Kirjojen hintavertailu. Mukana 12 503 008 kirjaa ja 12 kauppaa.

Kirjailija

Dinesh Manocha

Kirjat ja teokset yhdessä paikassa: 3 kirjaa, julkaisuja vuosilta 2008-2025, suosituimpien joukossa Real-Time Massive Model Rendering. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

3 kirjaa

Kirjojen julkaisuhaarukka 2008-2025.

Explainable and Interpretable Reinforcement Learning for Robotics

Explainable and Interpretable Reinforcement Learning for Robotics

Aaron M. Roth; Dinesh Manocha; Ram D. Sriram; Elham Tabassi

Springer International Publishing AG
2025
nidottu
This book surveys the state of the art in explainable and interpretable reinforcement learning (RL) as relevant for robotics. While RL in general has grown in popularity and been applied to increasingly complex problems, several challenges have impeded the real-world adoption of RL algorithms for robotics and related areas. These include difficulties in preventing safety constraints from being violated and the issues faced by systems operators who desire explainable policies and actions. Robotics applications present a unique set of considerations and result in a number of opportunities related to their physical, real-world sensory input and interactions. The authors consider classification techniques used in past surveys and papers and attempt to unify terminology across the field. The book provides an in-depth exploration of 12 attributes that can be used to classify explainable/interpretable techniques. These include whether the RL method is model-agnostic or model-specific, self-explainable or post-hoc, as well as additional analysis of the attributes of scope, when-produced, format, knowledge limits, explanation accuracy, audience, predictability, legibility, readability, and reactivity. The book is organized around a discussion of these methods broken down into 42 categories and subcategories, where each category can be classified according to some of the attributes. The authors close by identifying gaps in the current research and highlighting areas for future investigation.
Explainable and Interpretable Reinforcement Learning for Robotics

Explainable and Interpretable Reinforcement Learning for Robotics

Aaron M. Roth; Dinesh Manocha; Ram D. Sriram; Elham Tabassi

Springer International Publishing AG
2024
sidottu
This book surveys the state of the art in explainable and interpretable reinforcement learning (RL) as relevant for robotics. While RL in general has grown in popularity and been applied to increasingly complex problems, several challenges have impeded the real-world adoption of RL algorithms for robotics and related areas. These include difficulties in preventing safety constraints from being violated and the issues faced by systems operators who desire explainable policies and actions. Robotics applications present a unique set of considerations and result in a number of opportunities related to their physical, real-world sensory input and interactions. The authors consider classification techniques used in past surveys and papers and attempt to unify terminology across the field. The book provides an in-depth exploration of 12 attributes that can be used to classify explainable/interpretable techniques. These include whether the RL method is model-agnostic or model-specific, self-explainable or post-hoc, as well as additional analysis of the attributes of scope, when-produced, format, knowledge limits, explanation accuracy, audience, predictability, legibility, readability, and reactivity. The book is organized around a discussion of these methods broken down into 42 categories and subcategories, where each category can be classified according to some of the attributes. The authors close by identifying gaps in the current research and highlighting areas for future investigation.
Real-Time Massive Model Rendering

Real-Time Massive Model Rendering

Sung-eui Yoon; Enrico Gobbetti; David Kasik; Dinesh Manocha

Springer International Publishing AG
2008
nidottu
Interactive display and visualization of large geometric and textured models is becoming a fundamental capability. There are numerous application areas, including games, movies, CAD, virtual prototyping, and scientific visualization. One of observations about geometric models used in interactive applications is that their model complexity continues to increase because of fundamental advances in 3D modeling, simulation, and data capture technologies. As computing power increases, users take advantage of the algorithmic advances and generate even more complex models and data sets. Therefore, there are many cases where we are required to visualize massive models that consist of hundreds of millions of triangles and, even, billions of triangles. However, interactive visualization and handling of such massive models still remains a challenge in computer graphics and visualization. In this monograph we discuss various techniques that enable interactive visualization of massive models. These techniques include visibility computation, simplification, levels-of-detail, and cache-coherent data management.We believe that the combinations of these techniques can make it possible to interactively visualize massive models in commodity hardware. Table of Contents: Introduction / Visibility / Simplification and Levels of Detail / Alternative Representations / Cache-Coherent Data Management / Conclusions / Bibliography