Kirjailija
Joseph A. McCullough
Kirjat ja teokset yhdessä paikassa: 43 kirjaa, julkaisuja vuosilta 2013-2027, suosituimpien joukossa Frostgrave: The Chthonic Sea. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.
Mukana myös kirjoitusasut: Joseph A McCullough
43 kirjaa
Kirjojen julkaisuhaarukka 2013-2027.
The Silver Bayonet: Britain: Bones of Albion
Joseph A. McCullough
BLOOMSBURY PUBLISHING PLC
2025
nidottu
Britain faces invasion and conquest – from Napoleon and from the undead – in this supplement for The Silver Bayonet, featuring a competitive campaign and a horde of new monsters.As the spectre of invasion looms from across the Channel, the ghosts of Britain’s ancient past return to haunt the living. Centuries ago, as the Romans advanced across the land, a desperate druid attempted to wield a terrible power to curse the invaders… but the spell failed, Rome claimed another province, and the magic lay dormant. Now, as preparations are made for Napoleon’s seemingly inevitable arrival on these shores, labourers have uncovered a mysterious black stone and unleashed that fell curse. From Shetland to the Kentish coast, the undead of Britain’s past – Saxons, Vikings, Normans, and others – rise to march and conquer once more.The Bones of Albion brings the action of The Silver Bayonet to the British Isles, a land under siege from both without and within. In a competitive campaign, specialist units will be called upon to investigate increasingly disturbing reports of restless ghosts and revenants. Faced with rival units and a bestiary of menacing foes, they must discover why the dead are rising in such numbers and put a stop to it before Britain falls before a horde of the undead…
Expand your spellbook with Advanced Spellcraft, featuring new options for wizards and a ten-scenario competitive campaign.While today's wizards are not as gifted as those who ruled Felstad, the recent discovery of the fabled Bibliosepulchre promises to change all that. It was in this great library-crypt that ancient librarians were interred, each clutching a rare grimoire. Who knows what strange energies have seeped from those tomes over the centuries or what shadows and ghosts stalk the dark catacombs? Only those truly obsessed with magic and the power it offers would dare to find out!Advanced Spellcraft offers numerous new rules and ideas that bring more spellcasting possibilities to games of Frostgrave. Critical successes and failures for each basic spell are introduced, as are spell-specific flourishes that can be learned to enhance your magic. Create a Furious Quill that leaps from target to target, cast a Draining Word that affects an entire school of magic, or ensnare multiple zombies with Control Undead. Such flourishes take their toll, however, and to even learn such secrets will require you to venture into the Bibliosepulchre itself in a ten-scenario competitive campaign.With hundreds of new tricks for wizards to learn, Advanced Spellcraft is the largest supplement to date, and is presented in celebration of Frostgrave's 10th anniversary.
A supplement for Stargrave that explores the ideas of artificial intelligence run amok, soulless cyborg killers, and cyberpunk hacking.Welcome to the Outlaw Technology Sector, a vast region of space cut off from the rest of the Ravaged Galaxy. Once a haven to criminals, political dissidents, and rogue scientists, it was overrun by an artificial intelligence intent on wiping out all organic life. Only through the combined might of the pre-Last War great empires was this menace brought down, and their retribution was terrible. Now the Outlaw Technology Sector is a dead place, a nightmare place. Navigational systems refuse to chart a course there, calling such paths ‘death vectors’. But the independent crews survive by going where others fear to tread, and the Sector contains technology not found anywhere else… Death Vector is a supplement for Stargrave, containing 8 new scenarios set inside the Outlaw Technology Sector. Instead of the pirate fleets, the players contend with the legions of cyborg automatons that still prowl the region, hunting organic life. Paired with these scenarios is a new campaign element, ‘The Network’, which brings cyberpunk hacking into the game. This book also includes a new space encounters table to be used for adventures in the OTS, a new advanced technology table, and a bestiary filled with cybernetic horrors.
A fast-paced miniatures game of whimsical fantasy jousting.While the Hairfoot halflings typically prefer eating and drinking to strenuous exercise, one thing that is sure to stir them from their armchairs is the noble sport of Hairfoot Jousting. Small teams take to the field on the backs of various unruly mounts – pigs, turkeys, sheep, and more – to tilt against their rivals, striving to knock them to the ground with their blunt lances. For the victors: fame, glory, and perhaps a new pair of gardening gloves. For the defeated team… well, everyone loves an underdog!Hairfoot Jousting is a quick and simple tabletop miniatures game in which players seek to lead their teams of three to victory in tournaments or over the course of a season. Play on some of the most famous pitches to grace the sport, such as Baker’s Run, The Puddles, and Barrel Bottom, each with their own special challenges. Point your jousters in the direction of their opponents and hope their mounts don’t have their own ideas! In Hairfoot Jousting, sportsmanship and a sense of humour are as valuable as skill or luck – after all, it’s joust a bit of fun.
A Stargrave supplement devoted to generating and running solo scenarios in which players hunt bounties across the Ravaged Galaxy… or perhaps become hunted themselves!It’s hard to live with a price on your head, especially in the Ravaged Galaxy, where bounty hunters can be found on every planet. Most are amateurs, folk with a gun and an eye for a payday, but some are deadly professionals. A few aren’t even motivated by the reward, but by vengeance, redemption, some notion of justice, or the pure thrill of the hunt. They’re the truly dangerous ones. No matter what drives them, once a new bounty is posted, the hounds take up the chase and, more often than not, it all ends in violence…Dead or Alive gives Stargrave players all the tools they need to generate solo bounty-hunting scenarios, including a variety of different settings and locations, a host of complications to be faced, and, of course, a large rogues’ gallery of unique outlaws. With the random scenario generators in this volume, players can set up a great number of games of Stargrave with no two being the same… all without an opponent!
The Silver Bayonet: Egypt: Shadow of the Sphinx
Joseph A. McCullough
BLOOMSBURY PUBLISHING PLC
2024
nidottu
Face dangerous new foes, recruit new soldiers, and uncover the mysterious treasures of Ancient Egypt in two new campaigns, one competitive and one for solo or cooperative play.Somewhere beneath the shifting sands lies the forgotten knowledge of the pharaohs – magic granting power over wind and rain, life and death, and even time itself. Napoleon didn’t cross the Mediterranean simply to conquer Egypt, he sought these ancient secrets. No one knows what he found, but his military victories since then speak for themselves. Now, as Bonaparte continues to burn his way through Europe, desperate nations have sent their own special units across the sea to search for a counter and end his rampage.Egypt: Shadow of the Sphinx is a supplement for The Silver Bayonet, in which the players' special units explore the mysteries of this great land, venturing into lost cities, forbidden ruins, and even beneath the Pyramids themselves. Contained within are two campaigns, one competitive and one for solo or cooperative play. Also included is a new recruitment list as well as a number of new soldier types, and the equipment that might give them an edge, but they will still have to face an array of terrifying foes, including mummies, werejackals, and serpopards, many not known to the living for more than 3,000 years...
Enhance your Frostgrave campaigns with recurring villains that grow more powerful over time and give your wizards somewhere to hide with expanded rules for bases.On the violent and deadly streets of the Frozen City, feuds and vendettas are commonplace. Wizards may start out focused on discovery and exploration, fighting when necessary for survival or to win possession of some long-lost artefact or grimoire, but such battles can swiftly become intensely personal. Competitors become adversaries and, as the cycle of violence continues, some wizards lose sight of their original goals and focus their efforts on the elimination of their hated foes – their mortal enemies.This supplement for Frostgrave: Fantasy Wargames in the Frozen City presents rules for creating recurring villains in both competitive and solo campaigns. These characters are unique individuals who return over the course of a campaign to plague the players’ wizards, gaining experience, recruiting allies, and becoming more deadly with each appearance. Against such threats, a wizard’s base becomes as much hideout as headquarters, and an expanded range of options for enhancing bases is provided, as are rules for defending your own... and attacking those of your rivals!
A Stargrave supplement of exploration and adventure, full of strange and wonderful alien worlds, species, and technologies.Just beyond the rim of what was once ‘civilized space’ lies the vast, colourful expanse of the Crokoan Nebula. Seeking their fortunes, bold independent crews press deep into this largely unexplored sector. But the Ravaged Galaxy is a dangerous place, and the threats that crews face are not limited to those found on a planet’s surface. In fact, more independent crews meet their ends in the dark void of space than are wiped out in gunfights. Black holes, asteroid fields, and even the legendary space kraken can all destroy a ship and its crew. It takes a deft hand on the controls, a sharp eye on navigation, and a bit of wizardry with the engines to fly between the stars.This supplement for Stargrave focuses on the ships that serve as the crews’ transports, strategic headquarters, and homes, including new upgrades, a damage system, and rules for crew assignments such as piloting, gunnery, and navigation. New powers, soldiers, technology, and backgrounds for captains and first mates help reinforce crews, while rules for space encounters – dangerous, interesting, and potentially profitable incidents – and five new scenarios bring them face to face with strange alien species and other terrifying dangers in weird and wonderful locations, from unexplored planets to the depths of space.
This supplement brings a new dimension to games of Frostgrave, allowing players to lead expeditions into the wilderness north of the city, searching for undiscovered ruins and facing the perils of the Wildwoods.For years, spellcasters have flocked to the Frozen City, braving the perils of its ruins in the hunt for relics and forgotten magic. While the city still holds many such secrets, newly arrived wizards must delve deeper and fight harder to make their mark. A few turn from the city, seeking instead the remote settlements that surrounded ancient Felstad. Such expeditions are not without their own dangers, however – in the vast forests of the Wildwoods, death lurks in the empty cookpot and torn waterskin, in the cold of night and the looming storm, and in the teeth and claws of the beast behind the next tree…This supplement for Frostgrave: Fantasy Wargames in the Frozen City takes players beyond the ruins with rules for running expeditions in search of secret places and forgotten treasures in the dark Wildwoods. New soldiers and magic items may improve wizards’ chances of survival, but dwindling supplies, the hostile environment, and terrifying new creatures will push them to their limits in a range of scenarios set in these deep, foreboding forests.
The Silver Bayonet: The Carpathians: Castle Fier
Joseph A. McCullough
BLOOMSBURY PUBLISHING PLC
2023
nidottu
Recruit new soldiers, face new foes, and explore the mysteries of the Carpathian Mountains in two new campaigns, one competitive and one for solo or cooperative play.High in the Carpathian Mountains stands the crumbling Castle Fier. Once home to a powerful warlord, the castle cast a dark shadow across the nearby villages, until crusaders attacked with sword and flame to put an end to its menace. Though history passed into folklore, the ruins of Castle Fier remained shunned by all as a cursed site. Now, horrors have been seen moving at night. An army gathers. Something has awoken in the ruins. With the political situation in the surrounding region becoming increasingly unstable, France, Prussia, Britain, and the other powers have dispatched their best agents to investigate the ruins, eliminate any threats, and acquire any treasures that could prove useful in the ongoing fight against the harvestmen… and each other.The Carpathians: Castle Fier is a supplement for The Silver Bayonet: A Wargame of Napoleonic Gothic Horror, in which the special units must fight their way through the ruins of a menacing haunted castle. It features two campaigns – one competitive and one for solo or cooperative play – as well as new monsters to fight, soldiers to recruit, and treasure to unearth.
A 40-card deck of special missions, plots, and objectives from which players can draw to add extra intrigue to their games. The goal for most of the independent crews operating throughout the Ravaged Galaxy is that one big score that will set them up for life. Such scores are few and far between, so crews typically find themselves taking whatever jobs they can scrounge – anything for a quick credit. Anyone can sell an alien artefact or a set of neural-fuses, but smart captains know that there are myriad ways to turn a profit… This expansion for Stargrave consists of 40 Side Hustle cards – missions, plots, and tasks that add variety, depth, and new tactical challenges to wargames in the Ravaged Galaxy. Each card presents a specific objective… and the rewards for achieving it. Some of these missions must be revealed, while others are kept secret. Is your crew attempting to insert a data virus into a key system? Locate a political prisoner? Uncover evidence of a secret scientific cabal? Every crew is out to grab some loot, but what’s your captain’s side hustle?
Take on the pirate fleets in this campaign for Stargrave, featuring full rules for playing the game solo or cooperatively.Since the end of the Last War, the great pirate fleets have roamed the ruins of the galaxy, pillaging, extorting, and enslaving. No one has had the power to stand against them, and the desperate few who have tried, have been quickly and brutally crushed. However, when the independent crews are hired for a simple hostage rescue, it leads to a dangerous opportunity to strike a blow against tyranny. Two of the largest and most vicious pirate fleets are meeting for a parlay near the ruins of an ancient research station... one that once experimented with ‘supernova-level events’. If the crews can locate the station, slip past the pirates, and infiltrate the facility, it might be possible to release such an event just as the fleets have gathered… Hope Eternal is a solo and cooperative expansion for Stargrave. Along with full rules for playing the game in this new style, the book contains an intricate campaign of connected scenarios. Whether you brave the perils of the campaign alone, or enlist the aid of another independent crew, this is your chance to bring back a little hope to the ravaged galaxy!
This supplement for Frostgrave provides players with new tools to build, animate, field, and face constructs in their games.In the glory days of Ancient Felstad, artisans competed to produce the most beautiful, the most functional, and the most enduring constructs. These living works of art could be seen everywhere in the city, fulfilling many of the day-to-day tasks that kept the magical metropolis running. They provided transportation and security, worked on construction and cleaning, exterminated vermin, butchered animals, and tended furnaces. Then came the cataclysm. The ice and snow not only buried and destroyed most of the constructs active in the city, but nearly wiped out the knowledge of their creation. Certainly, the constructs animated by the explorers of the Frozen City are crude in both form and function compared to what once existed.This supplement for Frostgrave: Fantasy Wargames in the Frozen City provides a study of constructs, offering expanded rules for their creation, modification, and even re-animation. It examines enchanters' workshops, detailing new magic items and base modifications that aid in the animation process, and also includes a bestiary full of new constructs. Of course, much of the knowledge that was once lost still exists in the frozen ruins, so the book also features several scenarios set in the once-great factories where the art of construct creation reached its pinnacle.
The second supplement for Stargrave offers a host of new scenarios and rules for gaining political backing as you fight across the ravaged galaxy.The Dahlgren Belt was once a vast asteroid mining operation that supplied the entire sector with rare metals and various elemental fuels. However, the isolation of the last war caused the corporation to wither, and the various outposts and colonies were eventually left to look after themselves. Some became true collectives, or limited democracies, while others have fallen to the rule of gangsters, warlords, and despots. In all cases, the limited resources of air and organic material has made life difficult. In this supplement for Stargrave, the crews must travel from asteroid-to-asteroid, and even down to the system’s single, barely inhabitable planet, searching for a man who claims to have discovered a ‘big score’. During their journey, players will fight through numerous different environments – including asteroid mines, zero gravity, and even hellish jungle. Captains must curry favour with the various small political factions that hold power in the Belt. Only through a combination of wits, diplomacy, and weapons can players hope to reach the last prospector and gain a share of his claim…
In the days of ancient Felstad, vampires kept to the shadows, their small numbers no match for the power of the city’s wizards. But when the cataclysm struck, the wizards were destroyed, while the deathless vampires went into a frozen hibernation. Now, as the city thaws, so too do its undead inhabitants. The masters of the night are rising again: reoccupying their hidden strongholds, reforming their old cabals, and finding new victims to serve as their thralls. The destruction of the old city has brought one other boon to the vampires – giant’s blood. While giants used to live out of reach to the far north, in the intervening millennium, they have descended on the city in large numbers. Their blood is like an elixir to the vampires, filling them with strength and magical power. A new war is forming between these two ancient races, and once again, the wizards of Frostgrave are caught in the middle. This supplement for Frostgrave: Fantasy Wargames in the Frozen City presents greatly expanded information about the vampires and the giants that occupy the frozen ruins, including rules for vampiric magic and a breakdown of the different tribes of giants. Also included are rules for a new type of soldier, the giant-blooded. These huge men and women have the blood of giants running through their veins, granting them great strength unseen in normal men. Finally, the book contains a section on playing Frostgrave with high-level wizards and includes two mini-campaigns to challenge these experienced spellcasters.
As the wars of Napoleon ravage Europe, chaos and fear reign and the darkness that once clung to the shadows has been emboldened. Supernatural creatures – vampires, werewolves, ghouls, and worse take advantage of the havoc, striking out at isolated farms, villages, and even military units. Whether they are pursuing some master plan or simply revelling in their newfound freedom is unknown. Most people dismiss reports of these slaughters as the rantings of madmen or the lies of deserters, but a few know better… The Silver Bayonet is a skirmish wargame of gothic horror set during the Napoleonic Wars. Each player forms an elite band of monster hunters drawn from the ranks of one of the great powers. Riflemen, swordsmen, and engineers fight side-by-side with mystics, occultists, and even those few supernatural creatures that can be controlled or reasoned with enough to make common cause. The game can be played solo, co-operatively, or competitively, with players progressing through a series of interlinked adventures with their soldiers gaining experience and suffering grievous wounds, and their units triumphing… or falling in the face of the shadows. It is a game of action and adventure, where musket and sabre meet tooth and claw.