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Kirjailija

Fay Rhodes

Kirjat ja teokset yhdessä paikassa: 4 kirjaa, julkaisuja vuosilta 2003-2006, suosituimpien joukossa ActionScript Zero to Hero. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

4 kirjaa

Kirjojen julkaisuhaarukka 2003-2006.

Flash 8 Essentials

Flash 8 Essentials

Gerald Yardface; Matt Voerman; Paul Barnes-Hoggett; Craig Swann; Fay Rhodes; Stephen Downs

APress
2006
nidottu
As a creative professional or interactive developer, you’ll be amazed at the exciting possibilities presented to you by the features available in Flash 8; but as a busy designer, we know you won't have as much time as you’d like to explore these new additions. Never fear; this book wastes no time looking at timeline basics, tweens, or movie-publishing options—it focuses exclusively on the new Flash 8 features, getting you quickly up to speed with a combination of illustrative tutorials, handy references, and inspirational examples. By the end of the book, you’ll know that there’s no shortage of new tools to enhance and inspire your Flash development; and since this book is written by some of the community's leading Flash experts, you’ll know you’re in good hands. If you’re looking to master Flash 8 with a minimum of time and effort, then this is the only book for you.
Flash MX 2004 Games Most Wanted

Flash MX 2004 Games Most Wanted

Sham Bhangal; Fay Rhodes; Keith Peters; Steve Young; Brian Monnone; Brad Ferguson; Kristian Besley; Anthony Eden

APress
2003
nidottu
Macromedia Flash MX 2004 Games Most Wanted is the latest title in the popular ‘Most Wanted’ series from friends of ED. This book presents the definitive selection of game design techniques using the latest version of Macromedia Flash – now the industry standard for creating multimedia applications, used by over one million professionals. Each chapter covers a distinct area of online gaming, describing the design and development of a finished Flash game. The book delivers as many complete example games as possible and is packed full of the most wanted tips, tricks, and techniques to demonstrate exactly how to produce exciting and interactive games. This is an inspiring sample of all the very best techniques that professional Flash game designers are using today.
Flash MX Application And Interface Design

Flash MX Application And Interface Design

Connor McDonald; Paul Prudence; Gerald YardFace; Peter Aylward; Fay Rhodes; Robbie Shepherd; Ken Jokol

APress
2003
nidottu
This book takes an in-depth look at purposing your Flash skills towards developing fully functional Flash Applications. Taking its lead from the design element, each chapter takes you a step further into evolving your design skills into application development. It will look at: - Focusing your interface design for ease of use - Shaping up the back end to keep things simple - Delivering complex content, including video Using a blend of instructional and inspirational chapters, this book looks at Flashís strengths ñ graphical dynamism, interactivity, back-end punch and multimedia delivery. - Make gorgeous sites in tiny files with the Drawing API - Look at the marriage of data and beauty with a Flash Family Tree - Create real-feel interfaces that mimic different media - Make XML do the donkey-work in site structure - Ease up you navigation with PHP - Create an entire drawing application - Deliver video and make it interactive with Flash ...and so much more! From the Publisher This book is for people who want to hone their Flash skills to make their code really work for its supper. With one look at these inspiring interfaces, youíll see that everything pitches in to the final design. Itís foxy and functional, and will show you some indispensable techniques.
ActionScript Zero to Hero

ActionScript Zero to Hero

Jennifer Dehaan; Fay Rhodes

APress
2003
nidottu
If you've dabbled with Flash and want to expand your repertoire, this book will teach you what you need to know about ActionScript in a fast-paced tutorial style. The ActionScript language is becoming an increasingly vital part of every Flash designer's toolkit, but it can seem like a scary prospect for the non-programmer. We'll show you how easy it is to create interesting, interactive movies in Flash MX through visual metaphors and worked examples. The aim is to get you up to speed quickly, giving you the skills you need to add extra functionality and control to your Flash movies. By the time you're finished, you should have a good grasp of the core ActionScript concepts and techniques, and plenty of ideas for your own projects. No previous programming experience is required, just a familiarity with the Flash MX interface, and even the most code-phobic reader should find the learning curve to be smooth and easy.