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Kirjailija

Duncan Harris

Kirjat ja teokset yhdessä paikassa: 9 kirjaa, julkaisuja vuosilta 1992-2024, suosituimpien joukossa Motorhead On Track. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

9 kirjaa

Kirjojen julkaisuhaarukka 1992-2024.

WipEout Futurism

WipEout Futurism

Duncan Harris; Ian Anderson

THAMES HUDSON LTD
2024
sidottu
The definitive illustrated history of the cult videogame – a heart-thumping fusion of groundbreaking graphic design, architectural futurism, electronic music and high-speed racing. WipEout crashed onto the scene in 1995, shifting games into the cultural fast lane with its unique 3D visual designs. It propelled a wondrous hit of anti-gravity, hyperspeed racing into the heart of the freshly released PlayStation console and, over time, the series – developed by Psygnosis, later known as Studio Liverpool – grew into a cult phenomenon amongst graphic designers and gamers alike. With its club-land branding – devised by cutting-edge Sheffield agency The Designers Republic, and its on-the-pulse collaborations with electronic artists, from The Chemical Brothers to Kraftwerk, WipEout was not only a racing game – it was a vehicle for art. WipEout Futurism chronicles the iconic game’s vision, struggles and achievements – from first conception to future plans, in a distinctive union of trailblazing artwork and graphic design. The extraordinary, and rarely seen, concept art created for the game is beautifully reproduced throughout the book, while The Designers Republic’s peerless vision for an alternative future – with its roots planted in the rich earth of sci-fi iconography – weaves its way throughout the pages, making this publication a densely packed expansion to the beloved series.
Hawkwind On Track Revised Edition

Hawkwind On Track Revised Edition

Duncan Harris

Sonicbond Publishing
2023
nidottu
Always enigmatic and outside of the mainstream, most people associate Hawkwind with 'whoosh' noises, 'Silver Machine', Lemmy and 'Space Rock' music. From the beginning, Hawkwind have been trailblazers, even when they have explored blind alleys and cul-de-sacs, and have never been afraid to innovate and mutate into strikingly different musical arenas. The band have a unique history in the world of rock music and have inspired not just other bands but also an entire sub-genre of music: Stoner Rock. Hawkwind's stated aim was to be a substitute for mind-expanding drugs. Instead, they used music, poetry, lights, projections, theatre and dance in an assault on the senses. Albums such as X In Search Of Space and Warrior At The Edge Of Time as well as classic live album Space Ritual set a template for their astonishing take on rock music. This book is a track-by-track analysis of every studio album and major live release to date. Beginning with the highly-regarded early albums of the 1970s, it continues through the hard rock hardships of the 1980s and the sometimes awkward musical dalliances of the 1990s, finishing on the unexpectedly triumphant return of the band in the 2010s and 2020s. It is now updated to include the band's 2021 album Somnia and 2023 The Future Never Waits.
The Bitmap Brothers: Universe

The Bitmap Brothers: Universe

Duncan Harris

Read-Only Memory
2022
sidottu
The Bitmap Brothers: Universe combines an authoritative inside story, thoroughly researched via new, first-hand interviews with The Bitmap Brothers’ key figures – including founder Mike Montgomery and lead artist Dan Malone – with a breathtaking haul of never-before-seen archive material. Highlights such as unused character concepts for Speedball 2: Brutal Deluxe, intricate pencil renderings of The Chaos Engine’s iconic cutscenes and early robot designs for Z form part of a rich collection of original production drawings."
Motorhead On Track

Motorhead On Track

Duncan Harris

Sonicbond Publishing
2022
nidottu
Motorhead are arguably the greatest rock and roll band in history, but it took many years to win that accolade. This is the story of the band that refused to die. They started off as the Vengeful Bastard and they had a tough beginning. The band had to deal with wayward producers, hostile record companies, more than a couple of false starts and even the ignominy of being proclaimed the Worst Band in the World by the NME! Famed for their legendary loudness and their singular anthem, 'Ace Of Spades', Motorhead have not only proved inspirational but also, accidentally, created two sub-genres of heavy music: speed and thrash metal. Not bad for a band who announced themselves with: 'We are Motorhead, and we play rock and roll.' at their numerous live gigs. This book covers every studio album, band rarities and significant solo work from Lemmy. It is designed as a useful companion to the recorded output of a unique band. From the highly regarded trio of albums that ended the 1970s, through the line-up hardships and turmoil of the 1980s to the occasionally awkward musical experiments of the early 1990s, this book closes with the triumphant two-decade-long career revival of the band.
Making Videogames

Making Videogames

Duncan Harris; Alex Wiltshire

Thames Hudson Ltd
2022
sidottu
An in-depth visual guide presenting the captivating creative journeys behind the world’s leading videogames. Making Videogames is an unprecedented snapshot of modern interactive entertainment, with insight from true pioneers about the most important games in the world. Illustrated with some of the most arresting in-game images ever seen in print, the book explores the unique alchemy of technical and artistic endeavour that constitutes the magic of videogames, striking a captivating balance between insight and accessibility. Across eleven chapters, each focusing on a specific game from AAA blockbusters such as Control and Half-Life: Alyx to cult breakthrough games including No Man’s Sky and Return of the Obra Dinn, the book will document the incredible craft of videogame worldbuilding and visual storytelling via the world’s most popular, but seldom fully understood, entertainment medium. The book’s text orbits breathtaking, specially created imagery ‘photographed’ in-engine by the author, demonstrating the magic and method behind each studio’s work. A book not only for die-hard videogame fanatics, but also for designer-creatives and the visually curious, Making Videogames is a thrilling showcase of the boundless creativity of this amazing industry.
Evaluating and Assessing for Learning

Evaluating and Assessing for Learning

Chris Bell; Duncan Harris

Routledge
2017
sidottu
This study examines the implications for evaluation and assessment when more responsibility for the learning process is given to the learner. The text includes sections on peer assessment, self-assessment, styles of evaluation, references, and the roles of teacher and learner.
Analysing the Instructional Setting

Analysing the Instructional Setting

Martin Tessmer; Duncan Harris

Routledge
2016
nidottu
Designed to overcome flaws during the planning and design stages of educational or training courses, this guide explains the importance of physical factors in the instructional environment, the roles of the instructor and learner, and the gathering of information on the learning environment.
Evaluating and Assessing for Learning

Evaluating and Assessing for Learning

Chris Bell; Duncan Harris

Routledge Falmer
1994
nidottu
This study examines the implications for evaluation and assessment when more responsibility for the learning process is given to the learner. The text includes sections on peer assessment, self-assessment, styles of evaluation, references, and the roles of teacher and learner.
Analysing the Instructional Setting

Analysing the Instructional Setting

Martin Tessmer; Duncan Harris

Routledge Falmer
1992
sidottu
Designed to overcome flaws during the planning and design stages of educational or training courses, this guide explains the importance of physical factors in the instructional environment, the roles of the instructor and learner, and the gathering of information on the learning environment.