Kirjojen hintavertailu. Mukana 12 290 852 kirjaa ja 12 kauppaa.
Kirjailija
Charlie Brooks
Kirjat ja teokset yhdessä paikassa: 10 kirjaa, julkaisuja vuosilta 2008-2025, suosituimpien joukossa Greystone Valley. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.
Kate Baker; Lau Bannenberg; Rigby Bendele; Vishesh Bhartiya; Joseph Blomquist; Jeremy Blum; Tineke Bolleman; Brent Bowser; Michael Bramnik; Patrick Brennan; Charlie Brooks; Jessica Catalan
Battles in outer space or on distant planets need aliens! Inside Starfinder Alien Core, you'll find over 200 creatures, including science fantasy favorites like robots, spacefaring fey, and all-new dragons; alien beasts from friendly spiderlike empathnids to fearsome plantlike predator ksariks; and unique monsters that threaten the galaxy of Starfinder, like jinsul troopers and vicious Swarm subspecies. You'll also find legacy Pathfinder creatures with a scifi update, like nanite-infesed allgolthus, and Starfinder classics like akata and tashtarai. These creatures cover all levels of play, from scavenging sluglike diathas to powerful Drift-dwelling spectra. Starfinder Alien Core is the only book GMs need to add enemies and allies of all sorts to their Starfinder Second Edition game, providing enough aliens of all power levels and thematic niches to populate countless worlds. And since Starfinder Second Edition is fully compatible with Pathfinder Second Edition, every alien presented in this massive tome can pull double duty in Pathfinder campaigns with next to no adjustment. Starfinder Alien Core includes: • Over 200 individual alien writeups, including common foes, like glitch-spawning gremlins, robots programmed for assassination, and mindless cybernetic zombies, to unique creatures that can threaten even the most experienced interstellar explorers, such as Akiton’s dreaded illumantula and the giant Castrovelian ooze known as the Terror or Ukulam! • Four science-fantasy dragons, giving a new spin to adventure fantasy’s oldest foes, representing the four magical traditions. Whether it’s the divine cosmic dragon or primal host dragon, these beasts are sure to make a memorable experience with every encounter! • New additions to classic RPG creature families like angels, devils, trolls, and giant worms. • Representative combatants from some of the Starfinder setting’s most iconic organizations, including the Azlanti Star Empire’s aeon guards, the imperious Hellknights, nature-loving xenowardens, the undead crew of the infamous Corpse Fleet, and more! • Simple creature adjustments that allow you to customize a monster, tuning its power level or theme with just a few simple alterations. Dial up the tech level of fantasy creatures or the magical nature of scientific anomalies and keep your players on their toes! • Guidelines for reading and using alien statistics, ensuring you get the most out of a creature both in and out of combat. • Lists of creatures sorted by both type and level, making it easy to find the alien you need when you need it. • Hundreds of beautiful full-color creature illustrations!
Kate Baker; Lau Bannenberg; Rigby Bendele; Vishesh Bhartiya; Joseph Blomquist; Jeremy Blum; Tineke Bolleman; Brent Bowser; Michael Bramnik; Patrick Brennan; Charlie Brooks; Jessica Catalan
Battles in outer space or on distant planets need aliens! Inside Starfinder Alien Core, you'll find over 200 creatures, including science fantasy favorites like robots, spacefaring fey, and all-new dragons; alien beasts from friendly spiderlike empathnids to fearsome plantlike predator ksariks; and unique monsters that threaten the galaxy of Starfinder, like jinsul troopers and vicious Swarm subspecies. You'll also find legacy Pathfinder creatures with a scifi update, like nanite-infesed allgolthus, and Starfinder classics like akata and tashtarai. These creatures cover all levels of play, from scavenging sluglike diathas to powerful Drift-dwelling spectra. Starfinder Alien Core is the only book GMs need to add enemies and allies of all sorts to their Starfinder Second Edition game, providing enough aliens of all power levels and thematic niches to populate countless worlds. And since Starfinder Second Edition is fully compatible with Pathfinder Second Edition, every alien presented in this massive tome can pull double duty in Pathfinder campaigns with next to no adjustment. Starfinder Alien Core includes: • Over 200 individual alien writeups, including common foes, like glitch-spawning gremlins, robots programmed for assassination, and mindless cybernetic zombies, to unique creatures that can threaten even the most experienced interstellar explorers, such as Akiton’s dreaded illumantula and the giant Castrovelian ooze known as the Terror or Ukulam! • Four science-fantasy dragons, giving a new spin to adventure fantasy’s oldest foes, representing the four magical traditions. Whether it’s the divine cosmic dragon or primal host dragon, these beasts are sure to make a memorable experience with every encounter! • New additions to classic RPG creature families like angels, devils, trolls, and giant worms. • Representative combatants from some of the Starfinder setting’s most iconic organizations, including the Azlanti Star Empire’s aeon guards, the imperious Hellknights, nature-loving xenowardens, the undead crew of the infamous Corpse Fleet, and more! • Simple creature adjustments that allow you to customize a monster, tuning its power level or theme with just a few simple alterations. Dial up the tech level of fantasy creatures or the magical nature of scientific anomalies and keep your players on their toes! • Guidelines for reading and using alien statistics, ensuring you get the most out of a creature both in and out of combat. • Lists of creatures sorted by both type and level, making it easy to find the alien you need when you need it. • Hundreds of beautiful full-color creature illustrations! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.
Roosevelt Pythagoras has nine PhDs, a legion of robot servants, and has come closer to world domination than any person in history. Despite a jury finding him guilty of shrinking the state of Delaware to pocket size, flying a death blimp over Masters City, and holding the Washington Monument hostage, he now finds himself on the verge of freedom. The one stipulation of his release? Find out who killed one of the world's greatest superheroes...and hope it wasn't him. Get ready for a tale of supervillainy, time travel, and detective work as the world's foremost evil genius tries to turn over a new leaf...just as long as those meddling heroes stay out of the way.
Introducing Max Ward, a modern spy in a dangerous world. Know your enemy… Spared certain expulsion by a faceless puppet-master, MI6 spook Max Ward is happy riding an analyst’s desk at the British Embassy in The Hague and seeing his married lover whenever their schedules allow. Then, out of nowhere, the favour is called in. The same puppeteer finally breaks cover. He’s been watching Max since before he was recruited and now he wants him to face down an enemy Max knows only too well. An enemy both of them have good reason to pursue, and even better reason to leave well alone.Max’s carefully-ordered world is turned upside down as a mission with no escape routes forces him to confront everything he’s forgotten and everyone he’s betrayed. A mission that will finally force him to make a deal with the devil himself.Max Ward is a modern spy in a dangerous world. A world where counter intelligence, drug cartels and global terrorism intersect. A world where the beauty of an Old Master painting hides a deadly game of deal, double cross and revenge.
From former top trainer Charlie Brooks comes a thriller of horseracing, dirty dealing, big business and a test of loyalty under extreme pressure… General Shalakov, brutal Russian oligarch, has business interests across many continents. Yet he craves prestige in the West. His ambition is to corner the thoroughbred stallion market in Europe. Massively rich, he is prepared to bribe, torture and murder to achieve his goal. Tipper O’Reilly, apprentice jockey, learns the hard way that survival is as much about what happens off the track as in the saddle. And he’s about to be drawn into a whole different world. Coerced into working at Shalakov’s state-of-the-art training complex miles from Moscow, Tipper has no concept of what's really going on behind the efficient facade. There'll be only one survivor of the final race.