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Kirjailija

Jose P. Zagal

Kirjat ja teokset yhdessä paikassa: 4 kirjaa, julkaisuja vuosilta 2010-2025, suosituimpien joukossa Game Design Snacks. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

Mukana myös kirjoitusasut: José P Zagal

4 kirjaa

Kirjojen julkaisuhaarukka 2010-2025.

Ludoliteracy

Ludoliteracy

José P Zagal

Lulu.com
2025
pokkari
It seems like teaching about games should be easy. After all, students enjoy engaging with course content and have extensive experience with videogames. However, games education can be surprisingly complex. This book explores ludoliteracy, or the question of what it means to understand games, by looking at the challenges and problems faced by students taking games-related classes. In response to these challenges, this book then describes how online learning environments can be used to support learning about games by helping students get more from their experiences with games, and helping students use what they know to establish deeper understanding. Based on the findings from a series of research studies, Ludoliteracy examines the broader implications for supporting games education.
Game Design Snacks

Game Design Snacks

José P Zagal

Lulu.com
2019
pokkari
This is an edited collection of nuggets of game design wisdom. It covers various areas in game design with examples from commercially released videogames. Its goal is to share and raise awareness of excellent game design. The contributing authors are B. Barker, M. Caldwell, J. Grahmann, K. Kotter, L. Neuschwander, T. S. Richard, and J. Zagal.
Ludoliteracy

Ludoliteracy

Jose P. Zagal

Lulu.com
2010
pokkari
It seems like teaching about games should be easy. After all, students enjoy engaging with course content and have extensive experience with videogames. However, games education can be surprisingly complex. This book explores ludoliteracy, or the question of what it means to understand games, by looking at the challenges and problems faced by students taking games-related classes. In response to these challenges, this book then describes how online learning environments can be used to support learning about games by helping students get more from their experiences with games, and helping students use what they know to establish deeper understanding. Based on the findings from a series of research studies, Ludoliteracy examines the broader implications for supporting games education.