Kirjailija
Matt Finch
Kirjat ja teokset yhdessä paikassa: 13 kirjaa, julkaisuja vuosilta 2017-2021, suosituimpien joukossa Borderland Provinces - SwordsWizardry. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.
13 kirjaa
Kirjojen julkaisuhaarukka 2017-2021.
Cat's CradleCat's Cradle stands at the intersection of a caravan and river route, which brings in mysterious travelers, unscrupulous grifters, and -quite often - dangerous villains.A Place of Dangers and OpportunitiesA walled town of roughly 4000 citizens, Cat's Cradle is a modular resource that can be used any time you need a town at the intersection of trade routes. This book describes the important locations in the town and its immediate surroundings, such as the "salt" mines formed by the ancient intersection of some massive interplanar beast with the material plane. The otherworldly mineral deposits left behind are used in Cat's Cradle's thriving alchemy-related businesses.Includes player maps.
Tome of AlchemyFor your 5e game The Tome of Alchemy contains hundreds of items, dozens of spells, an innovative system for alchemical research, tables to resolve mistakes in the laboratory, alchemy-related adventure hooks, and much, much more Bubbling alembics and fiery ovens release the fumes of sweet and noxious gases into the stone-walled laboratory, where mists gather and curl among the rafters. Shelves groan with the weight of clay jars, glass containers, parchment scrolls, boxes of rare minerals, and ancient books forbidden to own.This is the mysterious domain of the alchemist, and now the secrets of this venerable craft are opened for both players and game masters
Tome of AlchemyFor your 5e game The Tome of Alchemy contains hundreds of items, dozens of spells, an innovative system for alchemical research, tables to resolve mistakes in the laboratory, alchemy-related adventure hooks, and much, much more Bubbling alembics and fiery ovens release the fumes of sweet and noxious gases into the stone-walled laboratory, where mists gather and curl among the rafters. Shelves groan with the weight of clay jars, glass containers, parchment scrolls, boxes of rare minerals, and ancient books forbidden to own.This is the mysterious domain of the alchemist, and now the secrets of this venerable craft are opened for both players and game masters
The Grand Duchy of Reme is a vast realm: a network of well-settled river valleys running through enormous areas of almost-uncharted wilderness. To the west, Reme's territory extends to the Deepfells Mountains and the forbidden Green Realm of the wild elves. To the east, it reaches to the town of Fareme near the western edge of the Stoneheart Valley. Its northern border is the Wizard's Wall across the Crynnomar Gap, and to the south, the realm extends to the Whiterush River. The land borders of Reme do not tell the whole story, however, for Reme is also a seafaring nation, one of the most significant in the world. The grand duke has no colonial aspirations, but the nation has been focused on dominating trade on the Crescent Sea for centuries, and Rhemish ships venture throughout the known world from the city's great port.In overall size, the Grand Duchy of Reme technically rivals the entire holdings of the overking of Foere and exceeds that of the actual Kingdom of Foere by quite a bit. However, most of Reme remains wild, inhabited by nomadic Loreclans rather than agrarian settlements. With the exception of river valleys, Reme is almost entirely a vast grassland prairie poorly suited to farming. The Frontier in the northwest is only nominally under the jurisdiction of the Northmarches, for the reach of the duchess at Ironfell only barely extends into this region. In the west, permanent agricultural settlements have only recently begun to form in the Windreft following the resolution of civil wars that ravaged the Westmarches for the last several decades. The civilization of Reme is powerful, but the settled population is widely scattered in pockets and along the great rivers.Given the uneven settlement and great distances within the wild territories of Reme, the grand duchy has evolved into a number of marches providing for more local administration. Today, these are the Westmarches, the Northmarches, and Waymarch, in addition to the central lands held directly by the grand duke. The origin of power of the dukes of Reme are as Loreclannic chiefs, and their authority, developed over the course of millennia, extends to ancient Loreclannic boundaries rather than feudal grants of the land itself. The distinction between Reme's Loreclannic traditions versus Foere's feudal law is nuanced, but it is a key factor in understanding the history and the nature of the Rhemish people.
The Grand Duchy of Reme is a vast realm: a network of well-settled river valleys running through enormous areas of almost-uncharted wilderness. To the west, Reme's territory extends to the Deepfells Mountains and the forbidden Green Realm of the wild elves. To the east, it reaches to the town of Fareme near the western edge of the Stoneheart Valley. Its northern border is the Wizard's Wall across the Crynnomar Gap, and to the south, the realm extends to the Whiterush River. The land borders of Reme do not tell the whole story, however, for Reme is also a seafaring nation, one of the most significant in the world. The grand duke has no colonial aspirations, but the nation has been focused on dominating trade on the Crescent Sea for centuries, and Rhemish ships venture throughout the known world from the city's great port.In overall size, the Grand Duchy of Reme technically rivals the entire holdings of the overking of Foere and exceeds that of the actual Kingdom of Foere by quite a bit. However, most of Reme remains wild, inhabited by nomadic Loreclans rather than agrarian settlements. With the exception of river valleys, Reme is almost entirely a vast grassland prairie poorly suited to farming. The Frontier in the northwest is only nominally under the jurisdiction of the Northmarches, for the reach of the duchess at Ironfell only barely extends into this region. In the west, permanent agricultural settlements have only recently begun to form in the Windreft following the resolution of civil wars that ravaged the Westmarches for the last several decades. The civilization of Reme is powerful, but the settled population is widely scattered in pockets and along the great rivers.Given the uneven settlement and great distances within the wild territories of Reme, the grand duchy has evolved into a number of marches providing for more local administration. Today, these are the Westmarches, the Northmarches, and Waymarch, in addition to the central lands held directly by the grand duke. The origin of power of the dukes of Reme are as Loreclannic chiefs, and their authority, developed over the course of millennia, extends to ancient Loreclannic boundaries rather than feudal grants of the land itself. The distinction between Reme's Loreclannic traditions versus Foere's feudal law is nuanced, but it is a key factor in understanding the history and the nature of the Rhemish people.
Borderland Provinces - SwordsWizardry
Matt Finch; Greg A Vaughan; Bill Webb
Frog God Games
2018
pokkari
Borderland Provinces - 5th Edition
Matt Finch; Greg A Vaughan; Bill Webb
Frog God Games
2018
pokkari
Fifth Edition Foes is a first step into supporting the Fifth Edition of everyone's favorite roleplaying game. The monsters in this book should be familiar to anyone who enjoyed the Tome of Horrors supplements (all four volumes of it) published by Necromancer Games during the Third Edition era. Many of these monsters reach back further than those books, though, since they're culled from First Edition volumes such as the Fiend Folio (1981) andMonster Manual II (1983)--and those books drew material from the even older pages of magazines like The Dragon and White Dwarf. So while the stat blocks and powers of these creatures are as up-to-date as we could make them, they also harken back to the very early years of roleplaying games, when any addition to the game--every new monster, spell, or magic item--was completely new and exciting.