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John Compton

Kirjat ja teokset yhdessä paikassa: 51 kirjaa, julkaisuja vuosilta 2015-2027, suosituimpien joukossa Starfinder RPG Armory Pocket Edition. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

51 kirjaa

Kirjojen julkaisuhaarukka 2015-2027.

Time Traveler's Codex

Time Traveler's Codex

John Compton; Clio Davis; Jennifer R Dworschack-Kinter; Crystal Fraiser; Jaym Gates; Steve Kenson; John Polojac; Chris Pramas; Fred Wan; Jordan Wyn

Green Ronin Publishing
2020
sidottu
Vikings plunder jewelry stores along the waterfront! Killer robots from the future hunt Abraham Lincoln! And the heroes are on trial for crimes they haven’t committed... yet! Time is a toybox for superheroes and villains, filled with colorful characters and convoluted plotlines. Time travel opens up new potential just as much as blasting off into space, with the convenience of all the major players and events already being written for you! With time as a canvas, you can pump up the grim or gonzo in your adventures, or build a whole campaign around protecting not just the world, but everything that has happened or ever will happen! The Time Traveler’s Codex is a supplement for Mutants & Masterminds, Third Edition that launches heroes into the fourth dimension. The Time Traveler’s Codex includes: A brief history of time travel, and an overview on the structure of time and how it functions in the Earth-Prime setting. Tips for deciding how time travel works in your campaign, complete with the consequences and hazards of meddling. Advice on creating your own time-hopping series, including optional rules, suggested power levels, and temporal dangers that lie along the way. Six causality-shaking villain archetypes who can harry heroes across the centuries, like the Immortal Conqueror and the Future Perfectionist, backed up by dozens of minions from across time and beyond! Guidance for players building time traveling heroes, complete with new advantages, powers, and equipment as well as a half-dozen time-sliding hero archetypes, like the Quantum Alien and the Temporal Tourist! Over a dozen different historical eras detailed, with rules guidance and statblocks for each, as well as adventure ideas and guidance for setting individual adventures in that time period, or an entire campaign! Catapult your adventures out of the city streets and into medieval French castles, Aztec battlefronts, and the imperial Ming court with the Time Traveler’s Codex!
Pathfinder Adventure Path: Against the Scarlet Triad (Age of Ashes 5 of 6) [P2]
The Age of Ashes Adventure Path continues! The heroes have clashed many times with the Scarlet Triad, and have defeated several lower-tier leaders within the slaver organization, but now the time is right to confront the evil slavers in their fortress! Yet the Scarlet Triad has the support of Katapesh, one of the largest cities in the land. Before the heroes can finish off the Triad, they must first find a way to ruin their reputation and erode the protection afforded by Katapesh's powerful Pactmasters. But what astonishing secret regarding the Scarlet Triad's true ruler awaits discovery beneath an ancient Red Pyramid? Age of Ashes is the first Adventure Path using the brand new rules for the Pathfinder RPG. This fifth adventure is for 15th-level characters, and also includes an investigation of the magical elf gates that connect portals all over Golarion, an exploration of the mysterious rulers of the vast city of Katapesh, a wealth of new options for player characters to discover, and over half a dozen new monsters! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
Pathfinder Lost Omens Character Guide [P2]

Pathfinder Lost Omens Character Guide [P2]

John Compton; Sasha Lindley Hall; Amanda Hamon; Mike Kimmel; Isabelle Lee; Luis Loza; Ron Lundeen; Morris Matt; Patchen Mortimer; Andrew Mullen; Mikhail Rekun; Michael Sayre

Paizo Publishing, LLC
2019
sidottu
Countless peoples populate the lands of the Age of Lost Omens, fighting for their collective pride, a greater cause, or simply to eke out survival in an untamed and magical world. The Pathfinder Lost Omens Character Guide dives into the myriad cultures and organizations you can encounter or join in your journey, breathing life into both your character and the many allies and enemies you’re bound to meet along the way. This must-have guidebook for characters of all types introduces three new ancestries to the Second Edition of the Pathfinder Roleplaying Game—the regimented and warlike hobgoblin, the plant-like leshy, and the inquisitive lizardfolk—provides 10 new heritages for the game’s core ancestries, offers nearly 100 new ancestry feats, and presents 10 new archetypes to allow characters of any class to participate in the world’s most notable organizations, from the adventurous Pathfinder Society to the rabble-rousing Firebrands to the magical masters of the Magaambya!
Pathfinder Campaign Setting: Druma: Profit and Prophecy

Pathfinder Campaign Setting: Druma: Profit and Prophecy

John Compton; Thurston Hillman

Paizo Publishing, LLC
2019
nidottu
In It for the Money! After millennia as a dwarven colony, Druma has emerged as one of the richest nations in the known world, where white-robed prophets known as Kalistocrats have built a religion out of wealth. Yet the country's peaceful facade belies the cutthroat competitiveness, hidden ruins, primeval fey forests, ancient grudges, insidious schemes, and opportunities for adventure within. Whether you are an entrepreneur with dreams of commercial domination, an adventurer seeking a wealthy patron, a scholar deciphering the esoteric Prophecies of Kalistrade, or an explorer hoping to uncover the extraordinary history of Avistan and its Kellid people, Pathfinder Campaign Setting: Druma, Profit and Prophecy holds what you seek and more. Explore Druma and discover the following: • Details on the long, storied history of the nation and the enigmatic Kalistocrats who rule it. • An extensive gazetteer of Druma's regions and major settlements. • A bestiary of new monsters found within Druma's borders. Pathfinder Campaign Setting: Druma, Profit and Prophecy is intended for use with the Pathfinder campaign setting, but it can easily be adapted to any fantasy world.
Pathfinder Adventure Path: The Reaper’s Right Hand (War for the Crown 5 of 6)
The War for the Crown has mutated into a war of mutually assured destruction that may tear all of Taldor down. To save the nation—and perhaps their own conscience—the heroes must slip their mortal bonds and find the First Emperor of Taldor in the infinite planar city of Axis. But things are not as they should be in the First Emperor’s resplendent halls. Can the heroes save not just Taldor, but the legend who founded it, or will they discover the hard way that even a city of light casts long shadows? “The Reaper’s Right Hand” is a Pathfinder Roleplaying Game adventure for 13th-level characters. The adventure continues the War for the Crown Adventure Path, as players drag a once-grand nation kicking and screaming into the modern day, becoming legendary politicians, spymasters, and nobles in their own right. A selection of new monsters, the faith of Thamir Gixx, and a gazetteer of the infinite city of Axis round out this volume of the Pathfinder Adventure Path. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
Starfinder Adventure Path: Temple of the Twelve (Dead Suns 2 of 6)
Now members of the Starfinder Society and captains of their very own ship, the heroes head to the planet Castrovel, home of some of the best universities in the Pact Worlds, to research the clues they found on the mysterious asteroid. On Castrovel, their findings point them toward an ancient elven temple-city called the Temple of the Twelve, lost deep in Castrovel’s teeming jungles. But the heroes must contend with two other factions—the exiled Corpse Fleet of Eox and the Cult of the Devourer—who are also interested in the asteroid’s secrets and have their own plans for the ancient alien superweapon, if they can find it first! “Temple of the Twelve” is a Starfinder Roleplaying Game adventure for 3rd-level characters. This volume of the Starfinder Adventure Path includes a gazetteer of the jungle planet Castrovel, details on the menacing Cult of the Devourer, and a selection of new monsters from alien worlds. Each bimonthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!
Pathfinder Adventure Path: Strange Aeons Part 5 of 6: What Grows Within
After finding the route to the lost city of Neruzavin, the adventurers must mount an expedition into the vast and deadly desert region called the Parchlands, where they hope to catch up to their treacherous former employer. They brave the deadly desert to arrive in an abandoned city at the edge of a lake where a Great Old One slumbers. The adventurers must track Count Lowls’s party, recover a vile tome, activate the city’s Star Stelae, and perform a powerful ritual that allows them to follow the Count to Carcosa. Along the way the characters must be careful they don’t wake the slumbering Great Old One or stir up the flying polyps sealed beneath the city. “What Grows Within” is a Pathfinder Roleplaying Game adventure for 13th-level characters. The adventure continues the Strange Aeons Adventure Path, a twisted delve into madness that pits the heroes against the cosmic horrors of the Cthulhu Mythos. A selection of new monsters, details on the great old one Xhamen-Dor, a look at the Necronomicon, and the next installment of a new Pathfinder’s Journal round out this volume of the Pathfinder Adventure Path. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
Pathfinder Campaign Setting: Qadira, Jewel of the East

Pathfinder Campaign Setting: Qadira, Jewel of the East

John Compton; Jessica Price

Paizo Publishing, LLC
2017
nidottu
Nestled amid the shining deserts, rugged mountains, and mysterious jungles of the Inner Sea region's easternmost reaches, the legendary land of Qadira comes to life in the pages of Pathfinder Campaign Setting: Qadira, Jewel of the East. Much more than one of the richest nations along the Inner Sea, Qadira is a land rife with intrigue and adventure. Be it the clash of powerful merchants in the heart of a sprawling metropolis or the sinister machinations of fell spirits from the depths of the trackless desert, Qadira is a land where any hero can rise to power and achieve untold wealth—provided you know the right person and don't step on the wrong toes along your way! Pathfinder Campaign Setting: Qadira, Jewel of the East is intended for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world.
Pathfinder Campaign Setting: Planes of Power

Pathfinder Campaign Setting: Planes of Power

John Compton

Paizo Publishing, LLC
2016
nidottu
The elemental forces of air, earth, fire, and water are among the most powerful in the multiverse, forming the basis of the material world and giving spellcasters and creatures capable of wielding them immeasurable influence. Now players and Game Masters can harness these powers for themselves by exploring the elemental planes—entire realms of existence dedicated to the four elements—in Pathfinder Campaign Setting: Planes of Power. Each of the four elemental planes is fully detailed like never before, with advice on adventuring in their harsh environs, new spells and character options, location gazetteers, and a thorough examination of a major settlement that offers a welcoming landing site for travelers from other planes (such as explorers in the Pathfinder Society Organized Play campaign).
Pathfinder RPG: Strategy Guide

Pathfinder RPG: Strategy Guide

Wolfgang Baur; John Compton

Paizo Publishing, LLC
2015
sidottu
Unlock the secrets of the Pathfinder Roleplaying Game! Learn to improve your play and master the game with the Pathfinder RPG: Strategy Guide! This user-friendly, step-by-step, illustrated strategy guide offers invaluable advice on how to create a character — from the formation of a concept to selecting the best options to breath life into them. This comprehensive guide also includes rules for advancing your character from humble beginnings to the heights of power.