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Malcolm Sheppard

Kirjat ja teokset yhdessä paikassa: 16 kirjaa, julkaisuja vuosilta 2017-2025, suosituimpien joukossa Modern AGE Mastery Guide. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

16 kirjaa

Kirjojen julkaisuhaarukka 2017-2025.

Fantasy AGE Core Rulebook

Fantasy AGE Core Rulebook

Crystal Frasier; Steve Kenson; Chris Pramas; Malcolm Sheppard; Owen K. C. Stephens

Green Ronin Publishing
2023
sidottu
Leap into sword and sorcery RPG adventures with the Fantasy AGE Core Rulebook! Powered by the popular Adventure Game Engine (also used in The Expanse, Modern AGE, and Blue Rose RPGs), Fantasy AGE is easy to learn and a fun to play. Character creation is simple: pick an ancestry, pick a class (mage, rogue, warrior, or envoy), pick a specialization (duelist, diplomat, pirate, sword mage, and more), and jump into the action. The heart of the game is the stunt system, which brings dynamism and drama to the table. Roll doubles on 3d6 to pull off heroic maneuvers in combat, cast mightier spells, perform amazing feats of physical and mental prowess, or even cut a rival down to size with a few clever words. The Fantasy AGE Core Rulebook gives you everything you need to play, from special talents and arcane magic to practical Game Master advice and challenging monsters. Start your adventures in Breakwater Bay and experience the Stranger Shores campaign setting. Set sail for the legendary city of Freeport or tempt fate by going deeper into the mist-shrouded seas. The Fantasy AGE Core Rulebook is fully compatible with all previous Fantasy AGE releases, but new players can start right here. Explore the Stranger Shores, use another fantasy setting of your choice, or create your own—Fantasy AGE is your portal to a new age of adventure!
Modern AGE Mastery Guide

Modern AGE Mastery Guide

Jesse Heinig; Howard David Ingham; Steve Kenson; Malcolm Sheppard; Will Sobel; Nicole Winchester

Green Ronin Publishing
2022
sidottu
Master Modern AGE as a player or Game Master with advanced techniques and new rules. Perfect your Modern AGE game! Unlike traditional “Game Master Guides,” this expansion to the core Modern AGE rules provides advice for both players and Game Masters, ranging from instruction on storytelling and character portrayal to deep dives into the rules of Modern AGE. That includes new game systems, such as alternate character creation, and official rules updates to the Modern AGE Basic Rulebook. Take your game to the next level with the Modern AGE Mastery Guide!
Five & Infinity

Five & Infinity

David Brookshaw; Meghan Fitzgerald; Crystal Fraiser; Jesse Heinig; Steve Kenson; Neall Raemonn Price; Ron Rummell; Malcolm Sheppard

Green Ronin Publishing
2021
peli
A spider goddess seeks a safe exile on Earth. Dark deeds force heroes to an urban hell-literally. A prison planet holds the secret of the illegal soul trade. The Firecrown, once worn by the first and last empress of the Divine Empire, may be on the verge of discovery, inflaming the political ambitions of a horde of demigods. The Earth is destroyed...but that might be a temporary affair. The first adventure book for the Modern AGE RPG, Five and Infinity explores the Metacosm of the Threefold campaign setting. The book's five adventures cover all levels of play and can be run individually or connected as a campaign. Furthermore, it introduces the Infinity Engine, a tool for using random chance and choice to generate both original adventures and new planes of existence. See why Threefold is the flagship setting of the Modern AGE RPG with Five and Infinity!
Modern Age Enemies & Allies

Modern Age Enemies & Allies

Malcolm Sheppard; Dylan Birtolo; Matthew Dawkins; Tanya DePass; Alejandro Melchor; Ron Rummell; Will Sobel

Green Ronin Publishing
2020
sidottu
You can’t tell stories without characters and that’s where Enemies & Allies comes in. This sourcebook for the Modern AGE RPG is the Game Master’s one stop shop for NPCs and creatures, covering genres such as modern fantasy, horror, near future SF, technothrillers, and crime dramas. It also includes rules to help you develop your own creatures and NPCs from scratch and modify those from other Modern AGE resources. The book also includes new game systems for Heat (how much unwanted attention characters are attracting), geomantic places of power, and more. Give your Modern AGE campaign character with Enemies & Allies!
Threefold Core

Threefold Core

Malcolm Sheppard; David Brookshaw; Meghan Fitzgerald; Crystal Frasier; Jaym Gates; Howard Ingham; Steve Kenson; Alejandro Melchor; Neall Raemonn Price

Green Ronin Publishing
2019
sidottu
A vast new setting for Modern AGE where characters explore countless planes of existence. Play a member of the Sodality, an interplanar society devoted to charting and defending numberous realms, including magical Otherworlds and alternate Earths.
Modern AGE Powers

Modern AGE Powers

Steve Kenson; Malcolm Sheppard; Meghan Fitzgerald; Matthew Foreman; Oz Mills; Jack Norris; Chase Schneider

Green Ronin Publishing
2025
nidottu
The Modern AGE Basic Rulebook and its supplements present a hugely flexible toolkit that can handle anything from alternate history and gothic horror to urban fantasy and post-apocalyptic adventures. Now Modern AGE Powers is here with the definitive expansion of the game’s extraordinary abilities. Covering magic, psychic phenomena, mutations, exotic origins, and extraordinary items, this book provides support for everything from technologically superpowered heroes to cyberpunk post-humans. Though designed for Modern AGE, Powers is also useful for GMs of other Adventure Game Engine RPGs, like Fantasy AGE and Blue Rose.
Swords of the Shadow Planet RPG

Swords of the Shadow Planet RPG

Malcolm Sheppard; Jesse Heinig; Steve Kenson; Khaldoun Khelil; Travis Legge; Todd Miller; Jack Norris; Anthony Pryor

Green Ronin Publishing
2025
nidottu
Sword & Planet adventure for the 21st Century! Swords of the Shadow Planet is a complete roleplaying game introducing players to Duar, a lost world hidden from the eyes of Earth. Play sun worshiping aerial nomads, Neandertals transported from Earth’s past, heroes of living stone, or intelligent dinosaurs as they unravel the mysteries of the Shadow Planet. Make characters in minutes with the easy-to-learn DARE System and get started right away using the included adventure Scoundrel From Zevar. Is Duar in our solar system? Is it even in our time? Explore its secrets in Swords of the Shadow Planet!
Cthulhu Awakens Game Master’s Kit

Cthulhu Awakens Game Master’s Kit

Steve Kenson; Chris Pramas; Malcolm Sheppard

Green Ronin Publishing
2024
sidottu
The Cthulhu Awakens Game Master's Kit is a collection of resources that help you smoothly deliver terror and adventure to your players. It provides a sturdy Game Master's screen that displays stunts and other essential information. Four quick reference cards provide further assistance with commonly used rules, and a dry-erase friendly combat tracker that helps you follow violent moments of triumph, or doom. The secrets of the Game Master’s Kit are revealed in Unexpurgated Texts, a booklet detailing a dozen fell grimoires and their modern counterparts, each in an expanded, 2-page format listing the eldritch workings and other strange secrets each of them contains. The Cthulhu Awakens Game Master's Kit is the perfect complement to the game’s core rulebook.
Cthulhu Awakens: The AGE Roleplaying Game of the Weird Century

Cthulhu Awakens: The AGE Roleplaying Game of the Weird Century

Sharang Biswas; Elizabeth Chaipraditkul; David Castro; Hiromi Cota; Howard David Ingham; Danielle Lauzon; Ian Lemke; Monte Lim; Oz Mills; Jack Norris; Malcolm Sheppard

Green Ronin Publishing
2024
sidottu
Cthulhu Awakens brings cosmic horror and the Cthulhu Mythos to Green Ronin’s popular AGE System. This complete RPG reimagines and expands the Mythos beyond the biases of the original stories, creating a setting designed specifically for roleplaying eldritch adventures. Delve into the secrets of the Weird Century. Follow aliens and cults through wars, the broken atom, the rise of digital and genetic technologies, and the horrors of social media. Contend with Deep One cults, Yithian agents, and terrifying revelations from across the globe—and within your dreams. If you’ve played any AGE game (Blue Rose, The Expanse, Fantasy AGE, or Modern AGE), you already know the basics. Cthulhu Awakens customizes the system with the effects of horror and Alienation, eldritch workings, psychic powers, strange artifacts, mystic tomes, and more. The game also includes Mythos horrors and ready-made NPCs for the Game Master, and two complete adventures. All you need are character sheets, 3 six-sided dice, and friends ready for weird stories. In Cthulhu Awakens, anyone can stand against the darkness
The Lost Citadel Gamemaster's Kit

The Lost Citadel Gamemaster's Kit

Malcolm Sheppard

Green Ronin Publishing
2020
sidottu
THE CITY IS CALLED REDOUBT... Some say the doors to the Underworld flew from their hinges. Others believe that the god of the dead went mad. Whatever the cause, across the lands of Zileska, the dead have become the Dead. Whether human, elf, dwarf, or monstrous ghûl, all must survive the horror of this world overrun by death, where all that’s left of civilization has gathered behind the walls of the world’s last bastion of the living… The city of Redoubt. ...AND IT IS THE LAST The world of The Lost Citadel awaits! The Lost Citadel Game Master’s Screen is a key accessory for your campaign in the world of The Lost Citadel Roleplaying. It features a sturdy, three-panel hardcover screen that puts all the essential game information right in front of the Game Master, including conditions, setting- specific item statistics, charts for the Woe sub-system, and names common to the civilizations and cultures of Zileska! The Lost Citadel Game Master’s Screen is the perfect complement to the The Lost Citadel RPG.
Fantasy AGE Campaign Builder's Guide

Fantasy AGE Campaign Builder's Guide

Jack Norris; Chris Pramas; Steve Kenson; Jon Leitheusser; Malcolm Sheppard

Green Ronin Publishing
2019
sidottu
The Fantasy AGE Campaign Builder's Guide is an indispensable resource for aspiring and experienced Game Masters alike. It provides advice and examples on such topics as designing entertaining and effective encounters, crafting interesting locations, customizing adversaries, and much more. It also includes tables to help generate campaign elements when a bit of spontaneity and randomness is desired. Each chapter in the Campaign Builder's Guide is devoted to a different topic, each approached with a mix of advice, mechanical assistance, and ultimately ready-to-use examples. Whether you're designing your own pantheon of fantasy deities for a campaign or seeking to alter settings, characters, and rules to emulate a particular sub-genre of fantasy, the Campaign Builder's Guide has the advice and tools you need.
Modern AGE Companion

Modern AGE Companion

Matthew Dawkins; Meghan Fitzgerald; Jaym Gates; Steve Kenson; Alejandro Melchor; Malcolm Sheppard

Green Ronin Publishing
2019
sidottu
Level up your campaign with the Fantasy AGE Companion! Once you've been playing with the Basic Rulebook for a while, you'll want more options and this book has you covered. Try out one of the new races or customize your current character with new talents. Explore new specializations like the martial artist and delver, new arcana like Beast and Death, and new spells for all the existing arcana. There are also rules for chases, relationships, organizations, mass combat and much more. The Companion is an indispensable addition to your Fantasy AGE campaign!
Modern Age RPG Game Master's Kit

Modern Age RPG Game Master's Kit

Malcolm Sheppard

Green Ronin Publishing
2018
sidottu
This Game Master's Kit is the key accessory for your Modern AGE campaign. It features a three-panel hardback screen that puts critical game information in front of you, and hides the adversaries and surprises your game's heroes will face. It also includes 6 quick reference cards that put stunts and actions at your fingertips, and a combat tracker that you can write on with wet or dry erase markers. Organize your Modern AGE game with style!
Ork! The Roleplaying Game: Second Edition

Ork! The Roleplaying Game: Second Edition

Jon Leitheusser; Todd Miller; Chris Pramas; Malcolm Sheppard

Green Ronin Publishing
2018
nidottu
Shut up! You am Ork! Enter the bone-cracking World of Orkdom with Ork: The Roleplaying Game. This new edition is the standalone, streamlined roleplaying game of orkish mayhem: a "beer and pretzels" game where monstrous, hilarious adventure matters more than rules and tables. Claw your way out of the Gunk Pit, earn your name with acts of spectacular violence, and bring terror to the Squishy Man villages in the name of Almighty Krom. Includes a blood-soaked combat system, other, lesser rules, and a complete series of adventures to take your orks from nameless youth to sharp-toothed, unholy terrors--if you can avoid the wrath of Krom. Being a monster has never been such fun!
Modern AGE Basic Rulebook

Modern AGE Basic Rulebook

Matthew Dawkins; Meghan Fitzgerald; Howard Ingham; Steve Kenson; Alejandro Melchor; Chris Pramas; Malcolm Sheppard

Green Ronin Publishing
2018
sidottu
Modern AGE is a roleplaying game that lets you have exciting adventures in any era from the Industrial Revolution to the near future. The game can handle everything from two-fisted action to urban fantasy to weird conspiracies. Modern AGE uses the Adventure Game Engine (AGE), the ENnie Award-winning system made popular by the Dragon Age, Fantasy AGE, and Blue Rose RPGs. The Basic Rulebook includes a new, classless implementation of the AGE system, 20 levels of advancement, an innovative stunt system, psychic and magic powers, rules for chases, player and GM advice, and an introductory adventure so you can hit the ground running. Options let you tune the rules for grim and gritty stories, high adventure, or something in between. Enter the Modern AGE!
Blue Rose: RPG Six of Swords

Blue Rose: RPG Six of Swords

Jaym Gates; Jones Steven; Kira Magrann; Alejandro Melchor; Malcolm Sheppard; Wise Rebecca

Green Ronin Publishing
2017
nidottu
Six of Swords is an adventure anthology for Blue Rose: The AGE RPG of Romantic Fantasy. Set in the fantastic world of Aldea, these six adventures provide Narrators with ready to go scenarios for characters of various levels. They include ruined mansions, masquerade balls, vampiric curses, mysterious masks, sorcerous secrets, ghostly hauntings, lost loves, looming threats, and tragic quests where heroes are called upon to make the right choices. Six of Swords has hours of adventure, excitement, and entertainment for your Blue Rose game. The Kingdom of the Blue Rose needs heroes, will you answer the call?