learner's Book Stage 5

Cambridge Primary Computing Learner's Book Stage 5

Roland Birbal; Carissa Gookool; Michelle Koon Koon; Shiva Maharaj; Nazreen Mohammed; Michele Taylor

Hachette Learning
2023
nidottu
This title has been endorsed by Cambridge Assessment International Education.Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.ContentsHow to use this bookTerm 1Unit 1 Scratch MIT: Be a designerUnit 2 Be a data storytellerUnit 3 Computer storageUnit 4 Scratch MIT: Be a storytellerTerm 2Unit 5 Network devices and websitesUnit 6 Scratch MIT: Be an animatorUnit 7 Be a data engineerUnit 8 Micro:Bit Makecode: Be an innovatorTerm 3Unit 9 Cellular networks and data packetsUnit 10 Scratch MIT: Be a game developerUnit 11 Artificial intelligence Unit 12 iRobot Level 2: Be a problem solverGlossary
Cambridge Primary Computing Learner's Book Stage 3

Cambridge Primary Computing Learner's Book Stage 3

Roland Birbal; Michele Taylor; Nazreen Mohammed; Michelle Koon Koon; Carissa Gookool

Hachette Learning
2023
nidottu
This title has been endorsed by Cambridge Assessment International Education.Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.ContentsHow to use this bookTerm 1Unit 1 Making programs clearUnit 2: Hardware and software work togetherUnit 3: Be a data expertUnit 4: Be a designerTerm 2Unit 5: Networks are everywhereUnit 6: Be a storytellerUnit 7: Computers and robotsUnit 8: Be a musicianTerm 3Unit 9: Sending secret messagesUnit 10: Be a game developerUnit 11: Be a data designerUnit 12: Be an artistGlossary
Cambridge Primary Computing Learner's Book Stage 2

Cambridge Primary Computing Learner's Book Stage 2

Roland Birbal; Michele Taylor; Nazreen Mohammed; Michelle Koon Koon; Carissa Gookool

Hachette Learning
2023
nidottu
This title has been endorsed by Cambridge Assessment International Education.Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.ContentsHow to use this book Term 1Unit 1 Be a game developer Unit 2 Be a data analyst Unit 3 Computers and their functionsTerm 2Unit 4 Be an animatorUnit 5 Devices and networks Unit 6 Be a designer Unit 7 Be a data scientistTerm 3Unit 8 Be an artistUnit 9 Connected and sharing Unit 10 Be a storyteller Unit 11 Computers and robots Glossary
Cambridge Primary Computing Learner's Book Stage 4

Cambridge Primary Computing Learner's Book Stage 4

Roland Birbal; Michele Taylor; Nazreen Mohammed; Michelle Koon Koon; Carissa Gookool

Hachette Learning
2022
nidottu
This title has been endorsed by Cambridge Assessment International Education.Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.ContentsHow to use this bookTerm 1Unit 1 Scratch: Be a loop heroUnit 2 Google forms: Be a data controllerUnit 3 Be a speed surferUnit 4 Be a storytellerTerm 2Unit 5 Robots can workUnit 6 Be a musicianUnit 7 Be a data bossUnit 8 Be an innovatorTerm 3Unit 9 Be a code crackerUnit 10 Be a game developerUnit 11 Robots in control Unit 12 Be an artistGlossary
Cambridge Primary Computing Learner's Book Stage 1

Cambridge Primary Computing Learner's Book Stage 1

Roland Birbal; Michele Taylor; Nazreen Mohammed; Michelle Koon Koon; Carissa Gookool

Hachette Learning
2022
nidottu
This title has been endorsed by Cambridge Assessment International Education. Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.ContentsHow to use this book Term 1Unit 1 Computers are everywhere Unit 2 Be an animator Unit 3 Be a data detectiveTerm 2Unit 4 Be a designer Unit 5 We can network Unit 6 Be a problem solver Unit 7 Computers control thingsTerm 3Unit 8 Be a data collectorUnit 9 Be a games developerUnit 10 We are connectedUnit 11 Be an artist Glossary