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Ed Greenwood
Kirjat ja teokset yhdessä paikassa: 16 kirjaa, julkaisuja vuosilta 2011-2026, suosituimpien joukossa How To Write Even Better Adventures. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.
This new gamemaster’s guide is great for TTRPG writers, but it’s also great for aspiring fiction writers as well. There’s so many essays from famous designers in the TTRPG space that can help level up your games! A sequel to one of our all-time best sellers! Level up your adventure writing skills with advice from famous designers. Includes essays by Ed Greenwood, Luke Gygax, Mike Mearls, Steve Jackson, Robin D. Laws, Kenneth Hite, Kelsey Dionne, Harley Stroh, Jean Rabe, Matt Forbeck, Phil Reed, Steven Winter, Michael Curtis, Chris Doyle, Brendan LaSalle, Sean K. Reynolds, Jerry Grayson, and others.
A sci-fi/fantasy revival 200+ years in the making. When Jacob and Wilhelm Grimm started putting out their now-classic fairy tales more than two centuries ago, their work was revolutionary. Although we can now look back on those fairy tales and see in them elements that have become cultural touchstones, there was nothing like them at the time. It was because they were so unique and so captivating that people could not get enough of them. Parents shared them with their children, grandparents shared them with their grandchildren, and friends shared them with each other. All the same, even the greatest innovations and the most engaging stories can use a refresh once in a while. That is what this compendium is about. Rather than reprinting the Grimm fairy tales that we all know and love, we have brought together eight giants of sci-fi/fantasy to reimagine and reinvigorate them. These giants are: Arlene Marks Ed Greenwood Gama Martinez LJ Hachmeister Lucienne Diver Richard Lee Byers Susan Morris Vivian Caethe Some boasting best-seller status, some emerging with voices unlike any other, each of these authors has carefully crafted a dark-fantasy or science-fiction version of a Grimm fairy tale. Within the compendium, you will find never-before-told iterations of "Sleeping Beauty," "Hansel and Gretel," "Snow White," "The Robber Bridegroom," and more. Online dating, H. H. Holmes's Murder Castle, and the malevolent forces of Hell all add strange twists to the formats that the Brothers Grimm left for us. There is a surprise on every page - and every surprise wonderfully reminiscent of tropes passed down through the generations.
Amber is the one true world of which all others are but shadows. Collected here in one binding are seven tales of Amber. It was Zelazny's intent to use these short stories to tie up unfinished threads from his amazing Chronicles of Amber. This edition is sure to be a treat for the legion of Amber fans.
Amber is the one true world of which all others are but shadows. Collected here in one binding are seven tales of Amber. It was Zelazny's intent to use these short stories to tie up unfinished threads from his amazing Chronicles of Amber. This edition is sure to be a treat for the legion of Amber fans."A storyteller without peer. He created worlds as colorful and exotic and memorable as any our genre has ever seen." --George R.R. Martin. . . his performance was never anything other than dazzling. --Robert SilverbergRoger Zelazny's work excited me. It was intoxicating and delightful and unique. And it was smart. --Neil Gaiman
Digital Fiction - Large Print Paperback Edition "...superb pacing, competent writing, well-described action, fun situations, and appealing characters... Well-crafted fantasy fiction about a team of young trainees tackling dangerous missions." -- Kirkus Reviews (22 Nov 2016)You know these characters: The ranger, the fighter, the wizard, the rogue. But haven't you ever wondered how they learned to be those things?Three months into his studies at the Black River Academy of Swordcraft and Spellcraft, Durren Flintrand is shocked by the news that from now on he'll be assigned to a party, and that his only hope of progressing beyond the lowly rank of level one is to succeed with his new companions. However, Durren has a secret that may make that impossible, and his three partners have problems of their own. Wizard Areinelimus is terrified of her own magic. Rogue Tia has no patience at all with others. And warrior Hule is just an idiot. In fact, when a disembodied, floating eyeball is your most competent party member, you know you have serious problems.To stand a chance of succeeding, they need to work together, and that means learning to tolerate each other, while surviving a world of angry rat people, murderous sorcerers and homicidal unicorns. But even if they can somehow find a way to get along, dark and ancient forces are stirring, ones no level one students should ever have to confront...The Black River Chronicles is a new fantasy series from David Tallerman and Michael Wills. Set in an academy for young adventurers in training, the Black River Academy, our new dungeon crawlers set out to learn the ropes. Follow them in their adventures and misadventures and see if they save the day, or flunk out of school before earning their next level.KIRKUS REVIEWS - "Well crafted fantasy fiction..."RECOMMENDED - by the US Review of Books5/5 STARS - Readers Favorite Book Reviews Scroll up and grab a copy today.Thank you for your interest.Tags: 2017 author best book digital ebook sword juvenile free genre like list literature ya novel arthurian prime read reading release sale select seller tale store story top unlimited coming age fiction world sorcery dungeon myth legend teen harry adult humor action adventure young dragon wizard new paperback fantasy forgotten dark magic potter realm series
You know these characters: The ranger, the fighter, the wizard, the rogue. But haven't you ever wondered how they learned to be those things?Three months into his studies at the Black River Academy of Swordcraft and Spellcraft, Durren Flintrand is shocked by the news that from now on he'll be assigned to a party, and that his only hope of progressing beyond the lowly rank of level one is to succeed with his new companions. However, Durren has a secret that may make that impossible, and his three partners have problems of their own. Wizard Areinelimus is terrified of her own magic. Rogue Tia has no patience at all with others. And warrior Hule is just an idiot. In fact, when a disembodied, floating eyeball is your most competent party member, you know you have serious problems.To stand a chance of succeeding, they need to work together, and that means learning to tolerate each other, while surviving a world of angry rat people, murderous sorcerers and homicidal unicorns. But even if they can somehow find a way to get along, dark and ancient forces are stirring, ones no level one students should ever have to confront...If you enjoy Dungeons and Dragons and/or sword and sorcery stories, you should be reading The Black River Chronicles... Great fun and a joyous celebration of the RPGs we all know and love. Pop Verse★★★★ A keen mixture of the familiar and the innovative. With unicorns, dwarves, dangerous rebellions and dozens of other fantastical beasts and moments, this book is a thrilling ride that leaves readers with a number of important lessons. Readers should be excited to see where this series goes, and what those "higher levels" hold for this unique band of adventurers. Self-Publishing Review...this book is a lot of fun. Surprisingly realistic fun. Enjoyable, immersive fun. "I want more" fun. And there's a promise that this fun will be followed by more. At the same time, all on its own, this book tells a great tale that comes to a satisfying ending. Ed Greenwood - The Archmage...superb pacing, competent writing, well-described action, fun situations, and appealing characters. The first in a series, the book remains a pleasant confection. Well-crafted fantasy fiction about a team of young trainees tackling dangerous missions." Kirkus ReviewsThe Black River Chronicles is a new fantasy series from David Tallerman and Michael Wills. Set in an academy for young adventurers in training, the Black River Academy, our new dungeon crawlers set out to learn the ropes. Follow them in their adventures and misadventures and see if they save the day, or flunk out of school before earning their next level.Grab your copy today Free with Kindle Unlimited.Thank you for your interest in our book. We hope you enjoy reading it as much as we have enjoyed presenting it. - Digital FictionWebsite: DigitalFictionPub.comFacebook: Facebook.com/digitalfictionpubTwitter: @DigitalFicPubTags: dungeon rpg game d&d fantasy elf sword quest genrehumor potter action adventure playing role sorcerydragon magic harry litrpg epic wizard shapeshifterbook ebook e-book novel paperback story about bestgift in 2019 prime seller on series all author newrelease and unlimited wish list like is fan or topyear selling to young read adult at good club free
With 18 exclusive Munchkin(R) game rules! By gently -- and sometimes not so gently -- mocking the fantasy dungeon crawl and the sacred cows of pop culture, the Munchkin card game has stabbed and sneaked and snickered a path to the pinnacle of success. Along the way, it has sold millions of copies, been translated around the world, and spawned more than two dozen sequels and supplements. More fun than a Chainsaw of Bloody Dismemberment and more useful than a Chicken on Your Head, The Munchkin Book is a lighthearted and suitably snarky celebration of all things near and dear to the munchkin heart, featuring exclusive content from: Munchkin's designer and Steve Jackson Games president Steve Jackson Munchkin's signature artist John Kovalic (creator of web comic Dork Tower) Steve Jackson Games' "Munchkin Czar" Andrew Hackard CEO of Steve Jackson Games Phil Reed The Munchkin Book also includes a foreword by New York Times bestselling author and Forgotten Realms creator Ed Greenwood, an introduction by editor James Lowder, and contributions from notable mavens of geek culture, including: Andrew Zimmerman Jones * David M. Ewalt * Jennifer Steen * Joseph Scrimshaw * Randy Scheunemann * Jaym Gates * Dave Banks * Matt Forbeck * Christian Lindke * Bonnie Burton * Colm Lundberg * Liam McIntyre
"Bound is the bewitching Lilith..." So begins an ancient incantation for protection against the demon Lilith. Lilith, the First Woman, the wife Adam discarded. Lilith, the goddess of storms, the night bird. Lilith, the succubus who haunts men's dreams. Lilith the child-slaying monster, the mother of demons. Lilith the feminist poster girl. Lilith the muse.The stories herein set Lilith free to explore all these aspects. Mike Resnick and Lawrence Schimel portray her as the ultimate shiksa. Nisi Shawl goes looking for her in the savannas of Africa. J. Robert King finds her in the changeling babies of a modern world. Ed Greenwood delivers her in a mysterious and seductive painting. T. L. Morganfield melds Lilith lore with Native American mythology. Jackie Kessler explores her succubus origins. Eirene Donohue twines a handful of Lilith themes into a tale of storm-chased young girl. Within these pages Lilith is a vengeful asteroid, a self-help guru, a divorce lawyer, and much, much more...