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Ivar Jacobson

Kirjat ja teokset yhdessä paikassa: 4 kirjaa, julkaisuja vuosilta 2000-2019, suosituimpien joukossa The Essentials of Modern Software Engineering. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

4 kirjaa

Kirjojen julkaisuhaarukka 2000-2019.

The Essentials of Modern Software Engineering

The Essentials of Modern Software Engineering

Ivar Jacobson; Harold "Bud" Lawson; Pan-Wei Ng; Paul E. McMahon; Michael Goedicke

Morgan Claypool Publishers
2019
sidottu
The first course in software engineering is the most critical. Education must start from an understanding of the heart of software development, from familiar ground that is common to all software development endeavors.This book is an in-depth introduction to software engineering that uses a systematic, universal kernel to teach the essential elements of all software engineering methods.This kernel, Essence, is a vocabulary for defining methods and practices. Essence was envisioned and originally created by Ivar Jacobson and his colleagues, developed by Software Engineering Method and Theory (SEMAT) and approved by The Object Management Group (OMG) as a standard in 2014. Essence is a practice-independent framework for thinking and reasoning about the practices we have and the practices we need. Essence establishes a shared and standard understanding of what is at the heart of software development. Essence is agnostic to any particular method, lifecycle independent, programming language independent, concise, scalable, extensible, and formally specified. Essence frees the practices from their method prisons.The first part of the book describes Essence, the essential elements to work with, the essential things to do and the essential competencies you need when developing software. The other three parts describe more and more advanced use cases of Essence. Using real but manageable examples, it covers the fundamentals of Essence and the innovative use of serious games to support software engineering. It also explains how current practices such as user stories, use cases, Scrum, and micro-services can be described using Essence, and illustrates how their activities can be represented using the Essence notions of cards and checklists. The fourth part of the book offers a vision how Essence can be scaled to support large, complex systems engineering.Essence is supported by an ecosystem developed and maintained by a community of experienced people worldwide. From this ecosystem, professors and students can select what they need and create their own way of working, thus learning how to create ONE way of working that matches the particular situation and needs.
The Essentials of Modern Software Engineering

The Essentials of Modern Software Engineering

Ivar Jacobson; Harold "Bud" Lawson; Pan-Wei Ng; Paul E. McMahon; Michael Goedicke

Morgan Claypool Publishers
2019
nidottu
The first course in software engineering is the most critical. Education must start from an understanding of the heart of software development, from familiar ground that is common to all software development endeavors.This book is an in-depth introduction to software engineering that uses a systematic, universal kernel to teach the essential elements of all software engineering methods.This kernel, Essence, is a vocabulary for defining methods and practices. Essence was envisioned and originally created by Ivar Jacobson and his colleagues, developed by Software Engineering Method and Theory (SEMAT) and approved by The Object Management Group (OMG) as a standard in 2014. Essence is a practice-independent framework for thinking and reasoning about the practices we have and the practices we need. Essence establishes a shared and standard understanding of what is at the heart of software development. Essence is agnostic to any particular method, lifecycle independent, programming language independent, concise, scalable, extensible, and formally specified. Essence frees the practices from their method prisons.The first part of the book describes Essence, the essential elements to work with, the essential things to do and the essential competencies you need when developing software. The other three parts describe more and more advanced use cases of Essence. Using real but manageable examples, it covers the fundamentals of Essence and the innovative use of serious games to support software engineering. It also explains how current practices such as user stories, use cases, Scrum, and micro-services can be described using Essence, and illustrates how their activities can be represented using the Essence notions of cards and checklists. The fourth part of the book offers a vision how Essence can be scaled to support large, complex systems engineering.Essence is supported by an ecosystem developed and maintained by a community of experienced people worldwide. From this ecosystem, professors and students can select what they need and create their own way of working, thus learning how to create ONE way of working that matches the particular situation and needs.
Unified Software Development Process (Paperback), The

Unified Software Development Process (Paperback), The

Ivar Jacobson; Grady Booch; James Rumbaugh

Addison-Wesley Educational Publishers Inc
2012
nidottu
This landmark book provides a thorough overview of the Unified Process for software development, with a practical focus on modeling using the Unified Modeling Language. The Unified Process goes beyond mere object-oriented analysis and design to spell out a proven family of techniques that supports the complete software development life cycle. The result is a component-based process that is use-case driven, architecture-centric, iterative, and incremental. The Unified Process takes full advantage of the industry-standard Unified Modeling Language. This book demonstrates how the notation and process complement one another, using UML models to illustrate the new process in action. The authors clearly describe the semantics and notation of the different higher-level constructs used in the models. Constructs such as use cases, actors, subsystems, classes, interfaces, active classes, processes, threads, nodes, and most relations are described in the context of a model. Object technology practitioners and software engineers familiar with the authors' past work will appreciate The Unified Software Development Process as a useful means of learning the current best practices in software development.
The Road to the Unified Software Development Process

The Road to the Unified Software Development Process

Ivar Jacobson

Cambridge University Press
2000
pokkari
Ivar Jacobson, one of the Three Amigos of Rational, follows his fellow amigos, Grady Booch and James Rumbaugh, with the publication of The Road to the Unified Software Development Process, his own collection of the best of his work. Together with Stefan Bylund, Dr Jacobson has gathered the best of his articles from Object Magazine, JOOP, and ROAD, and updated them to reflect current trends in the industry. This book not only presents the best of his work, but it also tracks the development of the new Unified Software Development Process. This book is an excellent reference for software professionals who are interested in analysis and design. It provides real-world experience in developing quality software through disciplined engineering.