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Kirjailija

Katrin Wolf

Kirjat ja teokset yhdessä paikassa: 5 kirjaa, julkaisuja vuosilta 2013-2024, suosituimpien joukossa Human-Computer Integration. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

5 kirjaa

Kirjojen julkaisuhaarukka 2013-2024.

Human-Computer Integration

Human-Computer Integration

Florian ‘Floyd’ Mueller; Nathan Semertzidis; Josh Andres; Martin Weigel; Suranga Nanayakkara; Rakesh Patibanda; Zhuying Li; Paul Strohmeier; Jarrod Knibbe; Stefan Greuter; Marianna Obrist; Pattie Maes; Dakuo Wang; Katrin Wolf; Liz Gerber; Joe Marshall; Kai Kunze; Jonathan Grudin; Harald Reiterer; Richard Byrne

Now Publishers Inc
2022
nidottu
Human-Computer Integration (HInt) is an emerging paradigm in the human-computer interaction (HCI) field. Its goal is to integrate the human body and the computational machine. Because HInt is not an isolated area of research, the authors draw upon discussions from related perspectives, including cybernetics, augmentation, cyborgs, and wearables. While these prior works provide a basis for HInt, and some of their associated challenges also apply to HInt, the authors focus on articulating the HInt challenges that are of particular relevance to HCI.The monograph makes three contributions: First, the authors apply two key dimensions from psychology – bodily agency and bodily ownership – to enhance our understanding of HInt systems. Second, they use these two dimensions to provide new perspectives on user integration experiences and to develop an integration systems design space. Third, they use the design space and its two dimensions to articulate HInt’s key challenges and group these challenges into four areas: design, society, identity, and technology. Ultimately, the work aims to facilitate a more structured investigation into human body and computational machine integration.
Grasp Interaction with Tablets

Grasp Interaction with Tablets

Katrin Wolf

Springer International Publishing AG
2017
nidottu
This book presents guidelines for a future device type: a tablet that allows ergonomic front- and back-of-device interaction. These guidelines help designers and developers of user interfaces to build ergonomic applications for tablet devices, in particular for devices that enable back-of-device interaction. In addition, manufacturers of tablet devices obtain arguments that back-of-device interaction is a promising extension of the interaction design space and results in increased input capabilities, enriched design possibilities, and proven usability. The guidelines are derived from empirical studies and developed to fit the users’ skills to the way the novel device type is held. Three particular research areas that are relevant to develop design guidelines for tablet interaction are investigated: ergonomic gestures, interaction areas, and pointing techniques.
Grasp Interaction with Tablets

Grasp Interaction with Tablets

Katrin Wolf

Springer International Publishing AG
2015
sidottu
This book presents guidelines for a future device type: a tablet that allows ergonomic front- and back-of-device interaction. These guidelines help designers and developers of user interfaces to build ergonomic applications for tablet devices, in particular for devices that enable back-of-device interaction. In addition, manufacturers of tablet devices obtain arguments that back-of-device interaction is a promising extension of the interaction design space and results in increased input capabilities, enriched design possibilities, and proven usability. The guidelines are derived from empirical studies and developed to fit the users’ skills to the way the novel device type is held. Three particular research areas that are relevant to develop design guidelines for tablet interaction are investigated: ergonomic gestures, interaction areas, and pointing techniques.