Kirjailija
James Desborough
Kirjat ja teokset yhdessä paikassa: 25 kirjaa, julkaisuja vuosilta 2012-2021, suosituimpien joukossa Colony. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.
25 kirjaa
Kirjojen julkaisuhaarukka 2012-2021.
A runaway space station controlled by a rogue AI.A haven for scum, pirates, slavers and other ne'er-do-wells, squatting amidst the ruin of the fallen Urlanth Empire, right on the edge of a warzone.100 shops, services and interesting people for your players to interact with, and inspiration for hundreds of adventures and many ideas that can easily be ripped off for other space opera, heavy metal or OSR science fiction games.
This companion volume to badly named but well-executed horror RPG Actual Fucking Monsters is bigger than the original! 120 pages of content for your Actual Fucking Monsters games, too spicy for Drivethrurpg.
Aren't we all just a little tired of shiny, brooding, humanised monsters who just want to be loved?Not in this game, here you will play Actual Fucking Monsters who do horrible things are hounded and hunted to the ends of the Earth.Yes, it's fun, just a different kind.
In this supplement for Tales of Gor you join a rebellious inventor on a quest for a mythical lost island and city. Will his technological innovations anger the Priest Kings? Will you fall afoul of the pirates that ply their trade across the Thassa? What will you discover beneath the waves, far from the politics and skulduggery of Civilised Gor? This book also contains information on a (non-canonical) Farther Isle for you to use as a setting or base of operations for your player group.
The Silver Cult thrusts the characters into a conspiracy that threatens to overturn the natural order of Gor and the city of Tharna. Will they side with the revolutionaries who seek to usurp the power of that city, or help crush the rebellion? This supplement also contains rules for slave-breaking and torture, and for encouraging better roleplay through mechanics. Ta Sardar Gor!
The fifth installment in Gorean Adventures for the Tales of Gor RPG line. This adventure has our adventurers protecting a slaver who has been marked for assassination by the mysterious black caste.
Machinations of the Space Princess is a Science-Fantasy role-playing game. That means it's very much about style over substance, mixing science-fiction, magic and psionics in a game world that owes much more to Metal Hurlant and Star Wars than it does to 2001 or Bova's Grand Tour. This is a game of strangeness and fun, of space pirates and beautiful alien princesses, of living planets and robot hordes, of blasters at noon. This is... Sexy, sleazy, swords and sci-fi! A full game combining old and new school thinking, packed with GM and player advice and with simple tools for creating your own monsters, adversaries, weapons, armour, ships and alien races.
In this adventure for the Tales of Gor roleplaying game, the characters are charged with investigating peculiar tales of a golden cave on the fringes of the Northern Forest. This book also contains Games Master tips for portraying alien mindsets and using smell in your games, especially with reference to the Priest Kings.
Deadman's Tome presents Final Contact. This volume of galactic terror features stories that warn of the consequences of bold space exploration, exploitative mining, venturing too far, and contact with foreign entities. You see, dear reader, we are not alone, and the first contact might just be the last!
This book exists to record, for posterity, the events of Gamergate from the perspective of someone within Gamergate. There is a real danger that, what with the media bias against Gamergate, that the other side - the right side - will not get recorded. In the future, anyone looking back is likely to encounter an entirely one-sided version of events from people who have been acting very shadily. As a participant in Gamergate, that worries me. As a historian, that worries me. As someone who cares about truth, fairness and accuracy, that worries me.
The Towers of Ar is the first adventure/supplement for Tales of Gor, the Gorean Roleplaying Game. As an introductory scenario this supplement presents a relatively simple and easy example of such an adventure, as well as resources and additional material to improve your games (and the value of this supplement). This adventure is designed for a typical group of 4-6 starting characters. It has a variety of challenges for them to face in order to get players used to both the system and some of the aspects of Gor that new players may not be familiar with. This supplement forms the model for future supplements. An adventure - with resources for the Games Master - along with additional rules, ideas and thoughts that can make games better for everyone. Ta Sardar Gor!
An RPG based around using words to complete tasks, rather than using mathematics. Compatible with popular word-tile games and great for learning spelling and vocabulary in a gun setting.
A roleplaying game of (somewhat) superhumans in a fractured universe, holding back the strangeness from the other side.