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Daniel Roth

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26 kirjaa

Kirjojen julkaisuhaarukka 2004-2026.

Digital Media, Projection Design, and Technology for Theatre

Digital Media, Projection Design, and Technology for Theatre

Alex Oliszewski; Daniel Fine; Daniel Roth

TAYLOR FRANCIS LTD
2025
sidottu
Digital Media, Projection Design, & Technology for Theatre, Second Edition comprehensively details the integration of digital media and projections in theatre and live performance, providing foundational skills, best practices, and real-world applications and considerations.The book provides readers with an overview of the professional field, including current industry standards and workflows for digital media/projection design, its related aesthetics, techniques, and technologies. A practical taxonomy of digital media and how we create meaning through its use on the theatrical stage along with the essential tools and techniques for creating and executing digital content are covered. Readers are introduced to the fundamentals of creating and executing digital content, including photography and still images, generative AI, video, animation, real-time effects, generative art, data, and interactive digital media. The book also details the types and use of industry-standard equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, and more. It guides readers through technical tasks, such as programming media servers; converging and blending projectors; projection mapping; calculating surface brightness/luminance, screen size, and throw distance; and more, making this a complete guide to digital media and projection design today. The second edition is updated with new content throughout and two new chapters addressing the latest technologies and trends in virtual performance, motion capture, generative AI, and VR/AR. Ten new case studies from diverse practitioners have been added, and the book is restructured with shorter chapters for easier navigation and reference.This book serves well as a main or supplemental textbook for courses in projection design, theatre, and digital media design. It is also useful for emerging practitioners.Sample assets and interviews with leading projection designers are available for download at www.routledge.com/9781032302157.
Digital Media, Projection Design, and Technology for Theatre

Digital Media, Projection Design, and Technology for Theatre

Alex Oliszewski; Daniel Fine; Daniel Roth

TAYLOR FRANCIS LTD
2025
nidottu
Digital Media, Projection Design, & Technology for Theatre, Second Edition comprehensively details the integration of digital media and projections in theatre and live performance, providing foundational skills, best practices, and real-world applications and considerations.The book provides readers with an overview of the professional field, including current industry standards and workflows for digital media/projection design, its related aesthetics, techniques, and technologies. A practical taxonomy of digital media and how we create meaning through its use on the theatrical stage along with the essential tools and techniques for creating and executing digital content are covered. Readers are introduced to the fundamentals of creating and executing digital content, including photography and still images, generative AI, video, animation, real-time effects, generative art, data, and interactive digital media. The book also details the types and use of industry-standard equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, and more. It guides readers through technical tasks, such as programming media servers; converging and blending projectors; projection mapping; calculating surface brightness/luminance, screen size, and throw distance; and more, making this a complete guide to digital media and projection design today. The second edition is updated with new content throughout and two new chapters addressing the latest technologies and trends in virtual performance, motion capture, generative AI, and VR/AR. Ten new case studies from diverse practitioners have been added, and the book is restructured with shorter chapters for easier navigation and reference.This book serves well as a main or supplemental textbook for courses in projection design, theatre, and digital media design. It is also useful for emerging practitioners.Sample assets and interviews with leading projection designers are available for download at www.routledge.com/9781032302157.
Digital Media, Projection Design, and Technology for Theatre

Digital Media, Projection Design, and Technology for Theatre

Alex Oliszewski; Daniel Fine; Daniel Roth

Routledge
2018
nidottu
Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre. The authors, professional designers and university professors of digital media in live performance, provide readers with a narrative overview of the professional field, including current industry standards and expectations for digital media/projection design, its related technologies and techniques. The book offers a practical taxonomy of what digital media is and how we create meaning through its use on the theatrical stage.The book outlines the digital media/projection designer’s workflow into nine unique phases. From the very first steps of landing the job, to reading and analyzing the script and creating content, all the way through to opening night and archiving a design. Detailed analysis, tips, case studies, and best practices for crafting a practical schedule and budget, to rehearsing with digital media, working with actors and directors, to creating a unified design for the stage with lighting, set, sound, costumes, and props is discussed. The fundamentals of content creation, detailing the basic building blocks of creating and executing digital content within a design is offered in context of the most commonly used content creation methods, including: photography and still images, video, animation, real-time effects, generative art, data, and interactive digital media. Standard professional industry equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, etc. is detailed. The book also offers a breakdown of all key related technical tasks, such as converging, warping, and blending projectors, to calculating surface brightness/luminance, screen size and throw distance, to using masks, warping content and projection mapping, making this a complete guide to digital media and projection design today. An eResource page offers sample assets and interviews that link to current and relevant work of leading projection designers.
Robot Programming

Robot Programming

Joe Jones; Daniel Roth

McGraw-Hill Professional
2004
nidottu
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.MASTER ROBOT PROGRAMMING ITH YOUR OWN FREE VIRTUAL 'BOT!This ingenious book/Web site partnership teaches the skills you need to program a robot -- and gives you a virtual robot waiting online to perform your commands and test your programming expertise. You don't need to know either robotics or programming to get started!Using an intuitive method, Robot Programming deconstructs robot control into simple and distinct behaviors that are easy to program and debug for inexpensive microcontrollers with little memory. Once you’ve mastered programming your online 'bot, you can easily adapt your programs for use in physical robots.Though Robot Programming smoothes the path to acquiring skills in this arcane art, it does not reduce it to simplistics. With this resource, you can open the door to all the complexity, sophistication, versatility, and robustness that it is possible for robot behavior to exhibit.WHAT DO YOU WANT YOUR ROBOT TO DO?Robot Programming's hands-on approach to behavior-based robotics--* Teaches you intuitively, with a system that integrates explanation, code examples, and exercises using an online robot simulator* Demonstrates programming for mobile robots* Gives you the tools to combine sensors with robot skills* Shows you how to develop new robot behaviors by manipulating old ones and adjusting programming parameters* Provides examples of programming for object seeking, object avoidance, decision-making, and much more* Leads you to advanced strategies for designing your own behavior-based systems from scratch* Introduces the history and theory behind behavior-based programming* Requires no background in either programming or robotics
My Instant Pot Recipes 2022: Everyday Delicious Slow Cooking Recipes for Beginners
To help you with achieving this, I focused on creating the one and only Instant Pot cookbook, for excellent results, with easy and effortless to cook recipes for anyone.Using the Instant Pot saves you a lot of time. You can eat healthy at home, without spending the time you don't have, prepping and then cooking your meals. And fast cooking = energy saving. Cooking with your Instant pot is fast and efficient, cutting down your electricity bill by cooking in less time than you would on the stovetop or in the oven.The purpose of this amazing cookbook is to help you make the most delicious recipes ever using one of the most popular kitchen appliances out there right now: the instant pot. Easy, fast and friendly- sounds like a book you need when on this diet This complete Instant Pot cookbook will take care of your scarce cooking time and will show you the easiest & tastiest way towards a New Lifestyle based on your Instant Pot pressure cooker. What are you still waiting for?Grab your copy now
Third-Party Peacemakers in Judaism

Third-Party Peacemakers in Judaism

Daniel Roth

Oxford University Press Inc
2021
sidottu
In the race to discover real solutions for the conflicts that plague contemporary society, it is essential that we look to precedent. Many of today's conflicts involve ethno-religious tensions that modern wisdom alone is ill-equipped to resolve. In Third-Party Peacemakers in Judaism, Rabbi Dr. Daniel Roth asks us to consider ancient religious and traditional cultural solutions to such present-day issues. Roth presents thirty-six case studies featuring third-party peacemakers drawn from Jewish classical, medieval, and early-modern rabbinic literature. Each case is explored through three layers of analysis - text, theory, and practice. The first layer offers historical and literary analysis of textual case studies, many of which are critically analyzed here for the first time. The second layer examines the theoretical model of third-party peacemaking imbedded within the selected cases and comparing them to other cultural and religious models of third-party peacemaking and conflict resolution. The final layer of analysis, based upon the author's personal experience of religious conflict resolution and peacemaking, looks at the practical implications of these case studies as models for modern peacemaking. Third-Party Peacemakers in Judaism serves as an inspiration for fostering indigenous practices of third-party peacemaking and mediation in the modern era.