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Kirjailija

Jie Feng

Kirjat ja teokset yhdessä paikassa: 4 kirjaa, julkaisuja vuosilta 2016-2025, suosituimpien joukossa Graph Neural Network for Hyperspectral Image Clustering. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

4 kirjaa

Kirjojen julkaisuhaarukka 2016-2025.

Graph Neural Network for Hyperspectral Image Clustering

Graph Neural Network for Hyperspectral Image Clustering

Yao Ding; Zhili Zhang; Haojie Hu; Renxiang Guan; Jie Feng; Zhiyong Lv

Springer Nature Switzerland AG
2025
sidottu
This book investigates detailed hyperspectral image clustering using graph neural network (graph learning) methods, focusing on the overall construction of the model, design of self-supervised methods, image pre-processing, and feature extraction of graph information. Multiple graph neural network-based clustering methods for hyperspectral images are proposed, effectively improving the clustering accuracy of hyperspectral images and taking an important step towards the practical application of hyperspectral images. This book is innovative in content and emphasizes the integration of theory with practice, which can be used as a reference book for graduate students, senior undergraduate students, researchers, and engineering technicians in related majors such as electronic information engineering, computer application technology, automation, instrument science and technology, remote sensing.
Disaster Intelligent Perception and Emergency Command of Power Grid

Disaster Intelligent Perception and Emergency Command of Power Grid

Zhen Yu; Jie Feng; Shiyang Tang; Zeyu Liu; Yiran Yan; Na Luo

SPRINGER VERLAG, SINGAPORE
2023
sidottu
This open access book addresses the current technical problems of low efficiency of emergency site information collection, lack of flexibility of emergency information interaction, lack of fusion analysis technology and disaster loss prediction model, and low intelligence of emergency auxiliary decision making. The content contains research on multiple information collection technology of power grid disaster loss, fusion analysis and prediction technology of power grid disaster loss information, and real-time information interaction technology between emergency site and command center in this work. This book illustrates the process of developing a prototype system for grid disaster perception and emergency command, which realizes the functions of grid disaster perception and emergency auxiliary decision-making and visualization command. The prototype intelligent perception and emergency command system for power grid disasters has been piloted in several units. It provided support for disaster loss prediction, disaster damage perception, and emergency command auxiliary decision-making in the earthquake in Sichuan, China, as well as the heavy rainfall in Zhejiang, China and Typhoon No. 9 "Lupi" that registered in Fujian, China, which significantly improved the emergency disposal Work efficiency.
Disaster Intelligent Perception and Emergency Command of Power Grid

Disaster Intelligent Perception and Emergency Command of Power Grid

Zhen Yu; Jie Feng; Shiyang Tang; Zeyu Liu; Yiran Yan; Na Luo

SPRINGER VERLAG, SINGAPORE
2023
nidottu
This open access book addresses the current technical problems of low efficiency of emergency site information collection, lack of flexibility of emergency information interaction, lack of fusion analysis technology and disaster loss prediction model, and low intelligence of emergency auxiliary decision making. The content contains research on multiple information collection technology of power grid disaster loss, fusion analysis and prediction technology of power grid disaster loss information, and real-time information interaction technology between emergency site and command center in this work. This book illustrates the process of developing a prototype system for grid disaster perception and emergency command, which realizes the functions of grid disaster perception and emergency auxiliary decision-making and visualization command. The prototype intelligent perception and emergency command system for power grid disasters has been piloted in several units. It provided support for disaster loss prediction, disaster damage perception, and emergency command auxiliary decision-making in the earthquake in Sichuan, China, as well as the heavy rainfall in Zhejiang, China and Typhoon No. 9 "Lupi" that registered in Fujian, China, which significantly improved the emergency disposal Work efficiency.
Unreal Engine 4 AI Programming Essentials

Unreal Engine 4 AI Programming Essentials

Peter L. Newton; Jie Feng

Packt Publishing Limited
2016
nidottu
Create responsive and intelligent game AI using Blueprints in Unreal Engine 4 About This Book • Understand and apply your Game AI better through various projects such as adding randomness and probability, and introducing movement • Configure and debug Game AI logic using multiple methodologies • Bridge the gap between your knowledge and Game AI in Unreal Engine 4 Who This Book Is For This book is for programmers and artists who want to expand their knowledge of Game AI in relation to Unreal Engine 4. You are recommended to have some experience of exploring Unreal Engine 4 prior to this book because we jump straight into Game AI. What You Will Learn • Understand the fundamental components of Game AI within Unreal Engine 4 • Skillfully introduce Game AI within Unreal Engine 4 • Configure, customize, and assign Navigation and AI components to your pawn • Create, debug, and analyze Game AI behavior • Design responsive Game AI using the Behavior Tree methodology • Create smart objects designed to interact with AI • Utilize advanced AI features within your project to maximize the user experience In Detail Unreal Engine is a powerful game development engine that provides rich functionalities to create 2D and 3D games. Developers have the opportunity to build cross-platform mobile and desktop games from scratch. This book will show you how to apply artificial intelligence (AI) techniques to your Unreal project using blueprints as your scripting language. You will start with an introduction to AI, and learn how it is applied to gaming. Then you'll jump right in and create a simple AI bot and apply basic behaviors to allow it to move randomly. As you progress, you'll find out how to implement randomness and probability traits. Using NavMesh, you will impart navigation components such as character movement, MoveTo nodes, settings, and world objects, and implement Behavior Trees. At the end of the book, you will troubleshoot any issues that might crop up while building the game. Style and approach This easy-to-follow project-based guide throws you directly into the excitement of Game AI in an approachable and comprehensive manner.