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Grant Martin

Kirjat ja teokset yhdessä paikassa: 6 kirjaa, julkaisuja vuosilta 1999-2013, suosituimpien joukossa System Design with SystemC™. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

6 kirjaa

Kirjojen julkaisuhaarukka 1999-2013.

Surviving the SOC Revolution

Surviving the SOC Revolution

Henry Chang; L.R. Cooke; Merrill Hunt; Grant Martin; Andrew McNelly; Lee Todd

Springer-Verlag New York Inc.
2013
nidottu
The aim of Surviving the SOC Revolution: A Guide to Platform-Based Design is to provide the engineering community with a thorough understanding of the challenges involved when moving to system-on-a-chip and deliver a step-by-step methodology to get them there. Design reuse is most effective in reducing the cost and development time when the components to be shared are close to the final implementation. On the other hand, it is not always possible or desirable to share designs at this level, since minimal variations in specification can result in different, albeit similar, implementations. However, moving higher in abstraction can eliminate the differences among designs, so that the higher level of abstraction can be shared and only a minimal amount of work needs to be carried out to achieve final implementation. The ultimate goal is to create a library of functions and of hardware and software implementations that can be used for all new designs. It is important to have a multilevel library, since it is often the case that the lower levels that are closer to the physical implementation change because of the advances in technology, while the higher levels tend to be stable across product versions. It is most likely that the preferred approaches to the implementation of complex embedded systems will include the following aspects: Design costs and time are likely to dominate the decision-making process for systems designers. Therefore, design reuse in all its shapes and forms will be of paramount importance. Designs have to be captured at the highest level of abstraction to be able to exploit all the degrees of freedom that are available. Next-generation systems will use a few highly complex (Moore's Law Limited) part-types, but many more energy-power-cost-efficient, medium-complexity (10M-100M) gates in 50nm technology chips, working concurrently to implement solutions to complex sensing, computing, and signaling/actuating problems. Such chips will most likely be developed as an instance of a particular platform. That is, rather than being assembled from a collection of independently developed blocks of silicon functionality, they will be derived from a specific `family' of rnicro-architectures, possibly oriented toward a particular class of problems, that can be modified (extended or reduced) by the system developer. These platforms will be highly programmable. Both system and software reuse impose a design methodology that has to leverage existing implementations available at all levels of abstraction. £/LIST£ This book deals with the basic principles of a design methodology that addresses the concerns expressed above. The platform concept is carried throughout the book as a unifying theme to reuse. This is the first book that deals with the platform-based approach to the design of embedded systems and is a stepping stone for anyone who is interested in the real issues facing the design of complex systems-on-chip. From the Preface by Alberto Sangiovanni-Vincentelli
System Design with SystemC™

System Design with SystemC™

Thorsten Grötker; Stan Liao; Grant Martin; Stuart Swan

Springer-Verlag New York Inc.
2010
nidottu
I am honored and delighted to write the foreword to this very first book about SystemC. It is now an excellent time to summarize what SystemC really is and what it can be used for. The main message in the area of design in the 2001 International Te- nologyRoadmapfor Semiconductors (ITRS) isthat“cost ofdesign is the greatest threat to the continuation ofthe semiconductor roadmap. ” This recent revision of the ITRS describes the major productivity improvements of the last few years as “small block reuse,” “large block reuse ,” and “IC implementation tools. ” In order to continue to reduce design cost, the - quired future solutions will be “intelligent test benches” and “embedded system-level methodology. ” As the new system-level specification and design language, SystemC - rectly contributes to these two solutions. These will have the biggest - pact on future design technology and will reduce system implementation cost. Ittook SystemC less than two years to emerge as the leader among the many new and well-discussed system-level designlanguages. Inmy op- ion, this is due to the fact that SystemC adopted object-oriented syst- level design—the most promising method already applied by the majority of firms during the last couple of years. Even before the introduction of SystemC, many system designers have attempted to develop executable specifications in C++. These executable functional specifications are then refined to the well-known transaction level, to model the communication of system-level processes.
System Design with SystemC™

System Design with SystemC™

Thorsten Grötker; Stan Liao; Grant Martin; Stuart Swan

Springer-Verlag New York Inc.
2002
sidottu
I am honored and delighted to write the foreword to this very first book about SystemC. It is now an excellent time to summarize what SystemC really is and what it can be used for. The main message in the area of design in the 2001 International Te- nologyRoadmapfor Semiconductors (ITRS) isthat“cost ofdesign is the greatest threat to the continuation ofthe semiconductor roadmap. ” This recent revision of the ITRS describes the major productivity improvements of the last few years as “small block reuse,” “large block reuse ,” and “IC implementation tools. ” In order to continue to reduce design cost, the - quired future solutions will be “intelligent test benches” and “embedded system-level methodology. ” As the new system-level specification and design language, SystemC - rectly contributes to these two solutions. These will have the biggest - pact on future design technology and will reduce system implementation cost. Ittook SystemC less than two years to emerge as the leader among the many new and well-discussed system-level designlanguages. Inmy op- ion, this is due to the fact that SystemC adopted object-oriented syst- level design—the most promising method already applied by the majority of firms during the last couple of years. Even before the introduction of SystemC, many system designers have attempted to develop executable specifications in C++. These executable functional specifications are then refined to the well-known transaction level, to model the communication of system-level processes.
Surviving the SOC Revolution

Surviving the SOC Revolution

Henry Chang; L.R. Cooke; Merrill Hunt; Grant Martin; Andrew McNelly; Lee Todd

Springer
1999
sidottu
The aim of Surviving the SOC Revolution: A Guide to Platform-Based Design is to provide the engineering community with a thorough understanding of the challenges involved when moving to system-on-a-chip and deliver a step-by-step methodology to get them there. Design reuse is most effective in reducing the cost and development time when the components to be shared are close to the final implementation. On the other hand, it is not always possible or desirable to share designs at this level, since minimal variations in specification can result in different, albeit similar, implementations. However, moving higher in abstraction can eliminate the differences among designs, so that the higher level of abstraction can be shared and only a minimal amount of work needs to be carried out to achieve final implementation. The ultimate goal is to create a library of functions and of hardware and software implementations that can be used for all new designs. It is important to have a multilevel library, since it is often the case that the lower levels that are closer to the physical implementation change because of the advances in technology, while the higher levels tend to be stable across product versions. It is most likely that the preferred approaches to the implementation of complex embedded systems will include the following aspects: Design costs and time are likely to dominate the decision-making process for systems designers. Therefore, design reuse in all its shapes and forms will be of paramount importance. Designs have to be captured at the highest level of abstraction to be able to exploit all the degrees of freedom that are available. Next-generation systems will use a few highly complex (Moore's Law Limited) part-types, but many more energy-power-cost-efficient, medium-complexity (10M-100M) gates in 50nm technology chips, working concurrently to implement solutions to complex sensing, computing, and signaling/actuating problems. Such chips will most likely be developed as an instance of a particular platform. That is, rather than being assembled from a collection of independently developed blocks of silicon functionality, they will be derived from a specific `family' of rnicro-architectures, possibly oriented toward a particular class of problems, that can be modified (extended or reduced) by the system developer. These platforms will be highly programmable. Both system and software reuse impose a design methodology that has to leverage existing implementations available at all levels of abstraction. £/LIST£ This book deals with the basic principles of a design methodology that addresses the concerns expressed above. The platform concept is carried throughout the book as a unifying theme to reuse. This is the first book that deals with the platform-based approach to the design of embedded systems and is a stepping stone for anyone who is interested in the real issues facing the design of complex systems-on-chip. From the Preface by Alberto Sangiovanni-Vincentelli
ESL Models and their Application

ESL Models and their Application

Brian Bailey; Grant Martin

Springer-Verlag New York Inc.
2012
nidottu
This book arises from experience the authors have gained from years of work as industry practitioners in the field of Electronic System Level design (ESL). At the heart of all things related to Electronic Design Automation (EDA), the core issue is one of models: what are the models used for, what should the models contain, and how should they be written and distributed. Issues such as interoperability and tool transportability become central factors that may decide which ones are successful and those that cannot get sufficient traction in the industry to survive. Through a set of real examples taken from recent industry experience, this book will distill the state of the art in terms of System-Level Design models and provide practical guidance to readers that can be put into use. This book is an invaluable tool that will aid readers in their own designs, reduce risk in development projects, expand the scope of design projects, and improve developmental processes and project planning.
ESL Models and their Application

ESL Models and their Application

Brian Bailey; Grant Martin

Springer-Verlag New York Inc.
2009
sidottu
This book arises from experience the authors have gained from years of work as industry practitioners in the field of Electronic System Level design (ESL). At the heart of all things related to Electronic Design Automation (EDA), the core issue is one of models: what are the models used for, what should the models contain, and how should they be written and distributed. Issues such as interoperability and tool transportability become central factors that may decide which ones are successful and those that cannot get sufficient traction in the industry to survive. Through a set of real examples taken from recent industry experience, this book will distill the state of the art in terms of System-Level Design models and provide practical guidance to readers that can be put into use. This book is an invaluable tool that will aid readers in their own designs, reduce risk in development projects, expand the scope of design projects, and improve developmental processes and project planning.