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Kirjailija

Chris Doyle

Kirjat ja teokset yhdessä paikassa: 30 kirjaa, julkaisuja vuosilta 2001-2025, suosituimpien joukossa How to Write Adventure Modules That Don't Suck. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

30 kirjaa

Kirjojen julkaisuhaarukka 2001-2025.

How to Write Adventure Modules That Don't Suck

How to Write Adventure Modules That Don't Suck

Jobe Bittman; Mike Breault; Ann K. Brown; Timothy Brown; Stephen Chenault; Casey Christopherson; Chris Clark; Michael Curtis; Chris Doyle; Joseph Goodman; Allen Hammack; Jon Hook

Goodman Games
2024
sidottu
Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry’s best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don’t suck, written by authors with decades of experience and prominent published credits. By the time you’re done reading this book, you’ll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don’t Suck (2007). Whether you’re an experienced writer or an aspiring novice, you’ll find something of value in this book!
D&D 5E: Original Adventures Reincarnated #8: Grimtooth’s Old School Traps
Goodman Games presents Original Adventures Reincarnated #8, Grimtooth’s Old School Traps. This tome contains 150+ classic traps, fully developed for 5E rules. It could not be any easier to get these death traps to your game table. Inside, you will find delver dicers, character crushers, adventurer anxieties, minion munchers, hero haranguers, and much more to protect your dungeon treasures. All crafted by Grimtooth, the Trap Master troll, himself. Grimtooth’s Old School Traps is an homage to the classic books Grimtooth’s Traps and Traps Too. This 150+ page hardcover book includes 150+ curated traps, presented with 5E rules for the first time. In addition, you find essays from industry luminaries, recounting the impacts of these traps (on both characters and the game industry) over the decades.
Honorius

Honorius

Chris Doyle

Routledge
2020
nidottu
Honorius explores the personal life and tumultuous times of one of the last emperors of the Roman West. From his accession to the throne aged ten to his death at thirty-eight, Honorius’ reign was blighted by a myriad of crises: military rebellions, political conspiracies, barbarian invasions, and sectarian controversies. The notorious sack of the city of Rome occurred on Honorius’ watch, and much of the western empire was given over to anarchy and violence.This book should interest undergraduates, research students, and professional scholars. Given the enduring appeal of the fall of Rome and the collapse of western Roman civilization, the wider public should also find much of interest.
Honorius

Honorius

Chris Doyle

Routledge
2018
sidottu
Honorius explores the personal life and tumultuous times of one of the last emperors of the Roman West. From his accession to the throne aged ten to his death at thirty-eight, Honorius’ reign was blighted by a myriad of crises: military rebellions, political conspiracies, barbarian invasions, and sectarian controversies. The notorious sack of the city of Rome occurred on Honorius’ watch, and much of the western empire was given over to anarchy and violence.This book should interest undergraduates, research students, and professional scholars. Given the enduring appeal of the fall of Rome and the collapse of western Roman civilization, the wider public should also find much of interest.
OAR 9.5: Hellpits of NightFang (5E)

OAR 9.5: Hellpits of NightFang (5E)

Jennell Jaquays; Chris Doyle

Goodman Games
2025
nidottu
The Hellpits are a trio of natural sinkholes near a busy trade route and a wilderness town. The Hellpits, and the natural caverns beneath, are now the lair of an ancient evil. The vampire Nightfang, and its forlorn allies, now dwell there, selectively preying on the travelers and populace so as not to draw the attention of the forces of good. By what other secrets of a bygone age are concealed in the Hellpits?
The Caverns of Thracia (5E) Minotaur Hide Cover

The Caverns of Thracia (5E) Minotaur Hide Cover

Jennell Jaquays; Chris Doyle

Goodman Games
2025
sidottu
For a thousand years, evil has skulked in the darkness of forgotten vaults and concealed passages. Meanwhile, the surface dwellers bicker and squabble, unwary of a lingering malevolence. And still, they wait… Same content as the standard release, but with a limited faux-hide cover. A sprawling underground 5E campaign for 1st through 10th level characters that will take at least one year to complete.
Crypt of the Devil Lich - 5e - Softcover Edition
Goodman Games is proud to announce the new softcover edition of Crypt of the Devil Lich for 5e! This classic deathtrap dungeon was inspired by the dreaded Tomb of Horrors! The heroes are sent into the Devil Lich’s crypt to destroy her before she can return to power, as foreseen in a prophecy. However, the unknowing heroes have actually been tricked into entering her crypt to free her from her prison. If they are truly heroes, they will uncover the deception and defeat the evil Devil Lich before she can unleash her dark designs on the surface world. This adventure module is a fifth edition conversion of the classic dungeon module DCC #13: The Crypt of the Devil Lich, originally published in 2004 by Goodman Games. The Crypt of the Devil Lich was truly a unique design, an homage to the classic meatgrinder-style trap-filled dungeons popular in the late ’70s and early ’80s. The adventure is designed for a group of four to six 15th-level characters. The original adventure was designed for the 2004 1st Annual GenCon Dungeon Crawl Classics Team Tournament, a tradition that continues today. With some effort on the GMs part, the adventure can be used for campaign play.
DCC RPG: Dungeon Denizens

DCC RPG: Dungeon Denizens

Michael Curtis; Chris Doyle

Goodman Games
2025
sidottu
The Only Monster Book You’ll Ever Need! 550+ Monsters for Your DCC RPG Game! From out of the darkness, they come. Stalking and slithering, flopping, and flapping, these denizens of dungeons dark and deep creep out to consume and destroy. And this time, they’re after you! Dungeon Denizens is a monster of a manual containing 550+ fully developed monsters for your DCC RPG game. These monsters lurk everywhere: dungeons, forests, swamps, oceans, mountains, cities, and even other dimensions. They provide plenty of opportunities for the judge to create challenging encounters for even the most skilled and demanding players. Each entry includes brand-new, full-color art, fully developed DCC RPG statistics, ecology, evocative lore, and tactics. You’ll also find three new spells, new patron information, new weapons and equipment, 15 new magic items, plus curses, monster templates, new critical hit tables, and more! The next time the characters open a dungeon door, surprise them with a Dungeon Denizen!
D&D 5E: Dungeon Denizens, LE Reptile Skin Foil Cover

D&D 5E: Dungeon Denizens, LE Reptile Skin Foil Cover

Michael Curtis; Chris Doyle

Goodman Games
2025
sidottu
Goodman Games presents Dungeon Denizens, 500+ fully developed monsters for your 5E game. A Game Master armed with this book, along with a vivid imagination, will be armed to craft thoughtful, challenging encounters for even the most skilled and demanding players. The next time your characters pry open a stuck dungeon door, surprise them with one of these Dungeon Denizens! Dungeon Denizens is a 500+ page hardcover of foes that encompass a wide range of challenge ratings, from 0 to 30. Each entry includes brand-new full-color art, fully developed 5E statistics, plus notes on ecology, evocative lore, and tactics. Appendices include summaries of the foul critters contained in this mammoth book, organized by type, terrain, and challenge rating.
DCC RPG Dungeon Denizens, LE Reptile Skin Foil Cover

DCC RPG Dungeon Denizens, LE Reptile Skin Foil Cover

Michael Curtis; Chris Doyle

Goodman Games
2025
sidottu
Limited Edition version of the same great book, with a faux reptile skin cover, and featuring bonus monsters not in the standard release! Goodman Games presents Dungeon Denizens, 500+ fully developed monsters for your DCC RPG game. A judge armed with this book, along with a vivid imagination, will be armed to craft thoughtful, challenging encounters for even the most skilled and demanding players. The next time your characters pry open a stuck dungeon door, surprise them with one of these Dungeon Denizens! Dungeon Denizens is a 500+ page hardcover of foes that encompass a wide range of monsters. Each entry includes brand-new full-color art, fully developed DCC RPG statistics, plus notes on ecology, evocative lore, and tactics. Appendices include new monster tables including random encounters, critical hits, and ways to make these curious creatures even more unique in you DCC RPG campaigns.
Dungeon Delves

Dungeon Delves

Michael Curtis; Chris Doyle

Goodman Games
2025
nidottu
Goodman Games presents Dungeon Delves, an adventure companion to Dungeon Denizens, for your 5E or DCC RPG game. Can you solve you solve the mystery in Tears of the Goddess? Or perhaps your characters attempt to plunder the Vault of Doors. Dungeon Delves is a 40+ page softcover of 2-page adventures set in a wide variety of environs for various character levels. Each Delve features one or more monsters from Dungeon Denizens, a map, an illustration, and 3 to 5 encounter areas. These Delves are perfect for one session of play. This book is system-neutral and can be used for your 5E or DCC RPG game, along with a copy of Dungeon Denizens.
Dungeon Denizens: 5E Dungeon Dice

Dungeon Denizens: 5E Dungeon Dice

Chris Doyle

Goodman Games
2025
nidottu
Goodman Games presents Dungeon Dice, an accessory to Dungeon Denizens, for your 5E game. A set of seven standard RPG dice in a classic stone-gray color, for use with all your dungeon encounters. Use them for character creation, monster attacks, exploring dank dungeon chambers, or utilize the dungeon-themed game content on the included insert. Dungeon Dice are a standard set of seven RPG dice (d4, d6, d8, d10, d%, d12, and d20) packaged in a clear plastic tube. The opposite side of the insert contains a series of tables to randomly generate your own dungeons, using the included dice! This content is system-neutral and can be used in any campaign setting.
D&D 5E: Dungeon Denizens

D&D 5E: Dungeon Denizens

Michael Curtis; Chris Doyle

Goodman Games
2025
sidottu
The Only Monster Book You’ll Ever Need! 550+ Monsters for Your 5E Game! Includes All Challenge Ratings 0 to 30! Most of these foul monsters dwell in underground passages, and this manual also includes denizens of the forest, the sandy wastes, the watery depths, and the planar worlds. Each full-page entry includes full-color art, fully developed 5E game statistics, ecology, evocative lore, and tactics. Scattered about these pages you will find suggested encounter groups, treasure notes, new equipment, spells, and magic items to compliment the creatures, plus inspiring tips, bits, and quips from celebrated NPCs. Appendices summarize the foul critters by type, challenge rating, and terrain. Dungeon Denizens includes: An assortment of 37 aberrations including the abollar, the nagalisk and the pool lurker! A crowd of 56 constructs including new golems and animated objects, plus the flawless effigy and the bronze reaper! A horde of 45 humanoids, including the degenerate sih’hel, the savage serpentine tzopiloani, and the carapace-clad klaklin! Many entries include variant leaders and spellcasters ready to challenge your players with cunning tactics or thoughtful interaction. A multitude of 93 monstrosities such as the conflagration worm, and the trollhound! A frenzy of 38 fiends, such as the fetch demon and the inferno cat, as well as demon lords including Malotoch and Bobugbubilz, plus their faithful servants! A barrage of 64 beasts, many suitable as familiars, animal companions, or druidic Wild Shape options! A plethora of 40 plant and plant-like creatures, such as the green maw and the grove king hellthorn! A Game Master armed with this manual is ready to craft thoughtful, challenging encounters for even the most skilled and demanding players. The next time your characters pry open a stuck dungeon door, surprise them with one of these Dungeon Denizens!
DCC RPG: Original Adventures Reincarnated #8 Grimtooth’s Old School Traps

DCC RPG: Original Adventures Reincarnated #8 Grimtooth’s Old School Traps

Chris Doyle; James Floyd Kelly; Joe Raso; Scott Moore

Goodman Games
2024
sidottu
Goodman Games presents Original Adventures Reincarnated #8, Grimtooth’s Old School Traps. This tome contains 150+ classic traps, fully developed for DCC RPG rules. It could not be any easier to get these death traps to your game table. Inside, you will find deliver dicers, character crushers, adventurer anxieties, minion munchers, hero haranguers, and much more to protect your dungeon treasures. All crafted by Grimtooth, the Trap Master troll, himself. Grimtooth’s Old School Traps is an homage to the classic books Grimtooth’s Traps and Traps Too. This 150+ page hardcover book includes 150+ curated traps, presented with DCC RPG rules for the first time. In addition, you find essays from industry luminaries, recounting the impacts of these traps (on both characters and the game industry) over the decades.
D&D 5E: Original Adventures Reincarnated #7: Dark Tower

D&D 5E: Original Adventures Reincarnated #7: Dark Tower

Chris Doyle; Bob Brinkman

Goodman Games
2024
sidottu
Goodman Games presents Original Adventures Reincarnated #7, Dark Tower. Untold riches, ultimate power, undying glory, and gruesome death can all be found in Dark Tower! Dark Tower is an homage to the classic adventure and is a full 5E conversion, plus additional all-new material. A three-volume set presented in a slipcase, these books contain a reprint of the original adventure plus essays from industry luminaries (Volume 1), a full 5E conversion of the classic adventure (Volume 2), and three brand-new adventures, The Chosen Sons of Set (Volume 3). This sprawling campaign is suitable for 7th-level and higher characters and can be easily dropped into your own setting.
Crypt of the Devil Lich - 5e Edition

Crypt of the Devil Lich - 5e Edition

Chris Doyle

Goodman Games
2024
sidottu
A level 15 adventure for 5E Goodman Games is proud to announce the re-release of one of its most cherished – Dungeon Crawl Classics: The Crypt of the Devil Lich! Updated and converted for 5E, the dreaded Tomb of Horrors inspired this classic deathtrap dungeon! The heroes are sent into the Devil Lich’s crypt to destroy her before she can return to power, as foreseen in a prophecy. However, the unknowing heroes have actually been tricked into entering her crypt to free her from her prison. If they are truly heroes, they will uncover the deception and defeat the evil Devil Lich before she can unleash her dark designs on the surface world. This adventure module is a fifth edition conversion of the classic dungeon module DCC #13: The Crypt of the Devil Lich, originally published in 2004 by Goodman Games. The Crypt of the Devil Lich was truly a unique design, an homage to the classic meatgrinder-style trap-filled dungeons popular in the late ’70s and early ’80s. The adventure is designed for a group of four to six 15th-level characters. The original adventure was designed for the 2004 1st Annual GenCon Dungeon Crawl Classics Team Tournament, a tradition that continues today. With some effort on the GMs part, the adventure can be used for campaign play. All-new cover art by Sanjulian! A detailed introduction chapter including notes on how to adjust the adventure for higher or lower levels, using it during campaign play, notes on how to run the adventure as a team tournament, and the devilish backstory of the Devil Lich and her dark machinations. All new interior artwork and cartography Dozens of player handouts, in the tradition of the classic modules Tomb of Horrors and Expedition to the Barrier Peaks. Six fully developed pre-generated Player Characters based on the original tournament player characters. The original team tournament scoring system. Designed for Fantasy Grounds version 4.1.8 and higher.
Fifth Edition Fantasy #19: Denizens of the Reed Maze
A level 3 adventure for 5E Your band of adventurers is gaining quite a reputation for yourselves in the borderlands. A local patron encourages you to investigate a recently aggressive band of frogfolk, stirring in the nearby fens. The frogfolk have displaced a benevolent tribe of lizardfolk, and rumors persist they gather resources for an all-out war. The frogfolk have even cut twisting passages through the tall reed grass to defend the route to their hill-top lair. Something sinister must be behind these actions! Following a trek through the stinking morass of the reed maze, your band finds a hidden shrine once dedicated to the Earth Mother but now the lair of the frogfolk leader. But all is not as it seems in this desecrated temple. What foul eldritch sorceries have corrupted the frogfolk leader and can the heroes put an end to its diabolical machinations? Denizens of the Reed Maze is an all-new 5E wilderness crawl adventure suitable for a group of 3rd level characters. Contained herein are challenges to test the mettle of both seasoned players and neophytes. In addition to detailed encounters in the swampy reed maze, this module contains a keyed frogfolk village, and a ruined shrine now controlled by the despicable new leader of the tribe, plus full 5E statistics on several varieties of frogfolk.
Fifth Edition Fantasy #3: The Pillars of Pelagia
A Level 3 Adventure for 5E Along the windswept sea coast are several natural stone columns, sacred to the Sea Goddess Pelagia. One of these pillars is the tower of a reclusive wizard, a devout follower of Pelagia. But the wizard has gone missing, and the locals suspect foul play. Surely a powerful wizard must have many enemies! A band of fledgling heroes is tasked with entering one of the Pillars of Pelagia to contend with all manner of magical defenses, while uncovering cryptic clues to the wizard’s disappearance planted by an unknown benefactor. The insidious evil plot they uncover could spell eventual doom for the surface world. But the Pillars are sacred to Pelagia, and the Sea Goddess herself might just play a minor role, aiding the heroes as they attempt to thwart a nefarious plot.