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Katharina Reinecke

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Kirjojen julkaisuhaarukka 2014-2025.

Digital Culture Shock

Digital Culture Shock

Katharina Reinecke

PRINCETON UNIVERSITY PRESS
2025
sidottu
How culture shapes the design and use of technology—and how we can resist the one-size-fits-all approach to technology designRobots that encroach on your personal space, baffling emojis, a chatbot that gives you an answer that seems terribly rude—does any of this sound familiar? If so, you may know what it feels like to experience a clash of cultures, or even culture shock, in technology. Culture—shared values, norms, and behaviors—influences both the design of technology and its use. An encounter with new technology can teach us to embrace the unfamiliar, but a mismatch between design and user can create misunderstanding and loss of trust, and can even become a tool of digital imperialism. In Digital Culture Shock, computer scientist Katharina Reinecke travels through countries and cultures around the world to show the many fascinating ways that technology design and use can differ.Reinecke argues that technology is inherently cultural because developers apply their own knowledge and experiences when creating it. And this can make the technology fail in other settings. For example, robotaxis trained on driver behavior on a California highway are paralyzed when confronted with the more complicated traffic flows of Egypt. Western online social networks, designed to convey one’s individuality, violate the need to preserve the image of a family in more group-oriented cultures. Likewise, the visual complexity common in many East Asian websites can be overwhelming to North Americans and European users, who tend to prefer simpler designs. Making it clear what’s at stake, Reinecke urges us to resist generalizing our own cultural peccadillos in technology design.
Choice Architecture for Human-Computer Interaction

Choice Architecture for Human-Computer Interaction

Anthony Jameson; Bettina Berendt; Silvia Gabrielli; Federica Cena; Cristina Gena; Fabiana Vernero; Katharina Reinecke

now publishers Inc
2014
nidottu
Today's always-available interactive computing technology can be exploited in many ways to help people make good choices in everyday life-about options such as products or health-related behaviors but also about the use of computing technology itself.In contrast to persuasive technology, where it is known in advance what option is supposed to be chosen, this book focuses on systems that help people choose for themselves. Realizing this potential requires a well-founded understanding of the ways in which people make everyday choices and the design strategies and computing technologies that can be used to support these processes. It offers a compact synthesis of research on these topics that is specifically formulated to be accessible, useful, and memorable to researchers and practitioners in human-computer interaction.It is illustrated with examples that concern the choices that people make while using interactive computing technology, focusing especially on choices concerning contributions to online communities and on privacy-related choices. Extensive references enable readers to consult the original research literature on topics of special interest to them.