Kirjojen hintavertailu. Mukana 12 571 113 kirjaa ja 12 kauppaa.
Kirjailija
Chris A Jackson
Kirjat ja teokset yhdessä paikassa: 48 kirjaa, julkaisuja vuosilta 2003-2025, suosituimpien joukossa Dark Origins. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.
Death is her milieu... Harvard PhD student Aleksi Rychenkna lives for ages past. She loves the peace of solitary study, peace from people, from questions, from human interaction. Now she has a new advisor, a new project, and a fascinating new mystery to explore. When she discovers a preserved specimen that defies identification and contains human DNA, the lure of the unknown is irresistible. But this mystery runs deeper than Aleksi bargains for. Not only are there more, and more powerful, people interested in her work than she ever expected, but after an accidental exposure to the specimen's strange DNA, she finds herself...changing. Aleksi begins to have bizarre dreams, nightmares of blood filled with violent images and urges. Her reflexes and instincts sharpen, and she is suddenly stronger and faster than she should be. But what happens when she realizes her dreams are something far more? Because they're not dreams at all. They're memories.
Death is her milieu...Harvard PhD student Aleksi Rychenkna lives for ages past. She loves the peace of solitary study, peace from people, from questions, from human interaction. Now she has a new advisor, a new project, and a fascinating new mystery to explore. When she discovers a preserved specimen that defies identification and contains human DNA, the lure of the unknown is irresistible.But this mystery runs deeper than Aleksi bargains for. Not only are there more, and more powerful, people interested in her work than she ever expected, but after an accidental exposure to the specimen's strange DNA, she finds herself...changing.Aleksi begins to have bizarre dreams, nightmares of blood filled with violent images and urges. Her reflexes and instincts sharpen, and she is suddenly stronger and faster than she should be. But what happens when she realizes her dreams are something far more?Because they're not dreams at all. They're memories.
A Beacon of Hope in a Shattered World Seeking four mysterious gates that could be the key to returning to their own world, your heroes dive into the dangerous asteroid colonies of the Shattered Zone. The polluted mines and hurtling planetoids are deadly on their own, but the infighting of the Zone's fractious factions is even more so, from the sadistic Contraptors to the fanatical soldiers of Purity, where factions and their adherents rise and fall and morality runs from gray to black. The PCs must navigate a broken world of deceit, moral compromise, and necessary sacrifices amid a grimy cybernetic dystopia, and all the while an ancient horror reaches from beyond the fourfold gates, waiting for those with the touch of destiny to come and set it free. There are secrets of the Patrons at stake, and the rewards are great, but only if the heroes can survive the deadly intrigues of the Confederates of the Shattered Zone. Confederates of the Shattered Zone is an adventure for 11th to 14th level characters using the Starfinder Roleplaying Game. The latest chapter in the amazing Legendary Planet Adventure Path, a spectacular sword-and-planet saga from Legendary Games blending sci-fi and fantasy, magic and machine with an exciting pulp sensibility and style. Confederates of the Shattered Zone includes not only a massive interplanetary adventure but also brand-new monsters, magic, and technology, including new character options for cybernetic augmentations, along with a full gazetteer of the Shattered Zone and its inhabitants and an ongoing fiction series. Here you will find amazing adventures that span the stars and plunder the planets in a campaign that takes your heroes to 20th level and beyond Grab this exotic epic today and Make Your Game Legendary This 102-page PDF or 100-page print volume contains the following - "Confederates of the Shattered Zone," a Starfinder adventure for 11th to 14th-level characters by Richard Pett - A "Planetary Bestiary" by Richard Pett and Mike Welham, featuring the the insidious ironrot lichen, the noxious steamwerks golem, the grotesque and savage feral kyton, the colossal choke ooze, the dour void grim, and the parasitical queborrin - A collection of "Alien Treasures" by Richard Pett, including magic and technology like the darksphere, storm of chains, and void gondola - A gazetteer of the deadly Shattered Zone asteroid field and its colonies, by Richard Pett. - A detailed look at the cybernetic auttaine race and the wide variety of technological and magical augmentations they have developed to enhance their biomechanical bodies by Patrick Renie. - A downloadable PDF art and map folio, featuring unkeyed player-friendly maps and more. - And last but not least, "Shards of Home," the fourth chapter in a 7-part short story by award-winning author Chris A. Jackson For further information on the earlier adventures in the Legendary Planet Adventure Path and upcoming adventures like The Depths of Desperation and Mind Tyrants of the Merciless Moons, pick up the Legendary Planet Player's Guide and check the Legendary Games website The Legendary Planet Adventure Path includes the following adventures: #1: To Worlds Unknown (1st to 5th level) #2: The Scavenged Codex (5th to 7th level) #3: Dead Vault Descent (8th to 10th level) #4: Confederates of the Shattered Zone (11th to 14th level) #5: The Depths of Desperation (15th to 16th level) #6: Mind Tyrants of the Merciless Moons (17th to 18th level) #7: To Kill a Star (19th to 20th level)
Nothing is more dangerous than a warrior enslaved.Upon the lawless Blood Sea, mariners survive by wits, cunning, and skill. Pirate captain Kevril Longbright is a survivor. With his own ship, a faithful crew, and an ambitious partner handing him fat merchant prizes, he is truly the scourge of the sea, free and beholden to none.Or is he?Accepting jobs from Jhavika Keshmir is far easier than scouring the sea for his own targets. But when Kevril captures a mystical truthsayer, Preel, he learns that the truth can be both a blessing and a curse.Preel reveals the foul enchantment behind Jhavika's uncanny ability to convince others to do her bidding. Far from being his own master, Kevril is a slave to Jhavika's every command. Enraged by her lies and manipulations, the pirate captain embarks upon a perilous quest for freedom. But enslavement can take many forms, and Kevril finds himself increasingly drawn to Preel and her mysterious talent.Who knew the truth could be so damning, so freeing, and so seductive...
Steel and Death Under a Gentle Sunset Still seeking a way home, your heroes use their newfound knowledge and a daring heist from the dangerous Thanex Coterie to reactivate a long dormant interplanetary gate. Traveling to the lost world of Kylorn, a tidally locked planet half scorched by eternal sunshine, half frozen by endless darkness, they must descend into the dead vaults beneath the planet's surface and travel from the frozen dark side of the planet through the picturesque sunset lands to the burning inferno of the scorching Daylands in search of Kylorn's primary portal. Along the way, they must face lethal sentient automatons and deathless undead legions locked in a perpetual war for centuries, while shapeshifting assassins, powerful guardians, and the deadly extremes of the planet itself promise death or glory to the PCs on their Dead Vault Descent Dead Vault Descent is an adventure for 8th to 10th level characters using the Starfinder Roleplaying Game The latest chapter in the amazing Legendary Planet Adventure Path, a spectacular sword-and-planet saga from Legendary Games blending sci-fi and fantasy, magic and machine with an exciting pulp sensibility and style. Dead Vault Descent includes not only a massive interplanetary adventure but also brand-new monsters, magic, technology, new archetypes and feats blending magic and machinery, along with a full gazetteer of the Sunset World of Kylorn and its inhabitants and an ongoing fiction series Here you will find amazing adventures that span the stars and plunder the planets in a campaign that takes your heroes to 20th level and beyond Grab this exotic epic today and Make Your Game Legendary This 108-page PDF or 106-page print volume contains the following - "Dead Vault Descent," a Starfinder Roleplaying Game adventure for 8th to 10th-level characters by Matt Goodall, Jason Nelson, and Neil Spicer - A "Planetary Bestiary" by Matt Goodall, featuring the all-consuming amalgamite swarm, the enigmatic robotic divymm race, the sinister shapeshifting hetzuud, the sturdy and faithful narav lizard, and the lethal toxic eradicator - A collection of "Alien Treasures" by Matt Goodall, including the energy blade, convocation stone, dauntless jacket, and the malevolent necromantic box - A gazetteer of the broken world of Kylorn by Matt Goodall, Jeff Lee, and Mike Welham, exploring a tidally locked planet with one side blasted by eternal sunshine and the other frozen in endless night, plus the massive tunnel system riddling the under-realms of the planet where undying machines and immortal undead wage and unending shadow war. - A detailed look at archeypes and feats by Clinton J. Boomer, Jeff Lee, and Jason Nelson, blending magic and machinery as they pry into the secrets of the stars and the deep places of worlds they explore, like the delver and engram channeler to the nanotech infuser and robot fighter - An array of Legendary Feats by Lyz Liddell and Landon Winkler, bringing a touch of mythic power to your Starfinder heroes - A downloadable PDF art and map folio, featuring unkeyed player-friendly maps and more. - And last but not least, "Machine Language," the third chapter in a 7-part short story by award-winning author Chris A. Jackson For further information on the earlier adventures in the Legendary Planet Adventure Path and upcoming adventures like Confederates of the Shattered Zone, The Depths of Desperation, and Mind Tyrants of the Merciless Moons, pick up the Legendary Planet Player's Guide and check the Legendary Games website
Death in the Mind's Eye The heroes have scored a major victory, but the dark forces arrayed against them will not go down without a fight. Pursuing their fleeing legions to the gas giant Qanna, the heroes arrive on the verdant moon of Itac at the head of a band of Accord forces only to discover that the massive planet's manifold moons have long been a secret stronghold of the Hegemony forces and the hunters are now the hunted. Worse still, the psychic storms and spatial ripples of the system make escape almost impossible, and to prevail the heroes must launch headlong into a campaign against a dread conqueror set on launching a final desperate assault at the head of a massive army. The heroes at last come face to face with the unspeakable ultari, the grand architects of the Hegemony, and only they can thwart a rogue general's mad quest for power as they stand against the Mind Tyrants of the Merciless Moons Mind Tyrants of the Merciless Moons is an adventure for 17th to 19th-level characters using the 5th Edition rules for the world's most famous RPG. The latest chapter in the amazing Legendary Planet Adventure Path, a spectacular sword-and-planet saga from Legendary Games blending sci-fi and fantasy, magic and machines with an exciting pulp sensibility and style. Mind Tyrants of the Merciless Moons includes not only a massive interplanetary adventure but also brand-new monsters, magic, and technology, including new advanced vehicle rules blending magic and technology, along with a full gazetteer of the domed city of Emirist-Tar and its inhabitants and an ongoing fiction series. Here you will find amazing adventures that span the stars and plunder the planets in a campaign that takes your heroes to 20th level and beyond Grab this exotic epic today and Make Your Game Legendary For further information on the earlier adventures in the Legendary Planet Adventure Path and the final upcoming adventures, To Kill a Star, pick up the Legendary Planet Player's Guide and check the Legendary Games website The Legendary Planet Adventure Path includes the 1st-level prequel adventure The Assimilation Strain and the following adventures: #1: To Worlds Unknown (2nd to 5th level) #2: The Scavenged Codex (5th to 7th level) #3: Dead Vault Descent (8th to 10th level) #4: Confederates of the Shattered Zone (11th to 14th level) #5: The Depths of Desperation (15th to 17th level) #6: Mind Tyrants of the Merciless Moons (17th to 18th level) #7: To Kill a Star (19th to 20th level)
Death in the Mind's Eye The heroes have scored a major victory, but the dark forces arrayed against them will not go down without a fight. Pursuing their fleeing legions to the gas giant Qanna, the heroes arrive on the verdant moon of Itac at the head of a band of Accord forces only to discover that the massive planet's manifold moons have long been a secret stronghold of the Hegemony forces and the hunters are now the hunted. Worse still, the psychic storms and spatial ripples of the system make escape almost impossible, and to prevail the heroes must launch headlong into a campaign against a dread conqueror set on launching a final desperate assault at the head of a massive army. The heroes at last come face to face with the unspeakable ultari, the grand architects of the Hegemony, and only they can thwart a rogue general's mad quest for power as they stand against the Mind Tyrants of the Merciless Moons Mind Tyrants of the Merciless Moons is an adventure for 17th to 19th-level characters using the Pathfinder Roleplaying Game. The latest chapter in the amazing Legendary Planet Adventure Path, a spectacular sword-and-planet saga from Legendary Games blending sci-fi and fantasy, magic and machines with an exciting pulp sensibility and style. Mind Tyrants of the Merciless Moons includes not only a massive interplanetary adventure but also brand-new monsters, magic, and technology, including new advanced vehicle rules blending magic and technology, along with a full gazetteer of the domed city of Emirist-Tar and its inhabitants and an ongoing fiction series. Here you will find amazing adventures that span the stars and plunder the planets in a campaign that takes your heroes to 20th level and beyond Grab this exotic epic today and Make Your Game Legendary For further information on the earlier adventures in the Legendary Planet Adventure Path and the final upcoming adventures, To Kill a Star, pick up the Legendary Planet Player's Guide and check the Legendary Games website The Legendary Planet Adventure Path includes the 1st-level prequel adventure The Assimilation Strain and the following adventures: #1: To Worlds Unknown (2nd to 5th level) #2: The Scavenged Codex (5th to 7th level) #3: Dead Vault Descent (8th to 10th level) #4: Confederates of the Shattered Zone (11th to 14th level) #5: The Depths of Desperation (15th to 17th level) #6: Mind Tyrants of the Merciless Moons (17th to 18th level) #7: To Kill a Star (19th to 20th level)
Steel and Death Under a Gentle Sunset Still seeking a way home, your heroes use their newfound knowledge and a daring heist from the dangerous Thanex Coterie to reactivate a long dormant interplanetary gate. Traveling to the lost world of Kylorn, a tidally locked planet half scorched by eternal sunshine, half frozen by endless darkness, they must descend into the dead vaults beneath the planet's surface and travel from the frozen dark side of the planet through the picturesque sunset lands to the burning inferno of the scorching Daylands in search of Kylorn's primary portal. Along the way, they must face lethal sentient automatons and deathless undead legions locked in a perpetual war for centuries, while shapeshifting assassins, powerful guardians, and the deadly extremes of the planet itself promise death or glory to the PCs on their Dead Vault Descent Dead Vault Descent is an adventure for 8th to 10th level characters using the Pathfinder Roleplaying Game. The latest chapter in the amazing Legendary Planet Adventure Path, a spectacular sword-and-planet saga from Legendary Games blending sci-fi and fantasy, magic and machine with an exciting pulp sensibility and style. Dead Vault Descent includes not only a massive interplanetary adventure but also brand-new monsters, magic, and technology, including new archetypes and feats blending magic and machinery, along with a full gazetteer of the Sunset World of Kylorn and its inhabitants and an ongoing fiction series. Here you will find amazing adventures that span the stars and plunder the planets in a campaign that takes your heroes to 20th level and beyond Grab this exotic epic today and Make Your Game Legendary This 108-page PDF or 106-page print volume contains the following - "Dead Vault Descent," a Pathfinder adventure for 11th to 14th-level characters by Matt Goodall - Five fantastic new monsters: the all-consuming amalgamite swarm, the enigmatic robotic divymm race, the sinister shapeshifting hetzuud, the sturdy and faithful narav lizard, and the lethal toxic eradicator - 8 new technological and magical items, including the energy blade, convocation stone, dauntless jacket, and the malevolent necromantic box - A detailed gazetteer of the broken world of Kylorn, tidally locked with one side blasted by eternal sunshine and the other frozen in endless night, plus the massive tunnel system riddling the under-realms of the planet where undying machines and immortal undead wage and unending shadow war. - A detailed look at archeypes and feats blending magic and machinery as they pry into the secrets of the stars and the deep places of worlds they explore, like the delver wizard and engram channeler to the nanotech infuser and robot fighter - A downloadable PDF art and map folio, featuring unkeyed player-friendly maps and more. - And last but not least, "Machine Language," the latest chapter in Chris A. Jackson's ongoing tale of Anasya, an interplanetary adventurer caught up in an endless war between deathless enemies as she must talk her way through deadly danger from a mechanical menace. For further information on the earlier adventures in the Legendary Planet Adventure Path and upcoming adventures like The Depths of Desperation and Mind Tyrants of the Merciless Moons, pick up the Legendary Planet Player's Guide and check the Legendary Games website The Legendary Planet Adventure Path includes the 1st-level prequel adventure The Assimilation Strain and the following adventures: #1: To Worlds Unknown (2nd to 5th level) #2: The Scavenged Codex (5th to 7th level) #3: Dead Vault Descent (8th to 10th level) #4: Confederates of the Shattered Zone (11th to 14th level) #5: The Depths of Desperation (15th to 16th level) #6: Mind Tyrants of the Merciless Moons (17th to 18th level) #7: To Kill a Star (19th to 20th level)
Assassins at war...A bloody guild war was the last thing Mya wanted.She nearly had it all: Lady T's endorsement as Grandmaster of the Assassins Guild, the emperor's gratitude, and finally someone who made her feel human...Now Lady T is dead, the emperor asks a favor that Mya dare not refuse, and Dee expects more from her than just friendship. It doesn't help that a cabal of assassins prefers an Imperial Grandmaster over an upstart from Twailin.What she doesn't know is that the rebel factions want more from her than just the Grandmaster's ring.Everyone wants something from Mya, but how much can she give before it kills her?
Harry Fische and the crew of the Limburger are back in action, and they're out to take the cheese. The evil alien Sploig have stolen a whole cheese factory, cows and all, and taken it off Planet Earth. There's nothing to do but load up the Jiffy Whip and go after the cheese rustlers But how do you find an ancient race of shape-shifting aliens who make even the Farfnians look like technological troglodytes? The answer? Pick a nice Carpoolian with lots of money, and run for public office With the Limburger infested with shape-shifting aliens who can look like anyone or anything, nobody is safe. Are Harry and the crew hunting Sploig, or being hunted themselves? And when you finally catch a Sploig, what do you do with it?If you liked Cheese Runners, you'll love Cheese Rustlers
It's good to be the Big Cheese, except for the paperwork...and the meetings...and the administrative assistant who makes Attila the Hun look like a sissy Not to mention that you no longer get to fly around the galaxy watching the hottest pilot in the universe get in and out of the pilot's couch sans clothing, and your Immortal engineer has gotten himself pregnant.Okay, so there is a downside to being the Big Cheese...Now every other cheese producer on the planet wants what you've got, and both the Farnians and the Sploig are breathing down your neck. There's only one thing for Harry Fische to do: call together all the cheese lords for a meeting and give away all his secrets, and maybe pull Earth out of the galactic gutter in the process.But Earth Gov might just have something to say about that plan...
In the future, the only weapon against the evil aliens is a nice, sharp...cheddar The Farfnians rule the galaxy with an iron claw, and Earth has been relegated to a backwater planet. What's an ingenious human to do? Find a chink in the Farfnian's chitinous armor-cheese Enter Harry Fische, captain of the stringship Limburger, and his intrepid crew: a xenophilic pilot, a security officer with more brawn than brain, and an immortal engineer with a death wish. Smuggling cheese is just a job-until they rescue a curvaceous clone who make the best Margaritas in the universe. That's when all hell breaks loose...
Continuing the award-winning Weapon of Flesh series, this is Book 1 of the second trilogy.This is Mya's story. One thrust of a dagger changed an empire.Mya discovers that donning the Grandmaster's ring does not make her master of the Assassins Guild, and won't keep her safe from the machinations of those whose power she has curtailed.The Tsing guildmaster refuses to pledge allegiance. The power-crazed priest, Hoseph, vows to see the Grandmaster's ring on the finger of a new emperor of his own choosing. Meanwhile, the true heir to the throne ignites class warfare with his new policies, earning the enmity of his own nobility.Alone in Tsing, a city simmering in intrigue and injustice, Mya struggles to overcome her ingrained fear and shattered heart to wrest control of the guild from those who view her as a usurper. But what chance does one woman have against an entire guild of assassins, much less a madman who can dissolve into shadow and kill with a touch?The Hunter has become the hunted...
Torius Vin is perfectly happy with his life as a pirate captain, sailing the Inner Sea in search of plunder with a bold crew of buccaneers and Celeste, his snake-bodied navigator and one true love. Yet all that changes when his sometimes-friend Vreva — a high-powered courtesan and abolitionist spy in the slaver stronghold of Okeno — draws him into her shadowy network of insurgents. Caught between the slavers he hates and a navy that sees him as a criminal, can Torius continue to choose the path of piracy? Or will he sign on as a privateer, bringing freedom to others — at the price of his own?From fan-favorite author Chris A. Jackson comes a tale of espionage and high-seas adventure, set in the award-winning world of the Pathfinder Roleplaying Game.
Not all adventures take place on land. Take your heroics to the high seas with this guide to ships from across the Pathfinder world! The perfect companion to the Skull & Shackles Adventure Path and Pathfinder Module: Plunder & Peril, Ships of the Inner Sea presents seven unique sailing vessels, complete with adventure-packed histories, maps, and statistics for each captain and crew. Whether it's a pirate-hunting man-of-war, a ghost ship, a slave galley, or a Viking longship, the boats in Ships of the Inner Sea make an indispensible addition to any nautical Pathfinder RPG campaign.
The sequel to the award-winning Weapon of Flesh, Weapon of Blood continues the story of Lad, a man crafted of magic and flesh to be the most lethal assassin the world has ever known.A weapon becomes a person.The Grandfather is dead, and Lad is free to live his life as he chooses...as long as he chooses the Assassins Guild, of course.Lad's job is to protect Master Hunter Mya, a difficult proposition with a guild war brewing and death waiting around every corner. Envious rivals plot to eliminate Mya, even as the Assassins Guild Grandmaster seeks to promote her.Lad's solace is his loving family. But the blessings of love and friendship vie with the despair of fear and doubt. And so much gained means that much more to lose.Suspicion and betrayal abound as the Assassins Guild factions strive for supremacy. Even Mya harbors secrets so deep that she will kill to prevent them from being revealed. Lad does not know who to trust, but that is not the worst of it.For, unbeknownst to Lad, he is no longer the only weapon of flesh...