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Crystal Fraiser

Kirjat ja teokset yhdessä paikassa: 9 kirjaa, julkaisuja vuosilta 2015-2022, suosituimpien joukossa Five & Infinity. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

9 kirjaa

Kirjojen julkaisuhaarukka 2015-2022.

Starfinder RPG Alien Archive Pocket Edition

Starfinder RPG Alien Archive Pocket Edition

John Compton; Adam Daigle; Crystal Fraiser; Amanda Hamon; Jason Keeley; Jonathan H. Keith; Steve Kenson; Isabelle Lee; Lyz Liddell; Rob McCreary; Mark Moreland; Joe Pasini

PAIZO PUBLISHING, LLC
2022
nidottu
Strange aliens both friendly and fearsome fill this tome of creatures designed for use with the Starfinder Roleplaying Game! From the gravity-manipulating frujais and planet-killing novaspawn to space goblins and security robots, the creatures in this codex will challenge adventurers no matter what strange worlds they're exploring. What's more, player rules for a host of creatures let players not just fight aliens, but be them! Inside Starfinder Alien Archive, you'll find the following: • Over 80 bizarre life-forms both classic and new, from the reptilian ikeshtis and energy-bodied hallajins to robotic anacites and supernatural entities from beyond the realms of mortals. • Over 20 races with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain. • New alien technology to help give your character an edge, including weapons, armor, magic items, and more. • A robust NPC-creation system to let Game Masters build any aliens or creatures they can imagine. • New rules for magical monster summoning, quick templates to modify creatures on the fly, and more! The pocket edition presents the same contents in a smaller sized softcover for a lower price and better portability.
Five & Infinity

Five & Infinity

David Brookshaw; Meghan Fitzgerald; Crystal Fraiser; Jesse Heinig; Steve Kenson; Neall Raemonn Price; Ron Rummell; Malcolm Sheppard

Green Ronin Publishing
2021
peli
A spider goddess seeks a safe exile on Earth. Dark deeds force heroes to an urban hell-literally. A prison planet holds the secret of the illegal soul trade. The Firecrown, once worn by the first and last empress of the Divine Empire, may be on the verge of discovery, inflaming the political ambitions of a horde of demigods. The Earth is destroyed...but that might be a temporary affair. The first adventure book for the Modern AGE RPG, Five and Infinity explores the Metacosm of the Threefold campaign setting. The book's five adventures cover all levels of play and can be run individually or connected as a campaign. Furthermore, it introduces the Infinity Engine, a tool for using random chance and choice to generate both original adventures and new planes of existence. See why Threefold is the flagship setting of the Modern AGE RPG with Five and Infinity!
Time Traveler's Codex

Time Traveler's Codex

John Compton; Clio Davis; Jennifer R Dworschack-Kinter; Crystal Fraiser; Jaym Gates; Steve Kenson; John Polojac; Chris Pramas; Fred Wan; Jordan Wyn

Green Ronin Publishing
2020
sidottu
Vikings plunder jewelry stores along the waterfront! Killer robots from the future hunt Abraham Lincoln! And the heroes are on trial for crimes they haven’t committed... yet! Time is a toybox for superheroes and villains, filled with colorful characters and convoluted plotlines. Time travel opens up new potential just as much as blasting off into space, with the convenience of all the major players and events already being written for you! With time as a canvas, you can pump up the grim or gonzo in your adventures, or build a whole campaign around protecting not just the world, but everything that has happened or ever will happen! The Time Traveler’s Codex is a supplement for Mutants & Masterminds, Third Edition that launches heroes into the fourth dimension. The Time Traveler’s Codex includes: A brief history of time travel, and an overview on the structure of time and how it functions in the Earth-Prime setting. Tips for deciding how time travel works in your campaign, complete with the consequences and hazards of meddling. Advice on creating your own time-hopping series, including optional rules, suggested power levels, and temporal dangers that lie along the way. Six causality-shaking villain archetypes who can harry heroes across the centuries, like the Immortal Conqueror and the Future Perfectionist, backed up by dozens of minions from across time and beyond! Guidance for players building time traveling heroes, complete with new advantages, powers, and equipment as well as a half-dozen time-sliding hero archetypes, like the Quantum Alien and the Temporal Tourist! Over a dozen different historical eras detailed, with rules guidance and statblocks for each, as well as adventure ideas and guidance for setting individual adventures in that time period, or an entire campaign! Catapult your adventures out of the city streets and into medieval French castles, Aztec battlefronts, and the imperial Ming court with the Time Traveler’s Codex!
Return to Freeport

Return to Freeport

Crystal Fraiser; Jody Macgregor; Patrick O'Duffy; Stephen Radney-MacFarland; John Rogers; David Ross

Green Ronin Publishing
2019
nidottu
Go back to the city that started it all! Return to Freeport is a new adventure set in and around Chris Pramas's classic City of Adventure that mixes fantasy, pirates, and Lovecraftian horror with nonstop danger and potential rewards. Player characters begin at 1st level and progress all the way to 11th as they seek to cure an ancient curse, track down slaver gangs, face off against the forces of the nation of Mazin, and uncover who is behind the long line of threats to Freeport itself. Compatible with the Pathfinder Roleplaying Game, Return to Freeport is the perfect companion to the Freeport: The City of Adventure setting book!
Starfinder Adventure Path: Soldiers of Brass (Dawn of Flame 2 of 6)
Hired gunsNow employees of the Deep Cultures Institute, the heroes are set to investigate what's happening in the sun. Burglars in the DCI museum throw that plan askew by stealing the institute's data. The missing files are compiled and cross-referenced rumors on potential intelligent life inside the Pact Worlds' star, none of them substantiated. Who might want such speculation, and why? Following the robbers' path takes the heroes to the bubble-city of Corona and the infamous, unstable Brass Bazaar, where they learn the thieves weren't the only ones interested in the DCI's guesswork. The heroes must uncover who has the stolen data, find out where it's stored, and extract it. In the process, they discover more than they bargained for!This volume of Starfinder Adventure Path continues the Dawn of Flame Adventure Path and includes:• “Soldiers of Brass,” a Starfinder adventure for 3rd-level characters, by Crystal Frasier.• An array of quirky locations in the Brass Bazaar, along with the people and items found in them, by Adrian Ng.• A tourists' survey of the Burning Archipelago, by Kate Baker.• An archive of elemental creatures, from mischievous mephits to cruel salamanders, by Crystal Frasier and Owen K.C. Stephens.• Statistics and deck plans for an efreeti starship, by Thurston Hillman, and a vignette of a desert world that serves as a haven for damaged starships, by Christopher Carey.
Pathfinder: Spiral of Bones HC

Pathfinder: Spiral of Bones HC

Crystal Fraiser; Erik Mona

Dynamite Entertainment
2019
sidottu
As the Pathfinder plunge into the history and mysteries below Kaer Maga-the no-holds-barred 'City of Strangers'-Valeros plunges far deeper into the great beyond, defending his immortal soul in the courts of the dead! From Pathfinder author Crystal Frasier comes this scintillating tale of life, death, and what lingers when we're gone. Bonus materials: include twenty pages of character sheets, encounters, and world detail for the Pathfinder Roleplaying Game, plus an exclusive poster map.
The World of Lazarus

The World of Lazarus

Neal Bailey; Crystal Fraiser; Robert MacKenzie; Eric Trautmann; David Walker

Green Ronin Publishing
2019
sidottu
The World of Lazarus is the first campaign setting for Green Ronin's new Modern AGE RPG. Based on the critically acclaimed Lazarus series by Greg Rucka and Michael Lark and presented by Image Comics, the book brings this noir dystopia to tabletop roleplaying games. In the near future, time has rendered death obsolete, and life infinitely cheap. In the wake of governments' failure and global upheaval, the Families stepped in and divvied up the world. Now peace and order reign in a world of technological marvels and neo-feudalism. The Families quietly war with one another, wagering the lives of loyal Serfs while they relax in lives of indulgence, all while the Waste-those left behind by this new order-struggle daily for base survival. Play members of a Family in the highest of high-stakes game, Serfs fighting for their Family's interests to maintain order and safety, or disaffected Waste fighting for a better life in the burned ruins of the old world. The World of Lazarus requires the Modern AGE Basic Rulebook for use.
Pathfinder Adventure Path: Hell's Rebels Part 1 - In Hell’s Bright Shadow
The city of Kintargo has long been a shelter for artists, free-thinkers, and those marginalized by the oppressive Chelaxian government — but now the city has been placed under martial law by inquisitor Barzilali Thrune. When a protest turns into a riot, a new group of heroes comes together to form an organized resistance to the devil-binding government and the Church of Asmodeus. But can they survive long enough to establish allies...or will they become the latest victims of the Thrice-Damned House of Thrune?A Pathfinder Roleplaying Game adventure for 1st-level characters, In Hell's Bright Shadow begins the Hell’s Rebels Adventure Path, an urban and political-themed campaign that focuses on a rebellion against one of the Pathfinder Campaign Setting’s most infamous nations — devil-haunted Cheliax.
Pathfinder Adventure Path: Iron Gods Part 6 - The Divinity Drive
Silver Mount has long beckoned explorers and adventurers from across the Inner Sea with its promises of exotic, otherworldly treasures. Yet more than treasure waits within the alien chambers within this towering ruin — here, the greatest of the Iron Gods dwells, inexorably drawing its plans against the world of flesh and preparing for its final triumphant emergence from the eons of time. With allies recruited from across the land of Numeria and the brutish rulership of its capital city (for the time being) cowed, the time is right for the most extensive expedition into Silver Mount's mysterious interior. What strange perils from beyond the stars await the heroes within the metal walls of one of Golarion's most legendary dungeons, and could they just be walking into an Iron God's trap?A Pathfinder Roleplaying Game adventure for 15th-level characters, The Divinity Drive concludes the Iron Gods Adventure Path. Several new monsters, an article about robots, extensive notes for how to continue your Iron Gods campaign, and Amber E. Scott's Pathfinder Journal round out this volume of the Pathfinder Adventure Path.