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Kirjailija

John Griffin

Kirjat ja teokset yhdessä paikassa: 26 kirjaa, julkaisuja vuosilta 2006-2025, suosituimpien joukossa Memoirs Of Captain James Wilson (1822). Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

26 kirjaa

Kirjojen julkaisuhaarukka 2006-2025.

Stories of the King

Stories of the King

John Griffin

Dorrance Publishing Co.
2024
pokkari
In the Kingdom of Hyperboly, near the Port of Gontosy, when autumn had begun to change the leaves and shift the air, a young man approached the castle gates to meet Lord Triton Phoenix and hear his many tales. The wise Lord Phoenix conveyed many things to the young Jeremiah Joplin from Joppa, but the most captivating story of all, was that of the ancient legend of Iron John, and how a young man much like Jeremiah became a man.About the AuthorJohn Griffin is an active volunteer at St. Vincent DePauls, preparing and cleaning up meals for those in need. When he isn't helping his local community, he's enjoying nature all around him, writing letters to public officials on behalf of the environment, fishing, hiking, and basking in the poetic inspiration that nature gives.
The Realm of the Gateway Advanced Character Options Book Two
The Realm of the Gateway series incorporates a wide range of genres, from high fantasy in the Magic Realm to science fantasy in the Science Realm, with a bit of chaos brought in from the Death Zone. These core books provide information for creating and playing a range of different character typesand professions. The Advanced Character Guides introduces new options for creating beginning characters and options for creating a wide range ofoptions for advanced characters. Book Two: Advanced Characters gives players and Game Masters new options for developing characters as they advance through play. These optional rules include new Epic Skills, granting characters new abilities not tied to a profession, and new Advanced Professions, allowing characters to develop in new and unique ways. These rules are designed to be fully modular, allowing players and Gamemasters alike to take as much or as little from the advanced professions to create a truly epic character.45 Epic Skills, from animal companions to wild magic. Most epic skills are useful in any realm.More than 90 Advanced Professions, from the Agile Warrior to the Zen Marksman.There are Advanced Professions for each realm, and many are compatible for any realm.Hundreds of new abilities, powers, psionic abilities, and spells.Introducing animal companions, blip assistants and imaginary friends. Immortal companions for characters in any realm.24 new creatures, including companions, drones, golems and extraplanar creatures.New magic items including new advanced alchemical materials, divine items, golems and new intelligent items.
The Realm of the Gateway Advanced Character Options Book One
The Realm of the Gateway series incorporates a wide range of genres, from high fantasy in the Magic Realm to science fantasy in the Science Realm, with a bit of chaos brought in from the Death Zone. These core books provide information for creating and playing a range of different character types and professions. The Advanced Character Guides introduces new options for creating beginning characters and options for creating a wide range of options for advanced characters. Book One: New Beginnings gives players and Game Masters new options for beginning level characters, including new races, new professions, and a new concept, racial classes. These options can be used in every realm and are compatible with all Realm of the Gateway products.Seven new races are introduced: the giant kin Aesir, the Elder Elves and Elder Goblins from the far past, the Bossarians, a race of humanoids from another dimension, the God Touched, people blessed by one of the deities, the Omegas, the next step in Human evolution, psionically endowed though physically weaker, and the Vale, a race of living golems.New starting professions for each realm, including a new magic using profession, the Sword Mage.New optional rules, including a new, alternate starting system for characters. Characters can now start as untrained "normal" people learning to be heroes. There are also optional rules for auto advancing skills and skill maximums.14 new racial classes are presented, from all three realms.The Cyberknight: a cybernetically modified Human that evolves into the perfect cybernetic warrior.The Drake Seeker: a Drake arcane mage that seeks lost and hidden knowledge.The Dream Touched: Fae who wield the power of "The Dreaming".Earth Born Dwarves: Dwarves blessed by the god of Earth with elemental strength.Eldrin: Ancient Elven and Goblin warriors that wield cosmic powers.Exomorph: Changelings with the power to control and shape their bodies.Fungal Warriors: Dwellers in Darkness that have evolved to be powerful warriors.The Healer Android: a specially created android with the power to heal others.The Hellborn Warrior: Demon Forged warriors that mutate to become more demonic.The Minotaur Bounty Hunter: the ultimate bounty hunters.Night Wing Sonic Lancers: Night Wings that have learned to control and utilize their mutational powers to become powerful warriors.The Quantum Mage: Humans and Cybots that use quantum based technological "magic"The Wildling: animalistic humanoids that fight like beasts.The Willin Observer: Willin spies that can move about unseen and unnoticed.Five new creatures for players to summon or Game Masters to use.
Making Good Food Great

Making Good Food Great

John Griffin; Jeff Gold

West Point Print and Media LLC
2022
sidottu
There is a lot of good food. There is not a lot of great food. There are reasons why some food is only just good, and some food is just plain great.Umami and the Maillard Reaction are two reasons why a dish will make the leap from good to great.In this book, Chef Griffin and Gold demonstrate the nuances of technique and flavors that transform a simple dish that is good, to a simple dish thatis just plain great. With culinary illustrations by Elliott Wennet and many fine recipes, Making Good Food Great will help you understand why someof your dishes taste great, and help you improve all of your recipes.
The Realm of the Gateway

The Realm of the Gateway

John Griffin

IngramSpark
2021
sidottu
The Mutant's Guide to the Death Zone is a campaign guide and rules expansion for the Realm of the Gateway: The Death Zone.The Death Zone. A strange and twisted land where the opposing realms of magic and science meet, where life itself is twisted by the fury of a reality torn asunder. A mysterious land that is home to countless creatures and hideous mutants. And yet civilization not only survives here, but thrives A land of adventure, a land of mystery, a land of death. Midland, a land where the rule of magic predominates, a land of mighty kingdoms of Humans, Elves, Dwarves and, of course, Mutants. Scion. Once a series of scientific outposts, now the seat of one of the most advanced civilizations in the Death Zone. Modern cities surrounded by the wilds of the Death Zone, in a land where science holds sway. Unique lands, lands such as Ice, forever caught in winter, or the Hell Lands, desolate places teeming with danger and adventure. Each land described in detail, with descriptions for the civilizations of the major races as well as the major cities and communities for the different races. Each chapter gives monsters, animals and unique creatures found there, including the direst of all threats, dragons New classes, races, skills and character options. Introducing new advanced character professions, such as racial and advanced professions.New Mutations.New advanced rules for combat.New gear and weapons for adventuring.New animals, monsters and creatures, including templates to modify existing creatures into something new.Environmental hazards; cold, heat, lava, avalanches and more. Ready yourselves...
The Realm of the Gateway

The Realm of the Gateway

John Griffin

Indy Pub
2020
sidottu
A world trapped between the dimensions of science and magic. A world torn. A world filled with high adventure, where death lurks behind every corner. Do you dare enter?Do you dare not? The Realm of The Gateway is a fantasy/science fantasy role playing game set on the mythical world of Uylande. It is a world trapped inside a dimensional portal between the dimensions of science and magic. Half the world obeys the physical laws of magic, while half the world obeys the physical laws of science. Where the two meet is a land of chaos called the Death Zone.This is the complete set of The Realm of the Gateway. Within these covers are the rules for the complete trilogy: The Magic Realm, The Science Realm and The Death Zone. The Realm Of The Gateway. - Rules for realistic combat. The damage you do is based on how well you hit and where. - Rules for pain and shock damage. - Over 20 psionic powers and rules for their use. - Rules for character creation. Including player races for the different realms. - Rules for skill use including dozens of skills. - A revolutionary magic system. No power points. No spell memorization. Magic users can use their magic as often as they want. - Over 200 spells, plus free form magic. - Over 100 mutations for creating your own mutants. Animal powers, plant mutations, even science, magic and time mutation - Rules for advanced technology, including cybernetics, cloning and robotics. - Rules for space flight and descriptions of the most common starships available. - Dozens of creatures from humanoids to magical beasts, mutants to dragons. - Background and setting for the different realms.
The Realm of the Gateway

The Realm of the Gateway

John Griffin

Indy Pub
2020
sidottu
The Realm of the Gateway is a multi-genre game set on a world that is trapped in a dimensional gateway between the dimensions of science and magic. Half the world is based on magic, half on science and technology. The game is divided into three core rule books, each one describing one part of the world and giving rules specific for that dimension or realm. The rules are consistent between realms, so all three can be combined, allowing for the genres to be blended together.The Death Zone is the final instalment of The Realm of the Gateway core rule books. This book brings the cataclysmic world of The Death Zone. Here chaos reigns supreme. This guide gives rules for creating mutant characters. Now you can play as a mutant Human, animal, plant, even mutant robots Dozens of mutational powers available to players for creating any kind of mutant they may desire. This book includes a new magical class for characters: the primal mage. This mystic character can wield the power of the elements themselves. And, of course, there are dozens of new monsters, including over a dozen humanoid mutants suitable for use as player characters. The Realm of the Gateway system takes a unique approach to combat, psionics and magic. Combat is designed to be realistic. This makes it deadly yet exciting and rewards characters who are creative and cunning. Magic and psionics are not limited in their use. These abilities can be used all day long, as much as the person desires, so no more resource management, no more running out of power halfway through the day. Now the mage or psychic can stand side by side with the warrior, using their abilities as they wish.
The Realm of the Gateway

The Realm of the Gateway

John Griffin

Griffin Games
2019
pokkari
A world trapped between the dimensions of science and magic. A world torn. A world filled with high adventure, where death lurks behind every corner. Do you dare enter? Do you dare not? The Realm of The Gateway is a fantasy/science fantasy role playing game set on the mythical world of Uylande. It is a world trapped inside a dimensional portal between the dimensions of science and magic. Half the world obeys the physical laws of magic, while half the world obeys the physical laws of science. Where the two meet is a land of chaos called the Death Zone. The Realm Of The Gateway, The Magic Realm.- Rules for realistic combat. The damage you do is based on how well you hit and where.- Rules for pain and shock damage.- Over 20 psionic powers and rules for their use.- A listing of creatures found anywhere in the world.- Rules for character creation. Includes 9 player races for The Magic Realm.- Rules for skill use including dozens of skills for The Magic Realm.- A revolutionary magic system. No power points. No spell memorization. Magic users can use their magic as often as they want.- Over 200 spells, plus free form magic.- Dozens of creatures found in The Magic Realm.- Background and setting for one of the lands in The Magic Realm.The Realm of the Gateway: The Magic Realm is the first in a series of books for The Realm of the Gateway. The Science Realm and The Death Zone will be coming soon In addition we will be releasing guidebooks for each realm.
The Realm of the Gateway

The Realm of the Gateway

John Griffin

Griffin Games
2019
sidottu
A world trapped between the dimensions of science and magic. A world torn. A world filled with high adventure, where death lurks behind every corner. Do you dare enter? Do you dare not? The Realm of The Gateway is a fantasy/science fantasy role playing game set on the mythical world of Uylande. It is a world trapped inside a dimensional portal between the dimensions of science and magic. Half the world obeys the physical laws of magic, while half the world obeys the physical laws of science. Where the two meet is a land of chaos called the Death Zone. The Realm Of The Gateway, The Magic Realm. - Rules for realistic combat. The damage you do is based on how well you hit and where.- Rules for pain and shock damage.- Over 20 psionic powers and rules for their use.- A listing of creatures found anywhere in the world.- Rules for character creation. Includes 9 player races for The Magic Realm.- Rules for skill use including dozens of skills for The Magic Realm.- A revolutionary magic system. No power points. No spell memorization. Magic users can use their magic as often as they want.- Over 200 spells, plus free form magic.- Dozens of creatures found in The Magic Realm.- Background and setting for one of the lands in The Magic Realm. The Realm of the Gateway: The Magic Realm is the first in a series of books for The Realm of the Gateway. The Science Realm and The Death Zone will be coming soon In addition we will be releasing guidebooks for each realm.
First Shot Fired

First Shot Fired

John Griffin

Createspace Independent Publishing Platform
2019
nidottu
Sulee Niger is twenty-two years old and has just returned to Philadelphia from New York, after being away for seven years. Little did he know the entanglements in a drug operation and the murder of others he would face. Sulee decides to investigate and solve the murders. As he works on the case, he finds himself in the middle of a drug war that has broken out between all those involved. He has a decision to make and he has to do so wisely.