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Edward Scannell

Kirjat ja teokset yhdessä paikassa: 12 kirjaa, julkaisuja vuosilta 1980-2010, suosituimpien joukossa Human Resource Development. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

12 kirjaa

Kirjojen julkaisuhaarukka 1980-2010.

The Big Book of People Skills Games: Quick, Effective Activities for Making Great Impressions, Boosting Problem-Solving Skills and Improving Customer Service
More than 700,000 books sold in the Big Book series!Always say and do the right thing at the right time!Developing the necessary skills critical to teamwork and company success—taught in a fun group formatMeeting new people, developing listening skills, learning proper business etiquette, or dealing with difficult customers or coworkers are all challenges every company faces. The Big Book of People Skills Games offers a host of interactive yet engaging games you can use to tackle all of these communication-challenged areas within your group. RESULTS: effective communication, greater team confidence, and improved customer service.These short but fun games can be adapted to any setting, cost virtually nothing, and show you how to boost both employee and customer interaction, reduce absenteeism, and foster a more positive and productive environment--all necessary ingredients for company growth and success.The Big Book of People Skills Games helps you:Improve internal and external communication Promote group thinking on potential problems facing the companyBuild stronger relationships with coworkers and clientsTeach your team about proper work proceduresThis is the complete reference for enhancing interpersonal skills—both personally and professionally—from the trusted Big Book series.
The Big Book of Brain-Building Games: Fun Activities to Stimulate the Brain for Better Learning, Communication and Teamwork
Games for better brains!Use the secrets of brain science to improve communication, interpersonal relations, and productivity in any team or groupJump-start any training session, workshop, or retreat with dozens of interactive games that build brain function in fun and engaging ways. The Big Book of Brain-Building Games offers all kinds of stimulating games to help your team improve information retention, camaraderie, and productivity--and requires few or no props. You'll learn what triggers to pull to help your group think and work better with these play-anywhere, crowd-pleasing interactive games.Can your brain handle the fun?Speakers and facilitators know that if you don't engage participants every five to seven minutes, you'll lose them! The Big Book of Brain-Building Games adds the spark you need for a successful meeting and keeps your team alert and connected, whatever the task. With just a handful of materials required, these brain-boosting games will help participants:develop leadership skills and build self-confidenceenhance problem-solving strategies and boost creativitylearn cooperation and effective teamworkdramatically improve communications skills--from public speaking to active listeningPlus the icebreakers are guaranteed to grab--and hold--any group's attention! You'll find it all in this latest collection from the trusted Big Books series.
The Big Book of Team-Motivating Games: Spirit-Building, Problem-Solving and Communication Games for Every Group
Teamwork can be fun!Games that improve team cooperation, communication, and spiritDid you know that games can:Raise sagging morale Liven up boring staff meetings Increase interaction among staff members Promote a culture of harmony and cooperation Create an atmosphere of fun for your team Keeping your team motivated and challenged, especially during tough economic times, can be difficult. But this collection of high-energy, play-anywhere games, from bestselling authors and trainers Ed and Mary Scannell, provides you with all the fun, inspiring material you need to build team spirit, communication, and trust among coworkers-day in and day out.Games Can Be Played In or Out of the OfficeRequiring few or no props, The Big Book of Team-Motivating Games is the latest installment in the successful Big Book series, which has been changing the way teams think for decades-providing hours of fun that fight boredom and burnout, boost performance, soothe tensions, and create a sense of community and trust.
Human Resource Development

Human Resource Development

Edward Scannell; Les Donaldson

Basic Books
2000
pokkari
Human Resource Development, 3rd Edition, is the revised and expanded version of a book that has helped launch many successful training careers.With a clear and concise blending of learning theory and field-tested procedures, Human Resource Development provides an up-to-date self-development guide for the new trainer,and a handy reference for the seasoned professional. Donaldson and Scannell offer a comprehensive, step-by-step introduction to the field and provide tips and techniques useful in a wide variety of training situations. The book systematically develops the skills necessary to design and conduct successful training programs.This second edition addresses the expanding role and resources of today's trainer. In a new overview of computer-based instruction, the authors introduce this medium, weigh training needs and costs against potential benefits and applications, and discuss the design features of effective interactive programs. The authors also re-emphasize the mastery of good platform skills, detailing the four-step process for developing interesting and informative presentations. An entire chapter is now devoted to the role and skills of the trainer as facilitator. Human Resource Development also covers:
The Complete Games Trainers Play, Volume II

The Complete Games Trainers Play, Volume II

John Newstrom; Edward Scannell; Nilson Carolyn

McGraw-Hill Professional
1998
irtolehti
From the authors of the most phenomenally successful training series of all time comes a second huge collection of ice-breakers, brain teasers, problem solvers, and session closers that have been chosen to train for the skills today's companies are seeking. Included are games that teach employees how to continuous learning; exercises that enhance motivation, effectiveness, and speed in providing quality customer service; and activities that foster team-building. As in the previous books, each game has been field tested by professionals, most games can be played in under 30 minutes, and all the games can be implemented at little or no cost.
The Big Book of Team Building Games: Trust-Building Activities, Team Spirit Exercises, and Other Fun Things to Do
The fun way to lift morale in any work group! Did you know that games can be a terrifically effective way to build team spirit, communication, and trust among people who work together day in and day out? Team-building games and activities are so stimulating and enjoyable that everyone in the department actually looks forward to them! Now you can choose from 70 varied and imaginative games and activities that have been specifically designed for the manager who's looking to: raise sagging morale in a department; liven up boring staff meetings; improve communication; promote a culture of harmony and cooperation; and have fun with your work team. Each of these games is fast, creative, easy-to-lead, and will help you accomplish your team building goals. Learn valuable tips on how to present games and how to select activities for particular situations. Get essential advice on what not to do when leading games, and much more!
The Big Book of Presentation Games: Wake-Em-Up Tricks, Icebreakers, and Other Fun Stuff
Don't let the audience snooze through any of your presentations! How do you keep an audience from becoming bored or restless during a presentation? Find out with "The Big Book of Presentation Games". Stop relying on tired jokes and use these fun-filled, interactive games and activities specifically designed to: build rapport and warm up the audience; provide refreshing "breathers" from the monotony of a speech; get people's blood flowing with physical activity; generate lively discussions; reinforce the key points of your message in an enjoyable way; and win back an audience that has tuned out. Each game in "The Big Book of Presentation Games" is fast, fun, creative, and easy-to-read, and easy-to-lead, and costs little or nothing. Categories also include: great session-openers; icebreakers; climate-setting games; practical jokes and tricks; audience brainteasers; motivation activities; memorable closing activities; and much more!
The Big Book of Business Games: Icebreakers, Creativity Exercises and Meeting Energizers
In this exciting resource book, two of today's acknowledged games masters serve up a cookbook of activities that anyone leading a meeting or giving a presentation can use to break the ice, generate a lively discussion, or simply give a group a 'breather' from the monotony of a boring staff meeting or presentation. Each of the 75 group games and activities here is adapted from the best-selling "Games Trainers Play" series and shortened to suit the needs of managers and team leaders for use with their departments, staff, or committees.
Even More Games Trainers Play

Even More Games Trainers Play

Edward Scannell; John Newstrom

McGraw-Hill Professional
1994
nidottu
Look on any trainer's bookshelf and most likely you'll find all three of the earlier "Games Trainers Play" books - well-used and well-loved. To date, this imitated-but-never-duplicated series leads the training game field with more than 100,00 copies sold. Now Scannell and Newstrom have done it again, with a fresh collection of motivational activities for every training situation. Readers will enjoy a wealth of all-new icebreakers, brain teasers, problem-solvers, and session closers.
Still More Games Trainers Play

Still More Games Trainers Play

Edward Scannell; John Newstrom

McGraw-Hill Professional
1991
nidottu
Get any training session off the ground fast or jump start one whenever it lags with the more than 400 proven activities in the bestselling Games Trainers Play series. Their names may range from "Tombstone Planning" to "The 'Nobel' Prize Winner," but these brilliantly offbeat, unexpected, disarming, fully reproducible games have one serious mission: to coax even the most reluctant groups to talk, laugh, think, and work together.Page after page of fun, easy-to-plan tear-out exercises help you:Break the ice and get participants acquaintedShake up outworn habits and perceptionsChallenge with thought-provoking brainteasersTest learning and retentionDevelop communication and listening skillsBring out and involve participant-leadersWin back lethargic, distracted, low-energy groupsEncourage creative problem-solving;Boost or reinforce a group's self-imageForge cohesive work teams that value group effortFacilitate transfer of training to the job
More Games Trainers Play

More Games Trainers Play

Edward Scannell; John Newstrom

McGraw-Hill Professional
1984
nidottu
Get any training session off the ground fast or jumpstart one whenever it lags - with more than 400 proven activities in the bestselling "Games Trainers Play" series. Their names may range from "Tombstone Planning" to "The 'Nobel' Prize Winner," but these brilliantly offbeat, unexpected, disarming, fully reproducible games have one serious mission: to coax even the most reluctant groups to talk, laugh, think, and work together. Page after page of fun, easy-to-plan tear-out exercises help you: break the ice and get participants acquainted; shake up outworn habits and perceptions; challenge with thought-provoking brainteasers; test learning and retention; develop communication and listening skills; bring out and involve participant-leaders; win back lethargic, distracted, low-energy groups; encourage creative problem-solving; boost or reinforce a group's self-image; forge cohesive work teams and value object; and facilitate transfer of training to the job.
Games Trainers Play

Games Trainers Play

Edward Scannell; John Newstrom

McGraw-Hill Professional
1980
nidottu
How often have you tried to get a training program underway only to be met by silent stares from your audience? Or started a session with a bang and watched it fizzle out as the course progressed? Here's the book that can help you break the ice and get participants to really participate. It's packed with over 100 different exercises, activities, and training aids that have been proven effective in a variety of group situations. Each of these games has three common characteristics: all can be administered in less than 30 minutes; they involve very little advance preparation; you can adapt them for a variety of purposes. Each exercise is printed on a perforated, 3-hole punched sheet so you can remove them from the book and add them to your own workshop materials. In addition, several of the exercises include transparency masters.