Kirjojen hintavertailu. Mukana 12 595 353 kirjaa ja 12 kauppaa.

Kirjailija

Marc Olano

Kirjat ja teokset yhdessä paikassa: 2 kirjaa, julkaisuja vuosilta 2002-2020, suosituimpien joukossa Real-Time Shading. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

2 kirjaa

Kirjojen julkaisuhaarukka 2002-2020.

Real-Time Shading

Real-Time Shading

Marc Olano; John Hart; Wolfgang Heidrich; Michael McCool

CRC Press
2020
nidottu
This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors include examples of techniques for achieving common effects efficiently in a real-time shading language ranging from full procedural shading on advanced specialized hardware to limited, yet surprisingly flexible shading on unextended OpenGL, to modern PC graphics accelerators.
Real-Time Shading

Real-Time Shading

Marc Olano; John Hart; Wolfgang Heidrich; Michael McCool

A K Peters
2002
sidottu
This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors include examples of techniques for achieving common effects efficiently in a real-time shading language ranging from full procedural shading on advanced specialized hardware to limited, yet surprisingly flexible shading on unextended OpenGL, to modern PC graphics accelerators.