Kirjailija
Lawrence Watt-Evans
Kirjat ja teokset yhdessä paikassa: 64 kirjaa, julkaisuja vuosilta 2000-2026, suosituimpien joukossa Tom Derringer and the Aluminum Airship. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.
64 kirjaa
Kirjojen julkaisuhaarukka 2000-2026.
When he was eight years old, Tom Derringer discovered his father's journal and learned that the late Jack Derringer was a professional adventurer. For the next eight years Tom studied and trained to follow in his father's footsteps.Then in 1882, when a mysterious flying object appeared in the Arizona sky, Tom set out after it -- and he and his plucky companion Betsy Vanderhart found themselves pursuing a would-be conqueror through the skies and jungles of Mexico...
Philadelphia, some time in the 21st century, Casper Beech, a corporate drone is sent for neural imprinting. But, a computer glitch loads the wrong file, and instead of learning a new software package, he learns a new way of thinking, a mindset designed by a secret government agency for use in enemy nations, and not in the United States.
Philadelphia, some time in the 21st century - Casper Beech is a corporate drone, a man beaten down by debt, a wage-slave to the Consortium that dominates the American economy. One day his boss sends him in for neural imprinting - to have new job skills implanted directly in his brain, because it's faster and cheaper than training him by older methods. But a computer glitch loads the wrong file, and Casper is programmed with something that has nothing to do with his job. Instead of learning a new software package, he learns a new way of thinking - a mindset designed by a secret government agency for use in enemy nations, and never meant to be unleashed in the United States. Lethal government agents seek to correct the error in a steadily-escalating conflict, while Casper struggles to survive, to remain true to himself despite his new programming, and to find out just what was in... THE SPARTACUS FILE
"In WORLDS OF SHADOW, Lawrence Watt-Evans tells an exciting tale with memorable characters and relentless action. A must-read for fans of dark fantasy and horror." -- Karen E. Taylor, author of The Vampire Legacy Series
Dungeon Master's Guide: Guía del Dungeon Master de Dungeons & Dragons (Reglament O Básico del Juego
Vera Nazarian; Lawrence Watt-Evans; Dragons
Wizards of the Coast
2024
sidottu
Dungeons & Dragons: Gu a del Dungeon Master (Reglamento B sico del Juego - Versi n en Espa ol) Narra historias legendarias en el juego de rol m s importante del mundo. Lo nico que necesitas para jugar a Dungeons & Dragons es imaginaci n, unos dados y este libro. La Dungeon Master's Guide te ense a a dirigir aventuras de D&D para tus jugadores. Aprende a inventar monstruos a los que enfrentarse, misterios que resolver y mundos de fantas a que explorar. (English edition: Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game) / Wizards RPG Team / 9780786965625 / 12/09/2014) Weave legendary stories in the world's greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master's Guide teaches you how to how to run D&D adventures for your players-- how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore." The Dungeon Master's Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . ."--Charlie Hall, Polygon.com "D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind 'Game of Thrones' have all been Dungeon Masters."--Neima Jahromi, The New Yorker- The Dungeon Master's Guide is one of the three main Dungeons & Dragons books, along with the Player's Handbook and Monster Manual. It's a reference used by the Dungeon Master (the game's narrator) to create adventures--to run Dungeons & Dragons games and fill them with characters and stories.- The Dungeon Master's Guide (DMG) is full of tools to help you immerse players in the game. What's the demon lord's secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly.- In the Dungeon Master's Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative--and the Dungeon Master's Guide has all the tools you need to flesh it out with ease.- In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination.- Dungeons & Dragons is the world's greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
Life can be hard in Ethshar of the Sands, especially when you're an aging diva whose husband has just left you. Never mind that he gave her their house and plenty of money. Never mind that he no longer loves her and never wants to see her again. Or hear her voice. Or interact with her in any way, shape, or form. Dulzan just wants his freedom to be a humble carpenter. Sharra wants Dulzan, though, and that's all that counts in her head and heart. And as so often happens with a wife scorned, she turns to magic to get her way. Because she has to have him, no matter the cost. A legend of Ethshar from the best-selling author of The Misenchanted Sword and With a Single Spell.
D&d Dungeon Masters Screen: Dungeon Kit (Dungeons & Dragons DM Accessories)
Lawrence Watt-Evans; Robert E. Howard; Dragons
Wizards of the Coast
2024
muu
Delve into dungeons with this kit for the world's greatest roleplaying game Delve into the Dungeons' DepthsThis kit equips the Dungeon Master(R) with a screen and other tools that are perfect for running D&D(R) adventures through dungeons, whether ruined or thriving. The Dungeon Master's screen features a painting of a fantastic vista that plunges into the deep reaches of a mountain. Useful rules references cover the screen's interior, with an emphasis on dungeon-delving.
Godsworld was settled by Christian fundamentalists who sought to escape the sinful Earth. They were certain Earth was doomed, and spent a century in suspended animation to reach their new home. But Earth survived, and now the heathens have found them. John Mercy-of-Christ is leading the resistance to the invasion -- but the heathens have far more powerful technology than the Godsworlders.
The Final Folly of Captain Dancy & Other Tall Tales
Lawrence Watt-Evans
Misenchanted Press
2023
pokkari
Here are ten tall tales - stories set in times and lands that never were, but should have been. Join Jolly Jack Dancy's crew as they try to figure out what their captain has gotten them into this time. See Thomas "Windwagon" Smith race a Martian sandship across the red sands of Mars. Go shopping with a woman who knows all the best places to buy, even if they don't exactly exist. Visit Coney Island in 1905, where millionaire John Chester Glatfelter thinks he knows a new way to make people have fun. Meet a runaway elf, a demon too clever for his own good, a man who'd do anything to see an angel, and a magician whose demonstration of his talents works a little too well. And in two never-before-published stories, arrive three days late for a hanging that didn't go as planned, and learn why a girl with wings can't fly.