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Kirjailija

Joshua Noble

Kirjat ja teokset yhdessä paikassa: 4 kirjaa, julkaisuja vuosilta 2012-2022, suosituimpien joukossa Exploring Cinder. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

4 kirjaa

Kirjojen julkaisuhaarukka 2012-2022.

Common Property, the Golden Age, and Empire in Acts 2:42-47 and 4:32-35
Joshua Noble focuses on the rapid appearance and disappearance in Acts 2 and 4 of the motif that early believers hold all their property in common, and argues that these descriptions function as allusions to the Golden Age myth. Noble suggests Luke’s claims that the believers “had all things in common” and that “no one claimed private ownership of any possessions”—a motif that does not appear in any biblical source— rather calls to mind Greek and Roman traditions that the earliest humans lived in utopian conditions, when “no one … possessed any private property, but all things were common.” By analyzing sources from Greek, Latin, Jewish, and Christian traditions, and reading Acts 2:42-47 and 4:32-35 as Golden Age allusions, Noble illustrates how Luke’s use of the motif of common property is significant for understanding his attitude toward the Roman Empire. Noble suggests that Luke’s appeal to this myth accomplishes two things: it characterizes the coming of the Spirit as marking the beginning of a new age, the start of a “universal restoration” that will find its completion at the Second Coming of Christ; and it creates a contrast between Christ, who has actually brought about this restoration, and the emperors of Rome, who were serially credited with inaugurating a new Golden Age.
Common Property, the Golden Age, and Empire in Acts 2:42-47 and 4:32-35
Joshua Noble focuses on the rapid appearance and disappearance in Acts 2 and 4 of the motif that early believers hold all their property in common, and argues that these descriptions function as allusions to the Golden Age myth. Noble suggests Luke’s claims that the believers “had all things in common” and that “no one claimed private ownership of any possessions”—a motif that does not appear in any biblical source— rather calls to mind Greek and Roman traditions that the earliest humans lived in utopian conditions, when “no one … possessed any private property, but all things were common.” By analyzing sources from Greek, Latin, Jewish, and Christian traditions, and reading Acts 2:42-47 and 4:32-35 as Golden Age allusions, Noble illustrates how Luke’s use of the motif of common property is significant for understanding his attitude toward the Roman Empire. Noble suggests that Luke’s appeal to this myth accomplishes two things: it characterizes the coming of the Spirit as marking the beginning of a new age, the start of a “universal restoration” that will find its completion at the Second Coming of Christ; and it creates a contrast between Christ, who has actually brought about this restoration, and the emperors of Rome, who were serially credited with inaugurating a new Golden Age.
Exploring Cinder

Exploring Cinder

Joshua Noble

O'Reilly Media, Inc, USA
2013
nidottu
Cinder is a peer-reviewed, free, open source C++ library for creative coding - a toolbox that enables artists, designers, and makers to program graphics, audio, video, networking, image processing, and computational geometry. With this book, you'll learn how to use Cinder's computer vision capabilities, and how input from digital cameras and the Kinect can be used to generate imagery and video. You'll pursue a different project in each chapter, using a more robust platform for production-quality code than tools like Processing. Although the code is in C++, you'll use classes and libraries in the Cinder API to simplify programming. This book: Provides complete tutorials for using Cinder and the Kinect for computer vision Illustrates how to implement computer vision tasks such as Blob Tracking, Triangulation, and physics integration Demonstrates how a computer can be used to recognize real world objects Teaches you how to read poses and gestures with the Kinect Helps you map 3D spaces using two Kinects
Programming Interactivity

Programming Interactivity

Joshua Noble

O'Reilly Media, Inc, USA
2012
nidottu
Want to create rich interactive experiences with your artwork, designs, or prototypes, using electronics and programming? This is the place to start. Programming Interactivity helps you explore common themes in interactive art and design, including 2D and 3D graphics, sound, physical interaction, computer vision, geolocation, and more. No programming experience is required to get started. Learn the basics of programming and electronics with this book, and get working code samples you can use right away. You'll also find the background and technical information you need to design, program, build, and troubleshoot your own projects. The second edition brings you up-to-date on the latest versions of these three freely available tools created specifically for artists and designers: * Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones * Arduino, a system that integrates a microcontroller prototyping board, development environment, and programming language for creating your own sensor and control hardware * openFrameworks, a coding framework for designers and artists that uses the powerful C++ programming language