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Faith Hunter

Kirjat ja teokset yhdessä paikassa: 27 kirjaa, julkaisuja vuosilta 2006-2026, suosituimpien joukossa Paranormal Payback. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

27 kirjaa

Kirjojen julkaisuhaarukka 2006-2026.

Blood in Her Veins

Blood in Her Veins

Faith Hunter

ROC (imprint of Penguin Group (USA) Inc)
2016
pokkari
New York Times bestselling author Faith Hunter presents a comprehensive collection of stories starring everyone's favorite "smart, sexy, and ruthless"* shapeshifting skinwalker... In this must-have collection of stories, experience nineteen thrilling adventures from the world of vampire-hunter Jane Yellowrock, including many fan favorites and two all-new novellas. Read about the first time Jane put the pedal to the metal in "The Early Years," and the last thing a werewolf will ever see as Jane delivers justice in "Beneath a Bloody Moon." Get a searing look into the pasts of some of the series' best-loved characters: Beast in "WeSa and the Lumber King," Rick LaFleur in "Cat Tats," and Molly Everhart Trueblood in "Haints." In the brand-new "Cat Fight," the witches and vampires of Bayou, Oiseau, are at war over a magical talisman--and Jane must figure out how to keep the mysterious artifact out of the covetous hands of the Master of New Orleans. And in the never-before-published "Bound No More," Jane welcomes a visit from Molly and her daughter, Angie, who is about to prove she's the most powerful witch in Everhart history.... From the Big Easy to the bad bayou, from the open road to a vampire's lair--with Jane Yellowrock, it's always a given: have stakes, will travel. *New York Times Bestselling Author Kim Harrison
The Rogue Mage RPG Game Master's Guide

The Rogue Mage RPG Game Master's Guide

Christina Stiles; Faith Hunter; Raven Blackwell

Bella Rosa Books
2014
sidottu
The Rogue Mage Roleplaying Game Player's Handbook gave players all they needed to create characters to fight the fallen seraphs and their devil-spawn, adventuring in the world of Faith Hunter's apocalyptic fantasy trilogy: Bloodring, Seraphs, and Host. Now the Rogue Mage RPG Game Master's Guide gives the GM all the dragons, devil-spawn, conjure-casting Dark mages, gun-toting bandits, and branding-iron-wielding religious fanatics he needs to create challenging adventures for the heroes. The 200-page Rogue Mage RPG Game Master's Guide features: -complete writeups of Azazel the Aqua Dragon and Forcas from the Rogue Mage novels, as well as other, new dragons and Dark powers to challenge heroes and seraphs alike. -every monster from the novels: dragonets, devil-spawn, succubi, nightwalkers, daywalkers - plus new menaces to surprise even the best-read of players. -writeups for major and minor seraphs, ravens, flames, cherubs, Cheriour theAngel of Punishment, Raziel the Revealer of Rock, Zadkiel the Chieftain of Michael - allies for the heroes, or adversaries in certain circumstances. -rules for seraph steel, demon iron, seraphic visas, and the use of seraph feathers, bones, and other artifacts in combat and conjuring. -complete stats and histories for Thorn and Rose St. Croix, Audric Cooper, Ciana and Rupert Stanhope, Thaddeus Bartholomew, Cheran Jones, Lolo, the watcher Barak and other characters from the Rogue Mage novels. -every type of "normal" person you could expect to find: deadminers, Orthodox kirkmen, soldiers, Administration of the ArchSeraph enforcers, Enclave mages, Realm of Light kylen, bandits, Earth Invasion Heresy spies. -a guide to the wildlife of post-Apocalyptic North America, from mutant alligators to bison-hunting dire wolves. -extensive advice to the Game Master on creating a campaign, designing and running adventures, rewarding the heroes, dealing with problems, and taking the players characters to the next power level. -a complete introductory adventure, with a set of fully-detailed characters ready for the players to use straight out of the book. -And each chapter features a Rogue Mage vignette by Faith Hunter, plus the Rogue Mage RPG Game Master's Guide ends with a complete new Thorn St. Croix short story. Every hero needs a dragon to fight. We got the originals right here, hungry as Hell.
The Rogue Mage RPG Game Master's Guide

The Rogue Mage RPG Game Master's Guide

Christina Stiles; Faith Hunter; Raven Blackwell

Bella Rosa Books
2014
nidottu
The Rogue Mage Roleplaying Game Player's Handbook gave players all they needed to create characters to fight the fallen seraphs and their devil-spawn, adventuring in the world of Faith Hunter's apocalyptic fantasy trilogy: Bloodring, Seraphs, and Host. Now the Rogue Mage RPG Game Master's Guide gives the GM all the dragons, devil-spawn, conjure-casting Dark mages, gun-toting bandits, and branding-iron-wielding religious fanatics he needs to create challenging adventures for the heroes. The 200-page Rogue Mage RPG Game Master's Guide features: -complete writeups of Azazel the Aqua Dragon and Forcas from the Rogue Mage novels, as well as other, new dragons and Dark powers to challenge heroes and seraphs alike. -every monster from the novels: dragonets, devil-spawn, succubi, nightwalkers, daywalkers - plus new menaces to surprise even the best-read of players. -writeups for major and minor seraphs, ravens, flames, cherubs, Cheriour theAngel of Punishment, Raziel the Revealer of Rock, Zadkiel the Chieftain of Michael - allies for the heroes, or adversaries in certain circumstances. -rules for seraph steel, demon iron, seraphic visas, and the use of seraph feathers, bones, and other artifacts in combat and conjuring. -complete stats and histories for Thorn and Rose St. Croix, Audric Cooper, Ciana and Rupert Stanhope, Thaddeus Bartholomew, Cheran Jones, Lolo, the watcher Barak and other characters from the Rogue Mage novels. -every type of "normal" person you could expect to find: deadminers, Orthodox kirkmen, soldiers, Administration of the ArchSeraph enforcers, Enclave mages, Realm of Light kylen, bandits, Earth Invasion Heresy spies. -a guide to the wildlife of post-Apocalyptic North America, from mutant alligators to bison-hunting dire wolves. -extensive advice to the Game Master on creating a campaign, designing and running adventures, rewarding the heroes, dealing with problems, and taking the players characters to the next power level. -a complete introductory adventure, with a set of fully-detailed characters ready for the players to use straight out of the book. -And each chapter features a Rogue Mage vignette by Faith Hunter, plus the Rogue Mage RPG Game Master's Guide ends with a complete new Thorn St. Croix short story. Every hero needs a dragon to fight. We got the originals right here, hungry as Hell.
The Rogue Mage RPG Players Handbook

The Rogue Mage RPG Players Handbook

Christina Stiles; Faith Hunter; Raven Blackwell

Bella Rosa Books
2012
sidottu
ROGUE MAGE RPG, Role Playing in the World of Faith Hunter, Player's Handbook Authors: Christina Stiles, Faith Hunter, Raven Blackwell Edited by Spike Y. Jones It's a century after the Seraphs have returned to Earth, fulfilling ancient scripture with fire and sword. Most of Earth's population died in the plague and resulting wars--and then came the ice age. Mankind has survived, but not without change. Wondrous new races were born following the Time of Plagues, some destined to fight alongside the seraphs of the Light, while others simply want to survive in a harsh new world. And beneath the cities and in abandoned wastelands, the forces of evil continue their age-old war with the mortals and the seraphim. These dragons and their Dark minions won't stop fighting until the world is theirs. In the ROGUE MAGE ROLE PLAYING GAME you join with the rogue mage Thorn St. Croix and the forces of Light to stop the fallen seraphs and their devil-spawn, adventuring in and beyond the world of Faith Hunter's apocalyptic fantasy trilogy: Bloodring, Seraphs, and Hosts. The ROGUE MAGE ROLE PLAYING GAME PLAYER'S HANDBOOK features: - complete rules for all the mortal races of the Rogue Mage novels: kylen, half-seraph winged warriors; mules, half-human fighting machines; neomages who can work magic with energies left over from the Creation; daywalkers, refuges from the underground hellholes of the fallen seraphs; versatile but magic-less humans; and the seraph-touched, a new race yet to find it's place in the post apocalyptic-world. - dozens of Skills, scores of Drawbacks, over 100 Conjures, and over 200 Talents for heroes to choose from. - a half-dozen pre-made characters so play can begin immediately. - a luck point system that encourages players to take chances and keep the action moving, and the allegiance system that turns a hero's choices in the war between Darkness and Light into something more than just words on a character sheet. - player character gear from swords to shotguns to helicopter gunships, as well as magic weapons, energy-filled spell amulets, and demonic and seraphic artifacts. - simple combat rules that resolve attacks and damage in a single role and full-scale battles in only a few short minutes. - with the addition of a single 20-sided die, some paper & pencils, and a free adventure downloaded from www.roguemage.net or one found in the Rogue Mage RPG Master's Guide, everything needed to play Rogue Mage today. Grab your dragon-gun, we're goin' hunting
The Rogue Mage RPG Players Handbook

The Rogue Mage RPG Players Handbook

Christina Stiles; Faith Hunter; Raven Blackwell

Bella Rosa Books
2012
nidottu
ROGUE MAGE RPG, Role Playing in the World of Faith Hunter, Player's Handbook Authors: Christina Stiles, Faith Hunter, Raven Blackwell Edited by Spike Y. Jones It's a century after the Seraphs have returned to Earth, fulfilling ancient scripture with fire and sword. Most of Earth's population died in the plague and resulting wars--and then came the ice age. Mankind has survived, but not without change. Wondrous new races were born following the Time of Plagues, some destined to fight alongside the seraphs of the Light, while others simply want to survive in a harsh new world. And beneath the cities and in abandoned wastelands, the forces of evil continue their age-old war with the mortals and the seraphim. These dragons and their Dark minions won't stop fighting until the world is theirs. In the ROGUE MAGE ROLE PLAYING GAME you join with the rogue mage Thorn St. Croix and the forces of Light to stop the fallen seraphs and their devil-spawn, adventuring in and beyond the world of Faith Hunter's apocalyptic fantasy trilogy: Bloodring, Seraphs, and Hosts. The ROGUE MAGE ROLE PLAYING GAME PLAYER'S HANDBOOK features: - complete rules for all the mortal races of the Rogue Mage novels: kylen, half-seraph winged warriors; mules, half-human fighting machines; neomages who can work magic with energies left over from the Creation; daywalkers, refuges from the underground hellholes of the fallen seraphs; versatile but magic-less humans; and the seraph-touched, a new race yet to find it's place in the post apocalyptic-world. - dozens of Skills, scores of Drawbacks, over 100 Conjures, and over 200 Talents for heroes to choose from. - a half-dozen pre-made characters so play can begin immediately. - a luck point system that encourages players to take chances and keep the action moving, and the allegiance system that turns a hero's choices in the war between Darkness and Light into something more than just words on a character sheet. - player character gear from swords to shotguns to helicopter gunships, as well as magic weapons, energy-filled spell amulets, and demonic and seraphic artifacts. - simple combat rules that resolve attacks and damage in a single role and full-scale battles in only a few short minutes. - with the addition of a single 20-sided die, some paper & pencils, and a free adventure downloaded from www.roguemage.net or one found in the Rogue Mage RPG Master's Guide, everything needed to play Rogue Mage today. Grab your dragon-gun, we're goin' hunting
Bloodring

Bloodring

Faith Hunter

Ace Books
2006
pokkari
In a near future world marked by apocalyptic religious strife, Thorn St. Croix, a powerful neomage living secretly among humankind, channels her gift of stone-magery into jewelry making, until a handsome police officer, Thaddeus Bartholomew, warns her that her ex-husband has been kidnapped, and Thorn must risk revealing her identity to help find him. Original. 20,000 first printing.