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Chris Pramas

Kirjat ja teokset yhdessä paikassa: 17 kirjaa, julkaisuja vuosilta 2014-2024, suosituimpien joukossa Fantasy AGE Core Rulebook. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

17 kirjaa

Kirjojen julkaisuhaarukka 2014-2024.

Fantasy AGE Core Rulebook

Fantasy AGE Core Rulebook

Crystal Frasier; Steve Kenson; Chris Pramas; Malcolm Sheppard; Owen K. C. Stephens

Green Ronin Publishing
2023
sidottu
Leap into sword and sorcery RPG adventures with the Fantasy AGE Core Rulebook! Powered by the popular Adventure Game Engine (also used in The Expanse, Modern AGE, and Blue Rose RPGs), Fantasy AGE is easy to learn and a fun to play. Character creation is simple: pick an ancestry, pick a class (mage, rogue, warrior, or envoy), pick a specialization (duelist, diplomat, pirate, sword mage, and more), and jump into the action. The heart of the game is the stunt system, which brings dynamism and drama to the table. Roll doubles on 3d6 to pull off heroic maneuvers in combat, cast mightier spells, perform amazing feats of physical and mental prowess, or even cut a rival down to size with a few clever words. The Fantasy AGE Core Rulebook gives you everything you need to play, from special talents and arcane magic to practical Game Master advice and challenging monsters. Start your adventures in Breakwater Bay and experience the Stranger Shores campaign setting. Set sail for the legendary city of Freeport or tempt fate by going deeper into the mist-shrouded seas. The Fantasy AGE Core Rulebook is fully compatible with all previous Fantasy AGE releases, but new players can start right here. Explore the Stranger Shores, use another fantasy setting of your choice, or create your own—Fantasy AGE is your portal to a new age of adventure!
Cthulhu Awakens Game Master’s Kit

Cthulhu Awakens Game Master’s Kit

Steve Kenson; Chris Pramas; Malcolm Sheppard

Green Ronin Publishing
2024
sidottu
The Cthulhu Awakens Game Master's Kit is a collection of resources that help you smoothly deliver terror and adventure to your players. It provides a sturdy Game Master's screen that displays stunts and other essential information. Four quick reference cards provide further assistance with commonly used rules, and a dry-erase friendly combat tracker that helps you follow violent moments of triumph, or doom. The secrets of the Game Master’s Kit are revealed in Unexpurgated Texts, a booklet detailing a dozen fell grimoires and their modern counterparts, each in an expanded, 2-page format listing the eldritch workings and other strange secrets each of them contains. The Cthulhu Awakens Game Master's Kit is the perfect complement to the game’s core rulebook.
Book of Fiends 5E

Book of Fiends 5E

Robert J. Schwalb; Aaron Loeb; Chris Pramas; Erik Mona

Green Ronin Publishing
2022
sidottu
Devils, demons, and daemons—these are the ultimate servants of evil. Learn all their foul secrets in the Book of the Fiends, the definitive Fifth Edition sourcebook on these fell creatures. This tome presents over 130 of horrific fiends hailing from Hell, the Abyss, and Gehenna, with Challenge Ratings ranging from 0 to 31. The original edition of the Book of Fiends was one of the most critically acclaimed books of the d20 era. Now Dungeons & Dragons designer Robert J. Schwalb has reimaged all the creatures, character options, and more for Fifth Edition. It builds on the information found in the core rulebooks, expanding and revealing all you could ever want to know about these evil planes and their inhabitants. The Book of Fiends provides profoundly wicked foes your players will never forget.
Time Traveler's Codex

Time Traveler's Codex

John Compton; Clio Davis; Jennifer R Dworschack-Kinter; Crystal Fraiser; Jaym Gates; Steve Kenson; John Polojac; Chris Pramas; Fred Wan; Jordan Wyn

Green Ronin Publishing
2020
sidottu
Vikings plunder jewelry stores along the waterfront! Killer robots from the future hunt Abraham Lincoln! And the heroes are on trial for crimes they haven’t committed... yet! Time is a toybox for superheroes and villains, filled with colorful characters and convoluted plotlines. Time travel opens up new potential just as much as blasting off into space, with the convenience of all the major players and events already being written for you! With time as a canvas, you can pump up the grim or gonzo in your adventures, or build a whole campaign around protecting not just the world, but everything that has happened or ever will happen! The Time Traveler’s Codex is a supplement for Mutants & Masterminds, Third Edition that launches heroes into the fourth dimension. The Time Traveler’s Codex includes: A brief history of time travel, and an overview on the structure of time and how it functions in the Earth-Prime setting. Tips for deciding how time travel works in your campaign, complete with the consequences and hazards of meddling. Advice on creating your own time-hopping series, including optional rules, suggested power levels, and temporal dangers that lie along the way. Six causality-shaking villain archetypes who can harry heroes across the centuries, like the Immortal Conqueror and the Future Perfectionist, backed up by dozens of minions from across time and beyond! Guidance for players building time traveling heroes, complete with new advantages, powers, and equipment as well as a half-dozen time-sliding hero archetypes, like the Quantum Alien and the Temporal Tourist! Over a dozen different historical eras detailed, with rules guidance and statblocks for each, as well as adventure ideas and guidance for setting individual adventures in that time period, or an entire campaign! Catapult your adventures out of the city streets and into medieval French castles, Aztec battlefronts, and the imperial Ming court with the Time Traveler’s Codex!
Undead Warfare

Undead Warfare

Chris Pramas

Osprey Publishing
2020
nidottu
To defeat your enemy, you must understand him. This volume offers an analysis of the most loathsome and fearsome foe of the living - the undead. Created from corpses and trapped souls, the undead are anathema to all life. Beginning with an examination of the wide variety of undead types, both corporeal creatures such as zombies, skeletons and ghouls, and ethereal forms such as wraiths, wights, and ghosts; this book explores how these types do battle individually, in small warbands, and in vast armies. It also covers the powerful undead types such as vampires and liches that often lead these armies, exploring their strengths, their motivations, and the horrible death magic than they can bring to the battlefield. Presented with a wide variety of illustrations, this book is an indispensable guide to taking on the forces of unlife.
Fantasy AGE Campaign Builder's Guide

Fantasy AGE Campaign Builder's Guide

Jack Norris; Chris Pramas; Steve Kenson; Jon Leitheusser; Malcolm Sheppard

Green Ronin Publishing
2019
sidottu
The Fantasy AGE Campaign Builder's Guide is an indispensable resource for aspiring and experienced Game Masters alike. It provides advice and examples on such topics as designing entertaining and effective encounters, crafting interesting locations, customizing adversaries, and much more. It also includes tables to help generate campaign elements when a bit of spontaneity and randomness is desired. Each chapter in the Campaign Builder's Guide is devoted to a different topic, each approached with a mix of advice, mechanical assistance, and ultimately ready-to-use examples. Whether you're designing your own pantheon of fantasy deities for a campaign or seeking to alter settings, characters, and rules to emulate a particular sub-genre of fantasy, the Campaign Builder's Guide has the advice and tools you need.
Ork! The Roleplaying Game: Second Edition

Ork! The Roleplaying Game: Second Edition

Jon Leitheusser; Todd Miller; Chris Pramas; Malcolm Sheppard

Green Ronin Publishing
2018
nidottu
Shut up! You am Ork! Enter the bone-cracking World of Orkdom with Ork: The Roleplaying Game. This new edition is the standalone, streamlined roleplaying game of orkish mayhem: a "beer and pretzels" game where monstrous, hilarious adventure matters more than rules and tables. Claw your way out of the Gunk Pit, earn your name with acts of spectacular violence, and bring terror to the Squishy Man villages in the name of Almighty Krom. Includes a blood-soaked combat system, other, lesser rules, and a complete series of adventures to take your orks from nameless youth to sharp-toothed, unholy terrors--if you can avoid the wrath of Krom. Being a monster has never been such fun!
Modern AGE Basic Rulebook

Modern AGE Basic Rulebook

Matthew Dawkins; Meghan Fitzgerald; Howard Ingham; Steve Kenson; Alejandro Melchor; Chris Pramas; Malcolm Sheppard

Green Ronin Publishing
2018
sidottu
Modern AGE is a roleplaying game that lets you have exciting adventures in any era from the Industrial Revolution to the near future. The game can handle everything from two-fisted action to urban fantasy to weird conspiracies. Modern AGE uses the Adventure Game Engine (AGE), the ENnie Award-winning system made popular by the Dragon Age, Fantasy AGE, and Blue Rose RPGs. The Basic Rulebook includes a new, classless implementation of the AGE system, 20 levels of advancement, an innovative stunt system, psychic and magic powers, rules for chases, player and GM advice, and an introductory adventure so you can hit the ground running. Options let you tune the rules for grim and gritty stories, high adventure, or something in between. Enter the Modern AGE!
Fantasy AGE Companion

Fantasy AGE Companion

Steve Kenson; Jack Norris; Chris Pramas; Jamie Wood; Matt Miller; Walt Ciechanowski; Gary Astleford

Green Ronin Publishing
2018
sidottu
The Fantasy AGE Campaign Builder’s Guide is an indispensable resource for aspiring and experienced Game Masters alike. It provides advice and examples on such topics as designing entertaining and effective encounters, crafting interesting locations, customizing adversaries, and much more. It also includes tables to help generate campaign elements when a bit of spontaneity and randomness is desired. Each chapter in the Campaign Builder’s Guide is devoted to a different topic, each approached with a mixof advice, mechanical assistance, and ultimately ready to use examples. Whether you’re designing your own pantheon of fantasy deities for a campaign or seeking to alter setting,characters, and rules to emulate a particular sub-genre of fantasy, the Campaign Builder’sGuide has the advice and tools you need.
Love 2 Hate: Comics

Love 2 Hate: Comics

Colm Lundberg; Chris Pramas

Green Ronin Publishing
2017
peli
Love 2 Hate: Comics brings the world of superheroes and supervillains to the party! This 108 card expansion adds a slew of new sentence Starter and Finisher cards to the game. Mix them in with your standard Love 2 Hate cards or play the expansion on its own for a themed experience. Either way, you’ll soon be saying, “I love the way comics make my game super!” "Price Includes VAT"
Fantasy AGE Basic Rulebook

Fantasy AGE Basic Rulebook

Chris Pramas

Green Ronin Publishing
2017
nidottu
The Fantasy AGE Basic Rulebook is your entry point to tabletop roleplaying. Now you can be the hero in your own sword and sorcery adventures! This is the game played on Wil Wheaton’s new tabletop RPG show, Titansgrave: The Ashes of Valkana. The Adventure Game Engine (AGE) rules are easy to learn, and feature an innovative stunt system that keeps the action tense and exciting. This Basic Rulebook includes full 20 level advancement for all three classes, a new magic system, advice for players and GMs, and an introductory adventure so you can get started right away. You can use Fantasy AGE to run adventures in the campaign setting of your choice or a world of your own creation. A new AGE is upon us!
Elf Warfare

Elf Warfare

Chris Pramas

Osprey Games
2017
nidottu
Although few in number, elves produce the most skilful and deadly warriors of all the races. Renowned for their archery and agility, they are mostly associated with hit and run tactics; however, they should not be underestimated in open battle. This book compiles all of the information known about these elegant warriors and how they practise war. From an initial examination of the fighting methods of the individual elf fighter, it expands to look at how they do battle in small companies and vast armies. It covers all of their troop types from their justifiably famous bowmen and swordmasters to their lightning fast cavalry, making note of regional variations and highly specialized fighters such as war mages. Accompanied by numerous illustrations in both colour and black and white, this book examines specific battles in great detail in order to fully demonstrate the elf way of war.
Dragon Age RPG Core Rulebook

Dragon Age RPG Core Rulebook

Chris Pramas

Green Ronin Publishing
2017
nidottu
The Dragon Age RPG brings Thedas to your tabletop! Now you can experience BioWare’s rich and engaging world in a classic pen & paper roleplaying game. This new Core Rulebook combines the rules and background of the original game under one cover for the first time, and adds a brand new adventure as well. The game system is easy to learn and play, and the book is packed with lore from the world of Thedas. Dragon Age also features an innovative stunt system that keeps combat and spellcasting tense and exciting. So gather your friends, grab some dice, and get ready to enter a world of mages and templars, of Grey Wardens and darkspawn, of gods and demons ... the world of Dragon Age!
Love 2 Hate: Politics

Love 2 Hate: Politics

Colm Lundberg; Chris Pramas

Green Ronin Publishing
2017
peli
When considering the current state of our politics, what can you do but laugh? Love 2 Hate: Politics is here to help! This 108 card expansion adds a slew of new sentence Starter and Finisher cards to the game. Mix them in with your standard Love 2 Hate cards or play the expansion on its own for a themed experience. You may hate politics, but you’ll love this expansion! "Price Includes VAT"
Dwarf Warfare

Dwarf Warfare

Chris Pramas

Osprey Publishing
2016
nidottu
A lavishly-illustrated guide to the tactics, weaponry and equipment of Dwarves at war one of the most famous and martially skilled races in fantasy literature.Despite their short stature, dwarves are amongst the fiercest and most feared fighters of all the races. Thanks to their great strength and stamina, Dwarves march to battle in thick armor and carrying numerous heavy weapons.This book compiles all of the information known about these grim warriors and how they wage war. From an initial examination of the fighting methods of the individual dwarf soldier, it expands to look at how they do battle in small companies and vast armies. It covers all of their troop types from the axemen that form the front lines of battle to their deadly accurate crossbowmen, and noting their specialist troops such as their famous siege-engineers.Also examined are their tactics in specific situations such as underground fighting and combat in mountainous terrain. Finally, the book examines a few specific battles in great detail in order to fully demonstrate the dwarven way of war.
Orc Warfare

Orc Warfare

Chris Pramas

Osprey Publishing
2015
nidottu
To defeat your enemy, you must understand him. This volume offers an indispensable analysis of the most vicious killers of all - orcs.Born and bred for war, they are an awful, brutish, violent species and, despite their constant infighting and backstabbing, their horde armies remain a dire threat to all races. To them, war is life. Beginning with an examination of the fighting methods of the individual orc warrior, the book expands to look at how they do battle in their small warbands and in vast armies.Using vivid, illuminating illustrations, it reveals the tactics, technology and disposition of all the orc troop types, from lightly armed archers and heavily armored shock troops to their wolf cavalry and siege engines, uncovering startling regional variations and highly specialized fighters such as beserkers and battle shamans.Finally, it will explore specific key battles that orcs have fought in to develop the fullest possible understanding of these loathsome, terrifying creatures and the ways in which they go to war.