Kirjailija
Erich Gamma
Kirjat ja teokset yhdessä paikassa: 7 kirjaa, julkaisuja vuosilta 1992-2026, suosituimpien joukossa Design Patterns. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.
7 kirjaa
Kirjojen julkaisuhaarukka 1992-2026.
Design Patterns
Erich Gamma; Richard Helm; Ralph Johnson; John Vlissides; Martin Fowler
PEARSON EDUCATION (US)
2024
muu
Design Patterns
Erich Gamma; Richard Helm; Ralph Johnson; John Vlissides
Addison Wesley
1995
sidottu
Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently. Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.
Design Patterns
Erich Gamma; Richard Helm; Ralph Johnson; John Vlissides
Pearson Education India
2015
nidottu
Valuepack: Design Patterns:Elements of Reusable Object-Oriented Software with Applying UML and Patterns:An Introduction to Object-Oriented Analysis and Design and Iterative Development
Erich Gamma; Richard Helm
Pearson Education Limited
2005
muu
Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.0201633612B07092001
Objektorientierte Software-Entwicklung am Beispiel von ET++
Erich Gamma
Springer-Verlag Berlin and Heidelberg GmbH Co. K
1992
nidottu
Dieses Buch konsolidiert Erkenntnisse im Bereich des objektorientierten Entwurfs, die w{hrend der Entwicklung von ET++, einer portablen und umfassenden Klassenbibliothek, gemacht wurden. Durch Abstraktion von Design-Strukturen, die in ET++ zur Anwendung kamen, werden sogenannte Design-Muster identifiziert und beschrieben. Design-Muster sind bestimmte abstrahierte Klassenstrukturen, die bei der Gestaltung von neuen objektorientierten Applikationen und Klassenbibliotheken verwendet werden k|nnen. Design-Muster erm|glichen so eine Art der Wiederverwendung von Design und stellen dem Entwickler zus{tzlich ein Vokabular f}r die Beschreibung eines Entwurfs zur Verf}gung. Design-Muster sind deshalb eine wichtige Erg{nzung zu bekannten Methoden f}r den objektorientierten Entwurf.