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Christina Stiles

Kirjat ja teokset yhdessä paikassa: 9 kirjaa, julkaisuja vuosilta 2004-2015, suosituimpien joukossa Clover. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

9 kirjaa

Kirjojen julkaisuhaarukka 2004-2015.

Pathfinder Campaign Setting: Lost Treasures

Pathfinder Campaign Setting: Lost Treasures

Judy Bauer; Savannah Broadway; John Compton; Ron Lundeen; Levi Miles; Justin Riddler; F. Wesley Schneider; Mike Shel; Christina Stiles; James L. Sutter; Jerome Virnich

Paizo Publishing, LLC
2015
nidottu
No quest is complete without wondrous treasures motivating heroes to adventure. Pathfinder Campaign Setting: Lost Treasures presents nearly 50 rare treasures with unique game statistics, backgrounds, adventures they might inspire, and advice on incorporating them into ongoing Pathfinder RPG campaigns. To further aid Game Masters, Lost Treasures presents a dozen iconic treasure hoards, as well as new curses and deadly treasure chests to guard these wondrous treasures forever.
The Rogue Mage RPG Game Master's Guide

The Rogue Mage RPG Game Master's Guide

Christina Stiles; Faith Hunter; Raven Blackwell

Bella Rosa Books
2014
sidottu
The Rogue Mage Roleplaying Game Player's Handbook gave players all they needed to create characters to fight the fallen seraphs and their devil-spawn, adventuring in the world of Faith Hunter's apocalyptic fantasy trilogy: Bloodring, Seraphs, and Host. Now the Rogue Mage RPG Game Master's Guide gives the GM all the dragons, devil-spawn, conjure-casting Dark mages, gun-toting bandits, and branding-iron-wielding religious fanatics he needs to create challenging adventures for the heroes. The 200-page Rogue Mage RPG Game Master's Guide features: -complete writeups of Azazel the Aqua Dragon and Forcas from the Rogue Mage novels, as well as other, new dragons and Dark powers to challenge heroes and seraphs alike. -every monster from the novels: dragonets, devil-spawn, succubi, nightwalkers, daywalkers - plus new menaces to surprise even the best-read of players. -writeups for major and minor seraphs, ravens, flames, cherubs, Cheriour theAngel of Punishment, Raziel the Revealer of Rock, Zadkiel the Chieftain of Michael - allies for the heroes, or adversaries in certain circumstances. -rules for seraph steel, demon iron, seraphic visas, and the use of seraph feathers, bones, and other artifacts in combat and conjuring. -complete stats and histories for Thorn and Rose St. Croix, Audric Cooper, Ciana and Rupert Stanhope, Thaddeus Bartholomew, Cheran Jones, Lolo, the watcher Barak and other characters from the Rogue Mage novels. -every type of "normal" person you could expect to find: deadminers, Orthodox kirkmen, soldiers, Administration of the ArchSeraph enforcers, Enclave mages, Realm of Light kylen, bandits, Earth Invasion Heresy spies. -a guide to the wildlife of post-Apocalyptic North America, from mutant alligators to bison-hunting dire wolves. -extensive advice to the Game Master on creating a campaign, designing and running adventures, rewarding the heroes, dealing with problems, and taking the players characters to the next power level. -a complete introductory adventure, with a set of fully-detailed characters ready for the players to use straight out of the book. -And each chapter features a Rogue Mage vignette by Faith Hunter, plus the Rogue Mage RPG Game Master's Guide ends with a complete new Thorn St. Croix short story. Every hero needs a dragon to fight. We got the originals right here, hungry as Hell.
The Rogue Mage RPG Game Master's Guide

The Rogue Mage RPG Game Master's Guide

Christina Stiles; Faith Hunter; Raven Blackwell

Bella Rosa Books
2014
nidottu
The Rogue Mage Roleplaying Game Player's Handbook gave players all they needed to create characters to fight the fallen seraphs and their devil-spawn, adventuring in the world of Faith Hunter's apocalyptic fantasy trilogy: Bloodring, Seraphs, and Host. Now the Rogue Mage RPG Game Master's Guide gives the GM all the dragons, devil-spawn, conjure-casting Dark mages, gun-toting bandits, and branding-iron-wielding religious fanatics he needs to create challenging adventures for the heroes. The 200-page Rogue Mage RPG Game Master's Guide features: -complete writeups of Azazel the Aqua Dragon and Forcas from the Rogue Mage novels, as well as other, new dragons and Dark powers to challenge heroes and seraphs alike. -every monster from the novels: dragonets, devil-spawn, succubi, nightwalkers, daywalkers - plus new menaces to surprise even the best-read of players. -writeups for major and minor seraphs, ravens, flames, cherubs, Cheriour theAngel of Punishment, Raziel the Revealer of Rock, Zadkiel the Chieftain of Michael - allies for the heroes, or adversaries in certain circumstances. -rules for seraph steel, demon iron, seraphic visas, and the use of seraph feathers, bones, and other artifacts in combat and conjuring. -complete stats and histories for Thorn and Rose St. Croix, Audric Cooper, Ciana and Rupert Stanhope, Thaddeus Bartholomew, Cheran Jones, Lolo, the watcher Barak and other characters from the Rogue Mage novels. -every type of "normal" person you could expect to find: deadminers, Orthodox kirkmen, soldiers, Administration of the ArchSeraph enforcers, Enclave mages, Realm of Light kylen, bandits, Earth Invasion Heresy spies. -a guide to the wildlife of post-Apocalyptic North America, from mutant alligators to bison-hunting dire wolves. -extensive advice to the Game Master on creating a campaign, designing and running adventures, rewarding the heroes, dealing with problems, and taking the players characters to the next power level. -a complete introductory adventure, with a set of fully-detailed characters ready for the players to use straight out of the book. -And each chapter features a Rogue Mage vignette by Faith Hunter, plus the Rogue Mage RPG Game Master's Guide ends with a complete new Thorn St. Croix short story. Every hero needs a dragon to fight. We got the originals right here, hungry as Hell.
Dark Deeds in Freeport (Pathfinder RPG)

Dark Deeds in Freeport (Pathfinder RPG)

Mike Franke; Phil Minchin; Christina Stiles

Kobold Press
2014
nidottu
In a City of Secrets, the Truth Cuts Deep Why has truth suddenly become so strangely frequent in Freeport? Can the city support not one but two churches dedicated to truth-speaking? How are the secrets of thieves, assassins, Captains' Council members, and "legitimate businessmen" becoming common knowledge, and what can be done about it? Should anything be done? And maybe, just maybe, is this strangeness linked to the rash of thefts, murders, and insanity plaguing the city? Dark Deeds in Freeport is an 80-page adventure arc of five connected scenarios designed for four Pathfinder RPG characters beginning at 9th level and ending at 12th. These linked adventures feature: swashbuckling, sin, investigation, and insanity familiar to fans of Green Ronin's popular Freeport, City of Adventure setting new spells, new magic items (from minor to near-artifact level), new monsters, and new fully-statted Freeport NPCs Dark Deeds is fully-integrated into the history and ongoing storylines of the Freeport setting, and it can be used individually or in a level-spanning mini-campaign. Something is horribly wrong in Freeport. Something that will surely require dark deeds to set right
Streets of Zobeck

Streets of Zobeck

Richart Pett; Christina Stiles; Mike Franke

Open Design LLC
2013
nidottu
A Collection of Dark and Daring Adventures What happens when adventurers become the owners of a brothel? When a roguish associate asks them to attend an oligarch's masquerade in his place? What lurks in the Cartways besides kobolds? And what will you say when another thief tells you the only way to find a treasure is to become hunted by the Praetors? Dark dealings, my boys, and a knife in the guts might be the price. Whose guts? Might be yours if you cross the wrong one of the Nine. This 94-page supplement and adventure anthology is set in the seedy underbelly of Zobeck, and on its mean streets you will find: Seven adventures dealing with underhanded themes, shady locations, and double-crossing deals gone wrong Six locales including the Cartways Market Gallery or the Old Stross Municipal Baths. A dirty dozen NPCs: kobold gearsmiths, failed Arcane Collegium students, barge captains, fey and undead ambassadors to use as rivals, patrons, peers and foes A sampling of new clockworks, street magics and odd enchantments that make Zobeck the distinctive jewel of the River Argent You probably shouldn't bring the paladin along on this one... This official Midgard adventure anthology is easily portable to any setting. Designed by Ben McFarland, Matthew Stinson, Christina Stiles, Mike Franke, and Richard Pett. Winner, Gold ENnie Award, Best Adventure of 2012
The Rogue Mage RPG Players Handbook

The Rogue Mage RPG Players Handbook

Christina Stiles; Faith Hunter; Raven Blackwell

Bella Rosa Books
2012
sidottu
ROGUE MAGE RPG, Role Playing in the World of Faith Hunter, Player's Handbook Authors: Christina Stiles, Faith Hunter, Raven Blackwell Edited by Spike Y. Jones It's a century after the Seraphs have returned to Earth, fulfilling ancient scripture with fire and sword. Most of Earth's population died in the plague and resulting wars--and then came the ice age. Mankind has survived, but not without change. Wondrous new races were born following the Time of Plagues, some destined to fight alongside the seraphs of the Light, while others simply want to survive in a harsh new world. And beneath the cities and in abandoned wastelands, the forces of evil continue their age-old war with the mortals and the seraphim. These dragons and their Dark minions won't stop fighting until the world is theirs. In the ROGUE MAGE ROLE PLAYING GAME you join with the rogue mage Thorn St. Croix and the forces of Light to stop the fallen seraphs and their devil-spawn, adventuring in and beyond the world of Faith Hunter's apocalyptic fantasy trilogy: Bloodring, Seraphs, and Hosts. The ROGUE MAGE ROLE PLAYING GAME PLAYER'S HANDBOOK features: - complete rules for all the mortal races of the Rogue Mage novels: kylen, half-seraph winged warriors; mules, half-human fighting machines; neomages who can work magic with energies left over from the Creation; daywalkers, refuges from the underground hellholes of the fallen seraphs; versatile but magic-less humans; and the seraph-touched, a new race yet to find it's place in the post apocalyptic-world. - dozens of Skills, scores of Drawbacks, over 100 Conjures, and over 200 Talents for heroes to choose from. - a half-dozen pre-made characters so play can begin immediately. - a luck point system that encourages players to take chances and keep the action moving, and the allegiance system that turns a hero's choices in the war between Darkness and Light into something more than just words on a character sheet. - player character gear from swords to shotguns to helicopter gunships, as well as magic weapons, energy-filled spell amulets, and demonic and seraphic artifacts. - simple combat rules that resolve attacks and damage in a single role and full-scale battles in only a few short minutes. - with the addition of a single 20-sided die, some paper & pencils, and a free adventure downloaded from www.roguemage.net or one found in the Rogue Mage RPG Master's Guide, everything needed to play Rogue Mage today. Grab your dragon-gun, we're goin' hunting
The Rogue Mage RPG Players Handbook

The Rogue Mage RPG Players Handbook

Christina Stiles; Faith Hunter; Raven Blackwell

Bella Rosa Books
2012
nidottu
ROGUE MAGE RPG, Role Playing in the World of Faith Hunter, Player's Handbook Authors: Christina Stiles, Faith Hunter, Raven Blackwell Edited by Spike Y. Jones It's a century after the Seraphs have returned to Earth, fulfilling ancient scripture with fire and sword. Most of Earth's population died in the plague and resulting wars--and then came the ice age. Mankind has survived, but not without change. Wondrous new races were born following the Time of Plagues, some destined to fight alongside the seraphs of the Light, while others simply want to survive in a harsh new world. And beneath the cities and in abandoned wastelands, the forces of evil continue their age-old war with the mortals and the seraphim. These dragons and their Dark minions won't stop fighting until the world is theirs. In the ROGUE MAGE ROLE PLAYING GAME you join with the rogue mage Thorn St. Croix and the forces of Light to stop the fallen seraphs and their devil-spawn, adventuring in and beyond the world of Faith Hunter's apocalyptic fantasy trilogy: Bloodring, Seraphs, and Hosts. The ROGUE MAGE ROLE PLAYING GAME PLAYER'S HANDBOOK features: - complete rules for all the mortal races of the Rogue Mage novels: kylen, half-seraph winged warriors; mules, half-human fighting machines; neomages who can work magic with energies left over from the Creation; daywalkers, refuges from the underground hellholes of the fallen seraphs; versatile but magic-less humans; and the seraph-touched, a new race yet to find it's place in the post apocalyptic-world. - dozens of Skills, scores of Drawbacks, over 100 Conjures, and over 200 Talents for heroes to choose from. - a half-dozen pre-made characters so play can begin immediately. - a luck point system that encourages players to take chances and keep the action moving, and the allegiance system that turns a hero's choices in the war between Darkness and Light into something more than just words on a character sheet. - player character gear from swords to shotguns to helicopter gunships, as well as magic weapons, energy-filled spell amulets, and demonic and seraphic artifacts. - simple combat rules that resolve attacks and damage in a single role and full-scale battles in only a few short minutes. - with the addition of a single 20-sided die, some paper & pencils, and a free adventure downloaded from www.roguemage.net or one found in the Rogue Mage RPG Master's Guide, everything needed to play Rogue Mage today. Grab your dragon-gun, we're goin' hunting