Kirjailija
John Newstrom
Kirjat ja teokset yhdessä paikassa: 12 kirjaa, julkaisuja vuosilta 1980-2014, suosituimpien joukossa Leading With a Laugh: 101 Funny Stories with 300 Serious Insights and Lessons for Managers, Trainers, and Speakers. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.
12 kirjaa
Kirjojen julkaisuhaarukka 1980-2014.
Organizational Behavior: Human Behavior at Work, 14e is a solid research-based and referenced text known for its very readable style and innovative pedagogy. While minimizing technical jargon, John Newstrom carefully blends theory with practice so that basic theories come to life in a realistic context. As in previous editions, this edition will be filled with practical, applied advice and a widely accepted, and specially updated, presentation of five models of organizational behavior that provides an integrating framework throughout the book.
The Sixth Edition of Pierce and Newstrom’s Leaders and the Leadership Process is a collection of readings, self-assessments, case studies and experiential exercises on leadership intended to give students a feel for the breadth and richness of this study. Leaders and the Leadership Process 6e provides students with a sense of the complexity associated with leadership in organizations as well as an understanding of the pieces that serve to define leadership. The authors create a "leadership mosaic," which encourages students to examine the concepts, propositions, perspectives, and theories individually as they build towards the student’s ultimate unique leadership mosaic.
Leading With a Laugh: 101 Funny Stories with 300 Serious Insights and Lessons for Managers, Trainers, and Speakers
John Newstrom; Robert C. Ford
Booksurge Publishing
2006
nidottu
In Leading with a Laugh: 101 Funny Stories with 300 Serious Lessons for Managers, Speakers, and Trainers, coauthors Dr. John W. Newstrom and Dr. Robert C. Ford reveal keys to successfully improving the art and craft of management based on using appropriate professional humor. This book offers playful stories and anecdotes as useful management tools to initiate a broad range of discussions on topics such as team building, productivity, motivation, personal integrity, and providing winning customer service. This text includes over 300 professional lessons and 300 management insights. The primary contribution (value added) of this book is to encourage readers to use humor as a tool to stimulate self-reflection, insightful group discussions, and personal improvements at work.
The Complete Games Trainers Play, Volume II
John Newstrom; Edward Scannell; Nilson Carolyn
McGraw-Hill Professional
1998
irtolehti
From the authors of the most phenomenally successful training series of all time comes a second huge collection of ice-breakers, brain teasers, problem solvers, and session closers that have been chosen to train for the skills today's companies are seeking. Included are games that teach employees how to continuous learning; exercises that enhance motivation, effectiveness, and speed in providing quality customer service; and activities that foster team-building. As in the previous books, each game has been field tested by professionals, most games can be played in under 30 minutes, and all the games can be implemented at little or no cost.
The Big Book of Team Building Games: Trust-Building Activities, Team Spirit Exercises, and Other Fun Things to Do
John Newstrom; Edward Scannell
McGraw-Hill Professional
1998
nidottu
The fun way to lift morale in any work group! Did you know that games can be a terrifically effective way to build team spirit, communication, and trust among people who work together day in and day out? Team-building games and activities are so stimulating and enjoyable that everyone in the department actually looks forward to them! Now you can choose from 70 varied and imaginative games and activities that have been specifically designed for the manager who's looking to: raise sagging morale in a department; liven up boring staff meetings; improve communication; promote a culture of harmony and cooperation; and have fun with your work team. Each of these games is fast, creative, easy-to-lead, and will help you accomplish your team building goals. Learn valuable tips on how to present games and how to select activities for particular situations. Get essential advice on what not to do when leading games, and much more!
The Big Book of Presentation Games: Wake-Em-Up Tricks, Icebreakers, and Other Fun Stuff
John Newstrom; Edward Scannell
McGraw-Hill Professional
1998
nidottu
Don't let the audience snooze through any of your presentations! How do you keep an audience from becoming bored or restless during a presentation? Find out with "The Big Book of Presentation Games". Stop relying on tired jokes and use these fun-filled, interactive games and activities specifically designed to: build rapport and warm up the audience; provide refreshing "breathers" from the monotony of a speech; get people's blood flowing with physical activity; generate lively discussions; reinforce the key points of your message in an enjoyable way; and win back an audience that has tuned out. Each game in "The Big Book of Presentation Games" is fast, fun, creative, and easy-to-read, and easy-to-lead, and costs little or nothing. Categories also include: great session-openers; icebreakers; climate-setting games; practical jokes and tricks; audience brainteasers; motivation activities; memorable closing activities; and much more!
The Big Book of Business Games: Icebreakers, Creativity Exercises and Meeting Energizers
John Newstrom; Edward Scannell
McGraw-Hill Professional
1996
nidottu
In this exciting resource book, two of today's acknowledged games masters serve up a cookbook of activities that anyone leading a meeting or giving a presentation can use to break the ice, generate a lively discussion, or simply give a group a 'breather' from the monotony of a boring staff meeting or presentation. Each of the 75 group games and activities here is adapted from the best-selling "Games Trainers Play" series and shortened to suit the needs of managers and team leaders for use with their departments, staff, or committees.
Look on any trainer's bookshelf and most likely you'll find all three of the earlier "Games Trainers Play" books - well-used and well-loved. To date, this imitated-but-never-duplicated series leads the training game field with more than 100,00 copies sold. Now Scannell and Newstrom have done it again, with a fresh collection of motivational activities for every training situation. Readers will enjoy a wealth of all-new icebreakers, brain teasers, problem-solvers, and session closers.
Get any training session off the ground fast or jump start one whenever it lags with the more than 400 proven activities in the bestselling Games Trainers Play series. Their names may range from "Tombstone Planning" to "The 'Nobel' Prize Winner," but these brilliantly offbeat, unexpected, disarming, fully reproducible games have one serious mission: to coax even the most reluctant groups to talk, laugh, think, and work together.Page after page of fun, easy-to-plan tear-out exercises help you:Break the ice and get participants acquaintedShake up outworn habits and perceptionsChallenge with thought-provoking brainteasersTest learning and retentionDevelop communication and listening skillsBring out and involve participant-leadersWin back lethargic, distracted, low-energy groupsEncourage creative problem-solving;Boost or reinforce a group's self-imageForge cohesive work teams that value group effortFacilitate transfer of training to the job
Get any training session off the ground fast or jumpstart one whenever it lags - with more than 400 proven activities in the bestselling "Games Trainers Play" series. Their names may range from "Tombstone Planning" to "The 'Nobel' Prize Winner," but these brilliantly offbeat, unexpected, disarming, fully reproducible games have one serious mission: to coax even the most reluctant groups to talk, laugh, think, and work together. Page after page of fun, easy-to-plan tear-out exercises help you: break the ice and get participants acquainted; shake up outworn habits and perceptions; challenge with thought-provoking brainteasers; test learning and retention; develop communication and listening skills; bring out and involve participant-leaders; win back lethargic, distracted, low-energy groups; encourage creative problem-solving; boost or reinforce a group's self-image; forge cohesive work teams and value object; and facilitate transfer of training to the job.
How often have you tried to get a training program underway only to be met by silent stares from your audience? Or started a session with a bang and watched it fizzle out as the course progressed? Here's the book that can help you break the ice and get participants to really participate. It's packed with over 100 different exercises, activities, and training aids that have been proven effective in a variety of group situations. Each of these games has three common characteristics: all can be administered in less than 30 minutes; they involve very little advance preparation; you can adapt them for a variety of purposes. Each exercise is printed on a perforated, 3-hole punched sheet so you can remove them from the book and add them to your own workshop materials. In addition, several of the exercises include transparency masters.