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Kirjailija

Jon Dovey

Kirjat ja teokset yhdessä paikassa: 4 kirjaa, julkaisuja vuosilta 2000-2008, suosituimpien joukossa New Media. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

4 kirjaa

Kirjojen julkaisuhaarukka 2000-2008.

New Media

New Media

Martin Lister; Jon Dovey; Seth Giddings; Iain Grant; Kieran Kelly

Routledge
2008
sidottu
New Media: A Critical Introduction is a comprehensive introduction to the culture, history, technologies and theories of new media. Written especially for students, the book considers the ways in which 'new media' really are new, assesses the claims that a media and technological revolution has taken place and formulates new ways for media studies to respond to new technologies.The authors introduce a wide variety of topics including: how to define the characteristics of new media; social and political uses of new media and new communications; new media technologies, politics and globalization; everyday life and new media; theories of interactivity, simulation, the new media economy; cybernetics, cyberculture, the history of automata and artificial life.Substantially updated from the first edition to cover recent theoretical developments, approaches and significant technological developments, this is the best and by far the most comprehensive textbook available on this exciting and expanding subject.At www.newmediaintro.com you will find: additional international case studies with online references specially created You Tube videos on machines and digital photography a new ‘Virtual Camera’ case study, with links to short film examples useful links to related websites, resources and research sites further online reading links to specific arguments or discussion topics in the book links to key scholars in the field of new media.
New Media

New Media

Martin Lister; Jon Dovey; Seth Giddings; Iain Grant; Kieran Kelly

Routledge
2008
nidottu
New Media: A Critical Introduction is a comprehensive introduction to the culture, history, technologies and theories of new media. Written especially for students, the book considers the ways in which 'new media' really are new, assesses the claims that a media and technological revolution has taken place and formulates new ways for media studies to respond to new technologies.The authors introduce a wide variety of topics including: how to define the characteristics of new media; social and political uses of new media and new communications; new media technologies, politics and globalization; everyday life and new media; theories of interactivity, simulation, the new media economy; cybernetics, cyberculture, the history of automata and artificial life.Substantially updated from the first edition to cover recent theoretical developments, approaches and significant technological developments, this is the best and by far the most comprehensive textbook available on this exciting and expanding subject.At www.newmediaintro.com you will find: additional international case studies with online references specially created You Tube videos on machines and digital photography a new ‘Virtual Camera’ case study, with links to short film examples useful links to related websites, resources and research sites further online reading links to specific arguments or discussion topics in the book links to key scholars in the field of new media.
Game Cultures: Computer Games as New Media

Game Cultures: Computer Games as New Media

Jon Dovey; Helen Kennedy

Open University Press
2006
nidottu
This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. The book: Argues for the centrality of play in redefining reading, consuming and creating culture Offers detailed research into the political economy of games to generate a model of new media production Examines the dynamics of power in relation to both the production and consumption of computer games This is key reading for students, academics and industry practitioners in the fields of cultural studies, new media, media studies and game studies, as well as human-computer interaction and cyberculture.
Freakshow

Freakshow

Jon Dovey

Pluto Press
2000
pokkari
True confessions, fake films and docu-soaps - in the last ten years factual television has been transformed by an explosion of new genres. Freakshow offers a serious look at 'reality TV' in an attempt to understand the mass media’s fascination with intimacy, deviancy, and horror. Jon Dovey analyses reality TV in terms of the political economy of the mass media. He investigates the relationship between confessional television and our modern understanding of culture and identity. Is our fascination with the personal the only meaningful response to the complexity of our own lives? Are the politics of the self the only alternative to the defunct grand narratives of yesterday? In concentrating not on the reception of these new television forms but on the choices, models and agendas which inform their production, Dovey reveals the relationships between social anxieties, economic pressures and their specific inflections in media texts. In a critical analysis of media industry practice, Dovey asks why directors can't stay out of range of their own cameras - and what is the role of the television of intimacy within broadcasting.