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Jaym Gates

Kirjat ja teokset yhdessä paikassa: 6 kirjaa, julkaisuja vuosilta 2017-2020, suosituimpien joukossa Threefold Core. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

6 kirjaa

Kirjojen julkaisuhaarukka 2017-2020.

Threefold Core

Threefold Core

Malcolm Sheppard; David Brookshaw; Meghan Fitzgerald; Crystal Frasier; Jaym Gates; Howard Ingham; Steve Kenson; Alejandro Melchor; Neall Raemonn Price

Green Ronin Publishing
2019
sidottu
A vast new setting for Modern AGE where characters explore countless planes of existence. Play a member of the Sodality, an interplanar society devoted to charting and defending numberous realms, including magical Otherworlds and alternate Earths.
Time Traveler's Codex

Time Traveler's Codex

John Compton; Clio Davis; Jennifer R Dworschack-Kinter; Crystal Fraiser; Jaym Gates; Steve Kenson; John Polojac; Chris Pramas; Fred Wan; Jordan Wyn

Green Ronin Publishing
2020
sidottu
Vikings plunder jewelry stores along the waterfront! Killer robots from the future hunt Abraham Lincoln! And the heroes are on trial for crimes they haven’t committed... yet! Time is a toybox for superheroes and villains, filled with colorful characters and convoluted plotlines. Time travel opens up new potential just as much as blasting off into space, with the convenience of all the major players and events already being written for you! With time as a canvas, you can pump up the grim or gonzo in your adventures, or build a whole campaign around protecting not just the world, but everything that has happened or ever will happen! The Time Traveler’s Codex is a supplement for Mutants & Masterminds, Third Edition that launches heroes into the fourth dimension. The Time Traveler’s Codex includes: A brief history of time travel, and an overview on the structure of time and how it functions in the Earth-Prime setting. Tips for deciding how time travel works in your campaign, complete with the consequences and hazards of meddling. Advice on creating your own time-hopping series, including optional rules, suggested power levels, and temporal dangers that lie along the way. Six causality-shaking villain archetypes who can harry heroes across the centuries, like the Immortal Conqueror and the Future Perfectionist, backed up by dozens of minions from across time and beyond! Guidance for players building time traveling heroes, complete with new advantages, powers, and equipment as well as a half-dozen time-sliding hero archetypes, like the Quantum Alien and the Temporal Tourist! Over a dozen different historical eras detailed, with rules guidance and statblocks for each, as well as adventure ideas and guidance for setting individual adventures in that time period, or an entire campaign! Catapult your adventures out of the city streets and into medieval French castles, Aztec battlefronts, and the imperial Ming court with the Time Traveler’s Codex!
Modern AGE Companion

Modern AGE Companion

Matthew Dawkins; Meghan Fitzgerald; Jaym Gates; Steve Kenson; Alejandro Melchor; Malcolm Sheppard

Green Ronin Publishing
2019
sidottu
Level up your campaign with the Fantasy AGE Companion! Once you've been playing with the Basic Rulebook for a while, you'll want more options and this book has you covered. Try out one of the new races or customize your current character with new talents. Explore new specializations like the martial artist and delver, new arcana like Beast and Death, and new spells for all the existing arcana. There are also rules for chases, relationships, organizations, mass combat and much more. The Companion is an indispensable addition to your Fantasy AGE campaign!
Blue Rose: RPG Six of Swords

Blue Rose: RPG Six of Swords

Jaym Gates; Jones Steven; Kira Magrann; Alejandro Melchor; Malcolm Sheppard; Wise Rebecca

Green Ronin Publishing
2017
nidottu
Six of Swords is an adventure anthology for Blue Rose: The AGE RPG of Romantic Fantasy. Set in the fantastic world of Aldea, these six adventures provide Narrators with ready to go scenarios for characters of various levels. They include ruined mansions, masquerade balls, vampiric curses, mysterious masks, sorcerous secrets, ghostly hauntings, lost loves, looming threats, and tragic quests where heroes are called upon to make the right choices. Six of Swords has hours of adventure, excitement, and entertainment for your Blue Rose game. The Kingdom of the Blue Rose needs heroes, will you answer the call?