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Jason van Gumster

Kirjat ja teokset yhdessä paikassa: 6 kirjaa, julkaisuja vuosilta 2010-2026, suosituimpien joukossa 3D Environment Design with Blender 5. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

6 kirjaa

Kirjojen julkaisuhaarukka 2010-2026.

3D Environment Design with Blender 5

3D Environment Design with Blender 5

Abdelilah Hamdani; Jason van Gumster; Carlos Barreto

PACKT PUBLISHING LIMITED
2026
nidottu
Create photorealistic 3D environments in Blender 5 using real-world references and proven workflows for modeling, texturing, UV unwrapping, lighting, and natural asset creation, including plants, rocks, water, and flowers Free with your book: DRM-free PDF version + access to Packt's next-gen Reader* Key Features Step-by-step Blender 5 workflows to build photorealistic environments Create plants, rocks, water, and flowers using Blender tools, UV unwrapping, and efficient texturing Produce high-quality renders with physically accurate lighting, Cycles rendering, HDRIs, and modern color management Book DescriptionCreating photorealistic 3D scenes in Blender can be tricky sometimes due to modeling inaccuracies, scale issues, flat materials, and lighting that fails to match real-world references. These problems can make scenes look artificial and inconsistent. Based on Blender 5, this updated second edition simplifies the complexities by guiding you through clear, practical workflows to overcome those challenges. You’ll start by addressing common modeling and proportion mistakes, then move on to realistic texturing and unwrapping to create stunning scenes based on actual references. As you progress, you’ll create natural assets such as plants, rocks, water, flowers, and terrain, learning how to assemble them into believable environments. The book introduces modern Blender workflows, including a dedicated chapter on node-based methods for creating and scattering plants. You will then focus on lighting and rendering, using Cycles, HDRIs, and accurate color management to achieve realistic results, before finalizing your scenes with rendering and compositing. By the end, you’ll be equipped to create beautiful, photorealistic renders that stand out. *Email sign-up and proof of purchase requiredWhat you will learn Work from 2D images to create realistic 3D models in Blender 5 Identify and fix common modeling and scale issues Create realistic materials with effective texturing and UV unwrapping Apply node-based techniques to create and distribute plants in scenes Create and animate realistic water and procedural materials Design photorealistic landscapes using Blender's environment tools Light scenes realistically using Cycles, HDRIs, and color management Finalize environments with rendering and compositing workflows Who this book is forThis book is ideal for aspiring 3D environment artists, game designers, and CG visualizers who want to create photorealistic natural environments in Blender 5. This guide will help you improve realism through practical modeling, texturing, lighting, and environment-building workflows. It’s suitable for readers already familiar with Blender's interface and eager to improve realism for game development, CGI, or visualization projects.
Farming Simulator Modding with Blender

Farming Simulator Modding with Blender

Jason van Gumster; Stefan Maurus

TAYLOR FRANCIS LTD
2024
nidottu
This is a comprehensive guide to creating and customizing mods for the popular video game Farming Simulator within Blender. This book covers all aspects needed to create your own vehicle mods from start to finish.The book begins with a basic introduction in Blender before showing you how to prepare your hierarchy and set up pivots. You’ll then learn to create physics components and how to set up your ModDesc and Vehicle XML files. The book then covers all you need to know about implementing vehicle functions before applying LOD meshes ahead of testing and finally publishing your mod on the official GIANTS ModHub.This book will appeal to all Farming Simulator modders, as well as those looking to learn game development concepts within Blender.
Farming Simulator Modding with Blender

Farming Simulator Modding with Blender

Jason van Gumster; Stefan Maurus

TAYLOR FRANCIS LTD
2024
sidottu
This is a comprehensive guide to creating and customizing mods for the popular video game Farming Simulator within Blender. This book covers all aspects needed to create your own vehicle mods from start to finish.The book begins with a basic introduction in Blender before showing you how to prepare your hierarchy and set up pivots. You’ll then learn to create physics components and how to set up your ModDesc and Vehicle XML files. The book then covers all you need to know about implementing vehicle functions before applying LOD meshes ahead of testing and finally publishing your mod on the official GIANTS ModHub.This book will appeal to all Farming Simulator modders, as well as those looking to learn game development concepts within Blender.
Blender All-in-One For Dummies

Blender All-in-One For Dummies

Jason van Gumster

JOHN WILEY SONS INC
2024
nidottu
Create excellent 3D animations with free, open-source software When you’re looking for help with creating animation with Blender, look no further than the top-selling Blender book on the market. This edition of Blender For Dummies covers every step in the animation process, from basic design all the way to finished product. This book walks you through each project phase, including creating models, adding lighting and environment, animating objects, and building a final shareable file. Written by long-time Blender evangelist Jason van Gumster, this deep reference teaches you the full animation process from idea to final vision. With this fun and easy guide, you’re on your way toward making your animation dreams a reality. Set up Blender and navigate the interface Learn how to build models in virtual spaceTexture, light, and animate your figures—then render your final productGet help and inspiration from the Blender community If you’re new to Blender or an experienced user in need of a reference, Blender For Dummies is the easy-to-use guide for you.
Blender For Dummies

Blender For Dummies

Jason van Gumster

John Wiley Sons Inc
2020
nidottu
Make your 3D world a reality Some of the dramatic visual effects you've seen in top-grossing movies and heralded television series got their start in Blender. This book helps you get your own start in creating three-dimensional characters, scenes, and animations in the popular free and open-source tool. Author Jason van Gumster shares his insight as an independent animator and digital artist to help Blender newcomers turn their ideas into three-dimensional drawings. From exporting and sharing scenes to becoming a part of the Blender community, this accessible book covers it all! Create 3D characters—no experience requiredBuild scenes with texture and real lighting featuresAnimate your creations and share them with the worldAvoid common rookie mistakes This book is the ideal starting place for newcomers to the world of 3D modeling and animation.
GIMP Bible

GIMP Bible

Jason van Gumster; Robert Shimonski

John Wiley Sons Inc
2010
nidottu
The ultimate reference and guide to the GNU image manipulation program GIMP is a free, Photoshop-like image manipulation program, and as its use grows, so does the demand for detailed instruction on how to get the very most out of it. GIMP Bible is the most comprehensive and current independent GIMP reference available that goes beyond official documentation. If you're a digital artist or photographer, the step-by-step explanations in this authoritative guide show you how to power-use GIMP throughout a production pipeline. Topics include understanding the GIMP interface and how to work with it, how to use all of GIMP's tools to create high-quality images, GIMP's default filters and plug-ins, advanced techniques for customization with Python and Scheme scripting, and much more. GIMP (GNU Image Manipulation Program) is a free graphics editor that runs on Linux, Windows, or Macs; it is used to process digital graphics and photographs including creating graphics and logos, resizing and cropping photos, altering colors, combining images, creating basic GIF animated images, and moreWhether you're a digital artist, professional photographer, or beginner, this detailed how-to shows you best practices, valuable techniques, and helpful tips for getting the most out of GIMP for your projectsTopics include the GIMP interface and how to work with it, in-depth description of GIMP's tools and how to use them to create high-quality images, a comprehensive reference for all of GIMP's default filters and common plug-ins, and advanced customization with Python and Scheme scripting Get the most out of this free image editing tool for your production pipeline with the GIMP Bible.