Kirjojen hintavertailu. Mukana 12 390 323 kirjaa ja 12 kauppaa.

Kirjailija

Jim Groves

Kirjat ja teokset yhdessä paikassa: 15 kirjaa, julkaisuja vuosilta 2011-2025, suosituimpien joukossa Road To War. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

15 kirjaa

Kirjojen julkaisuhaarukka 2011-2025.

Pathfinder Adventure Path: Thirst for Blood (Shades of Blood 1 of 3) (P2)
The remote island settlement of Talmandor’s Bounty is thrown into chaos as a strange magical effect plunges the region into shadow. Urged to investigate the event, the PCs travel to a nearby island and discover an ancient Azlanti prison that was buried during Earthfall. Inside, a cult of the blood god Camazotz thrives, and in dealing with them the PCs learn that greater threats lay deeper inside the ancient complex. Can the PCs discover who’s behind the supernatural shadow and stop them before it’s too late? “Thirst for Blood” is a Pathfinder Adventure for four 1st-level characters. This adventure begins the Shades of Blood Adventure Path, a three-part monthly campaign in which a group of adventurers explore a ruined ancient prison to stop a vampiric threat to cover the skies in shadow. This volume also includes a look into Camazotz, god of bats, blood, caverns, and nocturnal predators, a gazetteer of the island settlement of Talmandor’s Bounty, new player options, and a selection of dangerous monsters. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.
Pathfinder Adventure Path: The Lost Outpost (Ruins of Azlant 1 of 6)
Trouble in Paradise The Ruins of Azlant Adventure Path begins with the adventurers standing on the deck of a ship ready to make landfall at their new home. However, dread settles in as they notice that the colony is empty and abandoned. Tasked with uncovering the whereabouts of the prior group of colonists, the adventurers go ashore and explore the deserted settlement. Uncovering strange evidence leads the adventurers across the island, where they encounter two survivors who can give them clues as to the fate of the rest of the first wave of settlers. Can the adventurers survive long enough to discover what truly befell the fledgling colony?This volume of Pathfinder Adventure Path launches the Ruins of Azlant Adventure Path and includes: • "The Lost Outpost," a Pathfinder adventure for 1st-level characters, by Jim Groves. • A detailed look at some of the other colonists who make up the colony of Talmandor's Bounty and the roles they play in the campaign, by Jim Groves. • A deep dive into the bizarre and alien ecology of the alghollthus-the family of creatures that includes the devious aboleths, by Greg A. Vaughan. • A bestiary of new monsters found in the shattered continent, by Jim Groves, Isabelle Lee, and Luis Loza.Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
Pathfinder Adventure Path: Strange Aeons Part 6 of 6: Black Stars Beckon
The Strange Aeons Adventure Path draws to a stunning conclusion! Arriving in the alien city of Carcosa, the adventurers must sever the links that bind Carcosa to Golarion. In wandering the parasitic city the characters navigate the frozen ruins of an elder thing city, deal with accursed partygoers in a reflection of an Azlanti city, and encounter a mute musician who can help them find their way in the maddening streets of lost Carcosa. Can the heroes keep Carcosa from drawing Thrushmoor into its amalgam of stolen cities or do they risk waking the unspeakable nightmare that stirs in the depths of Lake Hali? They must break these links—or Golarion is doomed to greet the King in Yellow. “Black Stars Beckon” is a Pathfinder Roleplaying Game adventure for 15th-level characters. The adventure continues the Strange Aeons Adventure Path, a twisted delve into madness that pits the heroes against the cosmic horrors of the Cthulhu Mythos. A selection of new monsters, a look into the past of Golarion, ideas for further adventures beyond the bounds of the Strange Aeons campaign, and the final installment of a new Pathfinder’s Journal round out this volume of the Pathfinder Adventure Path. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
Pathfinder Adventure Path: Hell's Rebels Part 5 - The Kintargo Contract
The Silver Ravens have defeated Paracount Barzillai Thrune and liberated the Silver City of Kintargo, but unless steps are taken to protect what they’ve won, it’s just a matter of time before the rulers of Cheliax respond with open war—a war that would likely destroy Kintargo. The key to Kintargo’s defense lies in the lines of a single sprawling scroll recovered from the Church of Asmodeus—the Kintargo Contract. Within this contract’s rules and stipulations lie numerous loopholes and opportunities to use Cheliax’s own love of law against them; to use the Kintargo Contract to secure not just the city, but the surrounding region’s freedom from the infernal machinations of House Thrune and the Church of Asmodeus. Yet as the heroes set about securing these loopholes, an old menace from Kintargo’s past seizes the opportunity to strike while the city still reels from its recent upheavals. Before Kintargo can be sheltered from Cheliax, the heroes must save her from a monster of her own making! “The Kintargo Contract” is a Pathfinder Roleplaying Game adventure for 13th-level characters. The adventure continues the Hell’s Rebels Adventure Path, an urban- and political-themed campaign that focuses on a rebellion against one of the Pathfinder Campaign Setting’s most infamous nations—devil-haunted Cheliax. Several new monsters, an investigation into the nature of diabolic contracts, an article about the winged folk known as the strix, and a brand new Pathfinder Journal round out this volume of the Pathfinder Adventure Path! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
Pathfinder Adventure Path: Giantslayer Part 4 - Ice Tomb of the Giant Queen
Following the trail of the Storm Tyrant’s armies, the heroes come to a frost giant village that serves as a training camp, led by a frost giant graveknight who issues orders from within an icy crypt. As the heroes engage in guerrilla tactics to weaken the army of giants and disband the training camp, they ally with a red dragon who is attempting to infiltrate the giant camp for her own insidious purposes. Once they’ve broken the ranks of the giants in the camp outside, the heroes venture into an icy crypt to defeat their undead leader, learning that the best graduates of the training camp are sent on to an elite military academy run by fire giants.A Pathfinder Roleplaying Game adventure for 10th-level characters, Ice Tomb of the Giant Queen continues the Giantslayer Adventure Path. Several new monsters, an overview of the most infamous graveknights to walk Golarion, an exploration of the giant organizations of the Inner Sea, and Clinton J. Boomer’s Pathfinder Journal round out this volume of the Pathfinder Adventure Path.
Pathfinder Player Companion: Champions of Corruption

Pathfinder Player Companion: Champions of Corruption

Paris Crenshaw; Jim Groves; Sean McGowan; Philip Minchin

Paizo Publishing, LLC
2014
nidottu
Embrace your inner villain and command the powers of evil! Along with new character options like wicked feats, blasphemous spells, and damnable magic items, this sourcebook contains all the information Pathfinder RPG players need in order to indulge their dark sides and make the forces of good quake in their boots. You’ve been a herald of good with Pathfinder Player Companion: Champions of Purity and mastered the forces of neutrality with Champions of Balance; now embrace the strength of cruelty and revel in wretchedness with Champions of Corruption!
Road to Destiny

Road to Destiny

Jim Groves

Createspace Independent Publishing Platform
2014
nidottu
Your aspiring heroes must guard a precious cargo through treacherous coastlands. They know well the dangers posed in keeping safe their treasure from the murderous and savage inhabitants of the wild, but beneath a welcoming facade the treacherous towns along the way offer dangers far more subtle and equally deadly. All along the way, a legendary bandit lurks in the background. This White Wolf who has cheated death at every turn dogs your steps, his raiders hell-bent on taking your prize for their own. You will need your wits and a ready blade to survive your Road to Destiny A Pathfinder Roleplaying Game adventure for 2nd-level characters.
Mythic Monsters: Mythos

Mythic Monsters: Mythos

Jonathan Keith; Jim Groves; Jason Nelson

Createspace Independent Publishing Platform
2013
nidottu
The fifth volume in our Mythic Monsters series, "Mythic Monsters: Mythos" brings you a dozen and one alien horrors from beyond the stars Twelve of your favorite eldritch abominations are here, updated for the mythic rules, and when we say updated we mean complete stat blocks, yes, but more than that every unearthly and indescribable Thing from Beyond has its own unique and exciting new mythic abilities, from an mythic shantak's disemboweling flyby to the temporal retribution of a mythic hound of Tindalos This product includes mythic versions of familiar alien horrors like the gibbering mouther and shoggoth as well as more obscure alien creatures like the faceless stalker and moon-beast, covering CRs from 4 to 24. In addition to a dozen existing otherworldly foes, "Mythic Monsters: Mythos" also enumerates every creature from the official "Pathfinder Roleplaying Game Bestiaries" (and a few more besides) that qualifies for the mythos descriptor, as well as mythic path abilities for alien alchemy and the mysterious Elder Signs, plus four mythic alchemical compounds to spice up the laboratory of your favorite deranged researcher of the cosmos. To top it all off, "Mythic Monsters: Mythos" introduces an entirely new 13th mythic monster, the swift and deadly mythic greater byakhee, a star-spanning mount, minion, and menace perfect for the summoning rituals of your local cosmic cultists The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they've seen it all or know the standard monster stats as well as you do. That look of surprise and "What was THAT?" will warm any GM's heart.
Pathfinder Adventure Path: Wrath of the Righteous Part 3 - Demon’s Heresy
The heroes have reclaimed the city of Drezen and the lost sacred banner known as the Sword of Valor, and in doing so have established a significant foothold behind enemy lines. With the demon armies still concentrating their attacks to the south, the heroes must now set off into the heart of the Worldwound to seek out powerful new allies and strike a mortal blow against the Templars of the Ivory Labyrinth!Demon’s Heresy is a Pathfinder Roleplaying Game adventure for 9th-level characters who have gained three mythic tiers. The adventure utilizes rules from Mythic Adventures to portray a campaign of truly epic potential. An exploration of the eerie powers of the beings known as the worms that walk and an examination of the druidic beliefs of the Green Faith round out this volume. A bestiary of several monsters (including the third of six demon lords that will be presented during the campaign!) and part three of Robin D. Laws's new Pathfinder Journal also await discovery in this new installment of Pathfinder Adventure Path.
Pathfinder Adventure Path: Reign of Winter Part 2 - The Shackled Hut
The winter portal has closed, but the heroes now find themselves trapped in the frozen land of Irrisen with an urgent quest — to find Baba Yaga! In order to track down the missing Queen of Witches, the heroes must brave the monster-infested capital city of Whitethrone, where Baba Yaga's Dancing Hut has been captured and put on display. Will possession of the miraculous artifact lead them to the Witch Queen, or will they die a cold death at the hands of Irrisen's White Wtches? A Pathfinder Roleplaying Game adventure for 4th-level characters, The Shackled Hut continues the Reign of Winter Adventure Path, in which players fight off a magical winter by venturing into the fabled hut of the ancient witch Baba Yaga and trace her schemes across the worlds. This volume also includes details on the goddess Milani the Everbloom, an article on the ecology of the winter wolf, several new monsters, and new fiction in the Pathfinder’s Journal by Kevin Andrew Murphy.
Pathfinder Campaign Setting: Inner Sea Bestiary

Pathfinder Campaign Setting: Inner Sea Bestiary

Jim Groves; James Jacobs; Rob McCreary; Erik Mona; Jason Nelson; Patrick Renie; F. Wesley Schneider; James L. Sutter; Russ Taylor; Greg A. Vaughan

Paizo Publishing, LLC
2012
nidottu
You can never have too many monsters! This sourcebook contains 46 new monsters found in the Inner Sea region — all invented specifically for the Pathfinder Campaign Setting. Some, like the gearsmen of Numeria or the moth-like star monarchs who serve the goddess of dreams, have been mentioned many times in Pathfinder Campaign Setting books, but others like the alien vespergaunt or Rahadoum's desert-dwelling whirlmaws have only been obliquely illustrated or mentioned before. And some make their appearance for the first time in print! With monsters ranging in challenge rating from 1/2 (such as the capering monkey goblin or the enigmatic lashuntas) all the way up to beyond CR 20 (including two immense spawn of Rovagug and three powerful outsiders with sinister agendas for the Inner Sea region, like the exiled infernal duke Lorthact), along with three new monstrous templates (the exotic mind-draining vetala vampire, the blighted fey of Fangwood, and the twisted mutants of the Mana Wastes), the Inner Sea Bestiary is set to add a host of new favorite beasties to any Pathfinder game!
Quantum Christianity: Bringing Science and Religion Together for the New Millennium
Is there room for God in a world dominated by science? Is there room for science in a world that hungers for meaning, not just data? Quantum physics, the science that explores the very foundations of reality, suggests that science and religion have more in common than we might think. Quantum Christianity takes you on a journey of discovery that shows how the Christian faith can be transformed by the surprising and even bizarre insights of quantum physics.