Kirjojen hintavertailu. Mukana 12 595 353 kirjaa ja 12 kauppaa.

Kirjailija

John Snead

Kirjat ja teokset yhdessä paikassa: 6 kirjaa, julkaisuja vuosilta 2006-2026, suosituimpien joukossa Create Your Own One Year New Home Warranty Inspection List. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

6 kirjaa

Kirjojen julkaisuhaarukka 2006-2026.

Mythras Compagnon

Mythras Compagnon

Rodney Leary; Pete Nash; John Snead; Lawrence Whitaker

AEON BOOKS LTD
2021
nidottu
Des règles pour mettre en scene des aventures inédites. Vous voulez mettre en scene de spectaculaires duels oratoires ou des courses de voitures haletantes, concevoir les vehicules de vos reves ou encore creer des personnages dignes des heros de votre enfance? Mythras Compagnon vous fournit de nombreuses regles tirees de divers supplements de la gamme Mythras. Vous n'aurez pas forcement envie de tout utiliser, mais vous trouverez bien une regle a votre gout!Pour ne rien gacher, nous vous proposons aussi du materiel inedit, notamment pour gerer les conflits non violents (proces, negociation, etc.) ou les poursuites. Pour profiter de cet ouvrage, vous devez posseder Mythras Fondamentaux ou le livre de base de Mythras. Bien sur, tout le contenu de Mythras Compagnon est optionnel.
Mythras Companion

Mythras Companion

Rodney Leary; Pete Nash; John Snead; Lawrence Whitaker

AEON BOOKS LTD
2019
nidottu
A collection of Mythras rules for combat, conflict and character creation and much more. Like all good stories, Mythras has grown in the telling. As the game has expanded through supplements and settings, the rules have evolved to include a variety of additional systems that, while not essential, may prove useful to Games Masters and players alike. The Mythras Companion collects some of these rules together. Much of the material has appeared elsewhere, but some of it is new: Social Conflict and the Chase rules, for example, were written specifically for this supplement.All the material herein should be considered optional. None of it replaces the mechanics found in the Mythras Core Rules, and Games Masters are, as ever, encouraged to use what suits their game style, modify what they need to, and discard or ignore what they don't. What's inside?- Tactical Combat - Social Conflict - Sanity & Corruption - Vehicles - Races & Chases - New Character Creation Options. Please note that this edition does not include colour images.
Tdm610

Tdm610

John Snead

Design Mechanism
2019
pokkari
What if... Mars invaded Earth in 1987, and then again in 1938? Venus is a lush jungle planet abundant with life, and where dinosaurs still roam? Nuclear rockets ply the space lanes between Earth, Mars, Venus and the asteroids? Psionics and other powers are a reality? The year is 1959? Worlds United is a Mythras campaign setting where the Golden Age of Science Fiction really happened. Gernsback-era gleaming alloy air cars cruise the highways of America, and humans mingle with winged Martians, Venusian lizard men, and the strange Ophidians who are masters of chemistry. Yet, while the vampiric octopoids of the first two Martian invasions have not been seen in a generation, somewhere below Olympus Mons, steadily, they are drawing their plans against us. In Worlds United, your characters are adventurers with extraordinary powers. This is a game for John Carters, Doc Savages, Lensmen of all hues, and the strange, exotic, planetary adventure stories of Clarke Ashton Smith and Jack Vance.
StarCluster 4 - FTL Now RPG

StarCluster 4 - FTL Now RPG

Clash Bowley; Albert Bailey; John Snead

Lulu.com
2006
pokkari
FTL Now RPG - Faster Than Light Now FTL Now is the sequel to Cold Space. The back story begins in 1990, with the fall of the Soviet Union, and ends when you want it to. The colonies settled in Cold Space now have to deal with the Interplanetary War on Terrorism, beginning with the horror of what happened on September 11, 2001. The search is on for the terrorists - the American Rocket Corps poking its pointed, suspicious, space-pitted nose into everyone's business. The dozens of micro colonies that were founded by special interest groups, corporations, and private interests have to survive with Mother Earth turning her back on them. Things have changed a lot in 16 years. This isn't your father's Cold Space. Now powered by the StarCluster 4 System